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(741 to 754) of 754 Results
TitleAuthorDescriptionCategoryPlatformGame AscendingVerLevelDate
Ultima: Quest of the AvatarJohn David RatliffThis document is a guide to hacking the save state (SRAM or battery backed RAM) of Ultima: Quest of the Avatar for the Nintendo Entertainment System.Game SpecificNESUltima: Quest of the Avatar1.0Int01 Jan 2005
Venture DisassemblyManuel PolikA disassembly for the game Venture. Disassembled by Manuel Polik and Robert Mundschau. Compiles with DASM and vcs.h.Source Code2600Venture1.0Adv04 Sep 2010
Warlocked Music Source CodeJeroen TelThis is the music source code to the game Warlocked. This code was donated by the composer and audio programmer of the game, Jeroen Tel. The assembler was lost long ago.Source CodeGBWarlocked1.0Adv13 Nov 2010
Wheel of Fortune Starring Vanna White Music Source CodeBarry LeitchThis music source code was donated by Barry Leitch, who is the audio composer and programmer for the game. This source code package is assembled by the PDS development kit and requires a conversion to public domain assemblers or a custom written asse….Source CodeNESWheel of Fortune: Featuring Vanna White1.0Adv07 Aug 2010
Winter Gold Music Source CodeJeroen TelThis source code was donated by Jeroen Tel, composer and audio programmer for the game. The original tools and assembler were lost for this game. A conversion or custom tool would need to be made to assemble.Source CodeSNESWinter Gold1.0Adv23 Nov 1995
Yars' Revenge DisassemblyDennis DebroDisassembly for the game Yars’ Revenge. Compile with DASM and vcs.h version 105 or greater.Source Code2600Yars' Revenge1.0Adv04 Sep 2010
Ys III DTEKingMike's TranslationsUsing Ys III as an example, KingMike walks you through the steps of implementing DTE compression in a NES game.AssemblyNESYs III: Wanderers from Ys1.1Beg16 May 2010
Zanac Map Graphics GuideManxomeBromideDescribes the basic formats used by Zanac to store both pattern table (pixel level) and name table (map/tile level) graphics, both of which are custom and not really compatible with generic NES graphics hacking tools. Due to how large the maps are in….Graphics HackingNESZanac1.0Int23 May 2020
Zelda 2 ROM ExpansionDr. FloppyIn a private message from October 2012, Dr. Floppy explains how to expand the Zelda 2 ROM for the NES.Game SpecificNESZelda II: The Adventure of Link1.0Int20 Jul 2013
Zelda II Music DocumentOptomonThis document describes the music data for ZELDA II, with details on how to read and modify it.Game SpecificNESZelda II: The Adventure of Link0.5Adv25 May 2015
Zelda II Dialog ConditionsnjosroThis document outlines and explains the mechanism behind the townsfolk dialog conditions in Zelda II. Things like Bagu, River Man, door ladies, etc. The original disassembly was provided by Trax.AssemblyNESZelda II: The Adventure of Link1.0Int03 May 2017
Zelda II - Jumping RoutinenjosroThis document translates the assembly routine for Link jumping and the subroutine that the game uses to apply gravity.AssemblyNESZelda II: The Adventure of Link1.0Int29 Apr 2018
Zelda II - Music Info & Expansionthe_icepenguinThis is intended to be used alongside optomon’s music document. It will cover many things regarding the music of Zelda II, and it will show you how to expand the data to allow more songs. I….Audio HackingNESZelda II: The Adventure of Link1.3Int11 Mar 2019
Zelda II - altering Link's palettes after spell usageArchAngelleofJusticeA short guide that will help users to alter the palettes used for Link after casting a spell or picking up an item.Palette HackingNESZelda II: The Adventure of Link1.0Beg30 Aug 2019
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