Hacking Sound | The Almighty Guru | Covers sound effects editing for Bionic Commando. | Game Specific | NES | Bionic Commando | 09/19/03 | Int | 19 Sep 2003 |
Blaster Master Level Format | Benjamin Cutler | Documentation of the level data structure for Blaster Master. | Game Specific | NES | Blaster Master | 1.0 | Beg | 07 Mar 2004 |
Bomberman Level Hacking | DANGER X | A small document with some hex values of the game levels:
- enemies values
- power ups values
- enemy points (for score)
| Game Specific | NES | Bomberman | 1.0 | Beg | 28 Sep 2015 |
Bomberman II Level Hacking | DANGER X | A small document with some hex values of the game levels:
- Enemies Values
- Enemies data
- Stage Passwords for testing
- Arena Width Values
| Game Specific | NES | Bomberman II | 1.0 | Beg | 16 Dec 2015 |
Bonk's Adventure Tile and Tilemap Format | Tomaitheous | This document covers the tile compression format, tilemap format, metatile format. This document does not cover the sprite compression format. | Graphics Hacking | TG16 | Bonk's Adventure | 1.0 | Int | 07 Jul 2007 |
Bram Stoker's Dracula Music Source Code | Jeroen Tel | Jereon Tel, the musician and audio programmer for this game donated the source code. This source code is for the PAL version of the game. The source code may be converted to a public domain assembler with minimal changes. The original assembler was l…. | Source Code | NES | Bram Stoker's Dracula | 1.0 | Adv | 04 Sep 2010 |
Bram Stoker's Dracula Music Source Code | Jeroen Tel | This source code was donated by the audio composer and programmer, Jeroen Tel. The assembler and other tools were lost long ago. | Source Code | SMS | Bram Stoker's Dracula | 1.0 | Adv | 09 Nov 1992 |
Bram Stoker's Dracula Music Source Code | Jeroen Tel | This is the source code to Bram Stoker’s Dracula for the GameBoy. This code was donated by Jeroen Tel, the musician and programmer for the game. The assembler was lost long ago. | Source Code | GB | Bram Stoker's Dracula | 1.0 | Adv | 13 Nov 2010 |
Bubble Bobble Arcade Editing | QuietWhisper | In 2015, the author of this document asked on the public forums how to insert Drunks in Karl Stenerud’s Patch-A-Bobble, an editor for Bubble Bobble on the Arcade. The answer is, you can’t, but you can with a hex editor, and through comparin…. | Game Specific | ARC | Bubble Bobble | 1.1 | Beg | 08 Feb 2017 |
California Games 2 Music Source Code | Jeroen Tel | This source code was donated by Jeroen Tel, the audio composer and programmer of the game. The tools and assembler was lost long ago. | Source Code | SMS | California Games II | 1.0 | Adv | 17 Nov 1992 |
Captain Tsubasa 2 Hacking Guide | Whipon | Useful info to hack the game, lots of RAM and ROM addresses to customize the ROM as you like. | Game Specific | NES | Captain Tsubasa Vol. II: Super Striker | 1.0 | Int | 29 Nov 2008 |
Castlevania Music Format | Sliver X | All the information you need to know to hack Castlevania melodies! (Previous NES sound information helpful) | Game Specific | NES | Castlevania | 1.0 | Int | 10 Nov 2011 |
Castlevania Enemy Data | Optomon | This is a text document that is intended to shed some light on how to modify the properties of enemies in the NES game Castlevania. | Game Specific | NES | Castlevania | 0.9 | Int | 02 Oct 2007 |
Castlevania II: Simon's Quest Hacking Guide | DreamWave Games | A guide to hacking Castlevania II. | Game Specific | NES | Castlevania II: Simon’s Quest | 1.0 | Beg | 21 Mar 1999 |
Castlevania 2 Sprite Data | Optomon | Documentation on composition, behavior, and collision properties of sprite elements in Castlevania 2. Revised some typos in the document. | Game Specific | NES | Castlevania II: Simon’s Quest | 1.1 | Int | 30 Apr 2013 |
Castlevania II: Simon's Quest Disassembly | Bisqwit | This is a disassembly of Castlevania II Simons’s Quest.
It can be found in Bisqwit personal website, but here it can be more acessible to people trying to hack this game. | Assembly | NES | Castlevania II: Simon’s Quest | 1.0 | Adv | 16 Apr 2013 |
Enemy and Equipment Stat Editing Guide | caminopreacher | This guide will show you how to locate Enemy and Equipment data within Castlevania: Aria of Sorrow and edit their stats as you please. You will need a Hex Editor to access the Rom. Enjoy! | Game Specific | GBA | Castlevania: Aria of Sorrow | 1.0 | Int | 22 Jan 2017 |
Castlevania: Aria of Sorrow Item Location Editing Guide | caminopreacher | This Guide will allow you to locate and edit any item within Castlevania: Aria of Sorrow. All you will need is a Hex Editor. You can switch item hex values and put items wherever you want. The guide goes into more detail and lists specific offsets an…. | Game Specific | GBA | Castlevania: Aria of Sorrow | 1.0 | Int | 22 Jan 2017 |
Castlevania: Symphony of the Night - Zone File Technical Documentation | Nyxojaele | This document is meant to be a centralized place containing all known information about the SotN map files’ format.
Everything from graphics to tiles and entity placement is covered here. | File Formats | PSX | Castlevania: Symphony of the Night | 1.0 | Adv | 26 Dec 2010 |
Centipede Source Code | OEM | This is the source code to the Atari 7800 game, Centipede. No tools or assemblers come with this archive. | Source Code | 7800 | Centipede | 1.0 | Adv | 24 Dec 1988 |