Newest Hacks

Refined Platinum Zelda II Resurrection of Ganon Zombies Ate my Neighbors Orange Juice Fate/Extra Perfect

Newest Translations

Super Chinese World 3 - Chou Jigen Daisakusen Shadow of the Ninja Shadow of the Ninja Chrono Trigger

Newest Utilities

Japan Pro Golf Tour 64 Network Tournament Password Generator FECIC Abilities FECIC Goalkeepers Samus Palette, Art & Repointing Tool App (SPARTA)

Newest Reviews

Doom 64: Merciless Edition Portopia Renzoku Satsujin Jiken Rockman 2 β Tokkyuu Shirei - Solbrain - Complete

Featured Hack Images

Mario's Moon Adventure Rockman 5: Air Sliding Final Fantasy 6:Strategic Battle Chip and Dale Rescue Rangers (U) Roketv2

Featured Translation Images

Phantasy Star Adventure Liberation Army Rhythm Tengoku Dragon Ball Z III: Ressen Jinzou Ningen

Recent Updates

  • Hacks
    Changed author to itemdrop. itemdrop and GTM604 are the same user, where the former is the earliest profile. "RoG by GTM604 aka itemdrop"
  • Translations
    I'm deleting my translation from this site (I clicked the "no file" checkbox as you asked me). Thanks!
  • Translations
    I'm deleting my translation from this site (I clicked the "no file" checkbox as you asked me). Thanks!
  • Translations
    Removing patch per author's request
Documents
General Information
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(321 to 340) of 754 Results
TitleAuthorDescriptionCategoryPlatformGame AscendingVerLevelDate
How NES Graphics workyarblesA narative on how the NES displays graphics.Hardware Info.NESN/A1.0Beg27 Jan 1999
Nintendo Entertainment System ArchitectureMarat FayzullinA rather in-depth (if out of date) document on the NES system architecture.Hardware Info.NESN/A1.4Beg09 Sep 1996
Quick CDrom explanationDoomedA very technical document on the PSX CD ROM drive.Hardware Info.PSXN/A1.0Adv01 Jan 2000
GPU informationDoomedA document on the Graphics Processing Unit of the PlayStation.Hardware Info.PSXN/A1.0Int30 Aug 1999
GTE informationDoomedA document on the Geometry Transformation Engine of the PlayStation. This is the chip responsible for the 3d calculations.Hardware Info.PSXN/A1.0Int02 Feb 2000
SPU informationDoomedA document detailing the operation of the PlayStation’s Sound Processing Unit.Hardware Info.PSXN/A1.0Int05 Jun 1999
System OperationDoomedA document detailing the operation of the R3000 processor, the heart of the PlayStation.Hardware Info.PSXN/A1.0Int03 Jun 1999
Everything You Have Always Wanted to Know about the PlayStation But Were Afraid to AskJoshua WalkerA compilation of details on the hardware of the PlayStation.Hardware Info.PSXN/A1.1Int06 Nov 2011
SH7604 Hardware User ManualOEMDocumentation on the processor inside the 32x addon for the Genesis.Hardware Info.GENN/A1.0Int13 Aug 1997
TBL LibJayA C library for you to use when programming to add support for the venerable table file.Source CodeN/AN/A1.0Beg01 Jan 2000
NES DocumentationY0SHiComprehensive documentation covering details of several areas of the NES.Hardware Info.NESN/A2.0Beg12 Aug 2007
SNES DocY0SHiThe greatest Super Nintendo documentation in its day, but newer docs have more information.Hardware Info.SNESN/A2.30Beg28 Dec 1994
Sega Master System Technical InformationRichard Talbot-WatkinsA compilation of information on the Sega Master System.Hardware Info.SMSN/A1.0Beg10 Jun 1998
Reading Data Through a TableZackManA document with included sample code describing how to support table files in your programs.Source CodeN/AN/A1.0Beg14 May 2008
Compression LibraryJayThis is a companion package to Jay’s Compression Document, and contains source code that could be included in an extractor or inserter to dump/insert compressed text in ROM images.Source CodeN/AN/A1.2Int01 Jan 1999
Hacking Save StatesThe SpookA general introductory document on the subject of save state hacking.Save State HackingMultipleN/A1.0Beg01 Jan 1998
Save State Hacking with Visual BasicTFGA nice resource for those of you looking to start writing visual basic hacking programs. Takes a tutorial approach at hacking Final Fantasy II (US) save states.Save State HackingNESN/A2.1Beg29 Apr 2001
NES Rom Expansion 102TFGTFG finishes his two-part explanation of NES rom expansion basics with a real world application on the game Dig Dug.AssemblyNESN/A1.0Adv20 Oct 2004
NES Palette hacking: The Fast wayTFGA simple guide to finding NES palettes using a 6502 debugging capable emulator.AssemblyNESN/A1.0Int11 Dec 2005
RLEDecmpTFGA simple RLE codec written in C.Source CodeN/AN/A1.0Int03 Aug 2003
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