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Documents
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(661 to 680) of 732 Results
TitleAuthorDescriptionCategoryPlatformGame AscendingVerLevelDate
Comprehensive Guide to SMB1 Music HackingDr. FloppyAt long last, everything you ever wanted or needed to know about hacking the music of Super Mario Bros. is finally revealed!Game SpecificNESSuper Mario Bros.1.0Int01 Apr 2008
Super Mario Brothers 1 Level Map BytesS. K. DumbbusSuper Mario Brothers 1 Level Map Bytes is intended to be used to remap the levels of Smb1 in any hex editor preferably hex workshop or a equivalent hex editor.Game SpecificNESSuper Mario Bros.1.0Adv19 Apr 2008
Super Mario Bros. Music Hacking Guide (New Version)w7nThis is a guide to Super Mario Bros Music Hacking. Partly based on Dr.Floppy’s guide, with many new stuff added, including ‘envelope editing’ which is important.Game SpecificNESSuper Mario Bros.1.3Int25 Sep 2012
Super Mario Brothers High Level DisassemblyMovax12This is a revision of smbdis.asm that uses structured code and high-level constructs where possible. This was a project intended to: test and refine the macro code with a real world assembly program, demonstrate it’s usefulness, and to share an ….Source CodeNESSuper Mario Bros.1.1Int01 Feb 2013
Super Mario Bros. Assembly MMC1 ConversionSetzNobody should have to hack the binary of SMB. A lot of newer hackers have trouble understanding adding a mapper to a game that never had one. I added some init routines, shuffled some routines around, and made SMB1 use the MMC1 mapper (easily repr….AssemblyNESSuper Mario Bros.1.0Int04 Apr 2017
SMB Title Screen Editor - English ManualNesDraugIf you install the english version of SMB Title Screen Editor by βetaWorld you’ll most likely get some gibberish letters. This manual explain what every button does. SMB Title Screen Editor: https://www.romhacking.net/reviews/3400/#reviewGraphics HackingNESSuper Mario Bros.1.0Beg11 Jul 2019
Super Mario Bros. 2 FDS DisassemblyBeneficiiThis is a disassembly of the FDS game, Super Mario Bros. 2. There are a lot of custom tools to help finish the project. There are no original files from the game. You must supply those in order for a assembled game to function.Source CodeFDSSuper Mario Bros. 21.0Adv21 Sep 2007
smb2jdisdoppelgangerA comprehensive disassembly of the program files of Super Mario Bros. 2 from Japan.Source CodeFDSSuper Mario Bros. 21.0Int20 Apr 2013
SMB3 Level and Pointer DataQuick CurlyThis document is for the NES version of SMB3. It basically explains how to change the data of the level pointers so that you can make Mario go to any level you want from any level you want. This document provides you visually easy-to-understand data…..Game SpecificNESSuper Mario Bros. 31.0Beg27 Aug 2008
SMB3 Object Data & Enemy Data OrdersQuick CurlyThis document is for Super Mario Bros. 3 for the NES. There is nothing really “new” in this document. I made it to organize the enemy data and object data as it appears in the SMB3 ROM. This is useful if you intend to expand the enemy da….Game SpecificNESSuper Mario Bros. 31.0Beg25 Feb 2009
SMB3 Enemy Document (Organized)Blue FinchIf you’ve ever been frustrated trying to find the right cheep-cheep, koopa, or other enemy in the SMB3 Workshop bank, then this document will help you. Neatly arranged by their groups, and o….Game SpecificNESSuper Mario Bros. 31.2Beg28 Jul 2018
SMB3 — Beyond PipesBlue FinchSuper Mario Bros 3 hackers now have a stable and relatively easy method of creating alternate paths and secret exits to different paths in their overworld maps, with the help of this document. Using unused pipe-sets in the game, the maker will sim….Game SpecificNESSuper Mario Bros. 31.0Int31 Jul 2018
SMB3 - Custom Boss Battle LevelsBlue FinchCreate custom boss battle levels in SMB3. How? Using unused stock levels, we will modify a few things, then the level will be treated as a Hammer Bro level. That means that once the enemies are dead, the treasure chest appears. Why do something….Game SpecificNESSuper Mario Bros. 31.4Int25 Feb 2019
Frank15’s Super Mario Land NotesFrank MaggioreFrank15’s notes on how to hack Super Mario Land including level and enemy information.Game SpecificGBSuper Mario Land1.0Beg28 May 2007
Super Mario RPG BytesWeaselA document containing various bits of data on Super Mario RPG.Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.0Beg02 Apr 2006
Super Mario RPG ROM OffsetsgiangurgoloExtensive list of offsets for various data, ranging from sound to decompression routines.Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.0Int27 Dec 2006
Super Mario RPG RAM addressesgiangurgoloList of RAM addresses used by SMRPG and their function; very detailed.Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.0Int27 Dec 2006
Super Mario RPG Byte ReferencesgiangurgoloLong list of categorized bytes used to reference enemies, sound effects, graphics, etc.Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.0Beg29 Dec 2006
Super Mario RPG Hacking DocsgiangurgoloA large group of documents and resources for hacking SM:RPG. Has offsets, routines, commented disassembly, tutorials, and more. Archived from http://giangurgolo.home.att.net/smrpg/Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.0Int16 Jun 2007
Super Mario RPG Text Dump (Raw)RewThis is a document laying out the entirety of the text in the North American edition of Super Mario RPG: Legend of the Seven Stars. This version contains control codes, however a cleaned-up version without codes is also available on this websi….Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.04Beg19 Jan 2015
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