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(461 to 480) of 754 Results
TitleAuthorDescriptionCategoryPlatformGame AscendingVerLevelDate
Miniguide on Virtual File SystemsKlarthA mini-guide to playstation (and playstation 2) virtual file systems. A generalized overview of VFS: what they look like and how to extract the files within.File FormatsPSXN/A1.0Int12 Dec 2006
Gameboy Pointer HackingKoolboymanA nice and detailed document on Gameboy pointers.Pointer HackingGBN/A1.0Beg26 Nov 2008
NES Sound demoTFGNES demo using basic native PPU features as well as native sound features. Ready to assemble with x816, commented source code included.AssemblyNESN/A1.0Int01 Dec 2008
How to make raster effects with the NES ?BregaladThis document presents how to do raster effects by writing to PPU registers during the frame, without going too much into technical details that are irrelevant when programming a game or tech-demo. Also, it includes some practical tips to produce ….Hardware Info.NESN/A2.0Int21 May 2015
JIS X 0201 TableTauwasserA complete JIS X 0201 table file encoded in UTF-8.Table FilesN/AN/A1.1Beg06 Jun 2009
JIS X 0211 TableTauwasserA complete JIS X 0211 table file encoded in UTF-8. Please note that JIS X 0211 contains control codes only! You will have to have a special hex editor to use it in this format.Table FilesN/AN/A1.0Beg06 Jun 2009
JIS X 0213 TableTauwasserA complete JIS X 0213 table file encoded in UTF-8. Note that this does not contain private Windows remappings. Rather it follows the JIS X 0213:2004.Table FilesN/AN/A1.0Beg07 Jun 2009
Programming the 65816Western Design CenterOfficial programming guide to the 65816 microprocessor. Also includes documentation on the 6502, 65C02 and 65802 microprocessors. 469 pages covering basic assembly language concepts, microprocessor architecture, instruction sets, simple and complex….AssemblySNESN/A1.0Int28 Apr 1992
ISO/IEC 646 TableJPN TranslationsA table for the ISO/IEC 646 encoding, an older version of ASCII.Table FilesN/AN/A1.0Beg20 Jun 2009
SNES translucency FAQBregaladThis document talks about how translucency works on the SNES, and shows a few examples how to use the hardware to your advantage.Hardware Info.SNESN/A2.0Int21 May 2015
Translhextion Source CodeJanuschanA full-featured hex/text editor. Unfortunately, Januschan had to stop developing the program, but he left behind its source code.Source CodeN/AN/A1.6cBeg15 Sep 2001
AddremKilla BA portable C library for adding and removing SNES headers.Source CodeSNESN/A1.0.0Beg29 May 2009
Tile Molester v0.16 Source CodeSnowBroSource code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. This source package includes all the necessary source to compile the program using the Java Development Kit. The last release of the program was compi….Source CodeN/AN/A0.16Adv11 Jan 2005
Virtual Boy Programmers ManualDavid TuckerDavid Tucker’s excellent work summarizes all known technical details of the Virtual Boy hardware.Hardware Info.VBN/A0.521Adv01 Jan 2005
ISO/IEC 6937 TableJPN TranslationsA table file for the ISO/IEC 6937 encoding, an extension of ASCII containing additional characters. It is encoded in UTF-8.Table FilesN/AN/A1.0Beg13 Aug 2009
How to Make NES Game Genie Codes With a DebuggerTony HedstromExplains how to use the debugger in FCEUXD to make NES Game Genie codes. No assembly knowledge needed. This also serves as an interesting backdoor introduction to assembly language and debugger usage.Cheat CodesNESN/A0.7aBeg17 Oct 2003
Tilemaps - Identifying, Modifying and ApplicationsKnirtThis document mainly covers techniques to identify and then modify tile maps. NES games are used as example to the techniques, but the content of this doc can be expanded to virtually any console. Finally, you can find some applications for the tile ….Graphics HackingNESN/A1.0Beg07 Aug 2009
How to Make Genesis Game Genie Codes With Gens TracerTony HedstromExplains how to make Genesis Game Genie codes using memory traces and assembly trace logs. This also serves as an interesting backdoor introduction to assembly language.Cheat CodesGENN/A0.4Int05 Jun 2007
Shift-JIS TableTauwasserShift-JIS table. Contains additional mappings:
  • NEC special chatacters (NEC特殊文字)
  • NEC selected IBM extended characters (NEC選定IBM拡張文字)
  • IBM extended characters (IBM拡張文字)
Compatible with ….
Table FilesN/AN/A1.0Beg14 Sep 2009
D88 File StructureJPN TranslationsDescribes the the structure of the D88, a disk format commonly used in computers such as the PC88 and the X1. The original text was in Japanese.File FormatsMultipleN/A1.0Int06 Nov 2009
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