How NES Graphics work | yarbles | A narative on how the NES displays graphics. | Hardware Info. | NES | N/A | 1.0 | Beg | 27 Jan 1999 |
Nintendo Entertainment System Architecture | Marat Fayzullin | A rather in-depth (if out of date) document on the NES system architecture. | Hardware Info. | NES | N/A | 1.4 | Beg | 09 Sep 1996 |
Quick CDrom explanation | Doomed | A very technical document on the PSX CD ROM drive. | Hardware Info. | PSX | N/A | 1.0 | Adv | 01 Jan 2000 |
GPU information | Doomed | A document on the Graphics Processing Unit of the PlayStation. | Hardware Info. | PSX | N/A | 1.0 | Int | 30 Aug 1999 |
GTE information | Doomed | A document on the Geometry Transformation Engine of the PlayStation. This is the chip responsible for the 3d calculations. | Hardware Info. | PSX | N/A | 1.0 | Int | 02 Feb 2000 |
SPU information | Doomed | A document detailing the operation of the PlayStation’s Sound Processing Unit. | Hardware Info. | PSX | N/A | 1.0 | Int | 05 Jun 1999 |
System Operation | Doomed | A document detailing the operation of the R3000 processor, the heart of the PlayStation. | Hardware Info. | PSX | N/A | 1.0 | Int | 03 Jun 1999 |
Everything You Have Always Wanted to Know about the PlayStation But Were Afraid to Ask | Joshua Walker | A compilation of details on the hardware of the PlayStation. | Hardware Info. | PSX | N/A | 1.1 | Int | 06 Nov 2011 |
SH7604 Hardware User Manual | OEM | Documentation on the processor inside the 32x addon for the Genesis. | Hardware Info. | GEN | N/A | 1.0 | Int | 13 Aug 1997 |
TBL Lib | Jay | A C library for you to use when programming to add support for the venerable table file. | Source Code | N/A | N/A | 1.0 | Beg | 01 Jan 2000 |
NES Documentation | Y0SHi | Comprehensive documentation covering details of several areas of the NES. | Hardware Info. | NES | N/A | 2.0 | Beg | 12 Aug 2007 |
SNES Doc | Y0SHi | The greatest Super Nintendo documentation in its day, but newer docs have more information. | Hardware Info. | SNES | N/A | 2.30 | Beg | 28 Dec 1994 |
Sega Master System Technical Information | Richard Talbot-Watkins | A compilation of information on the Sega Master System. | Hardware Info. | SMS | N/A | 1.0 | Beg | 10 Jun 1998 |
Reading Data Through a Table | ZackMan | A document with included sample code describing how to support table files in your programs. | Source Code | N/A | N/A | 1.0 | Beg | 14 May 2008 |
Compression Library | Jay | This is a companion package to Jay’s Compression Document, and contains source code that could be included in an extractor or inserter to dump/insert compressed text in ROM images. | Source Code | N/A | N/A | 1.2 | Int | 01 Jan 1999 |
Hacking Save States | The Spook | A general introductory document on the subject of save state hacking. | Save State Hacking | Multiple | N/A | 1.0 | Beg | 01 Jan 1998 |
Save State Hacking with Visual Basic | TFG | A nice resource for those of you looking to start writing visual basic hacking programs. Takes a tutorial approach at hacking Final Fantasy II (US) save states. | Save State Hacking | NES | N/A | 2.1 | Beg | 29 Apr 2001 |
NES Rom Expansion 102 | TFG | TFG finishes his two-part explanation of NES rom expansion basics with a real world application on the game Dig Dug. | Assembly | NES | N/A | 1.0 | Adv | 20 Oct 2004 |
NES Palette hacking: The Fast way | TFG | A simple guide to finding NES palettes using a 6502 debugging capable emulator. | Assembly | NES | N/A | 1.0 | Int | 11 Dec 2005 |
RLEDecmp | TFG | A simple RLE codec written in C. | Source Code | N/A | N/A | 1.0 | Int | 03 Aug 2003 |