Rock Man 2 Weapon Data | DragonMage98 | This is a hacking document for some various data regarding Rock Man 2’s weapons. This is for the Japanese version of Mega Man II, so far.
It includes data on weapon damage (for the 8 Robot Masters and all Wily Stage bosses), weapon colour pal…. | Miscellaneous | NES | Mega Man 2 | 1.2 | Int | 03 Nov 2016 |
Rockman 2 Energy Speed Data | Yave | Rockman 2 Energy Speed Data by Yave Yu.
This document will help you to change energy charging speed. | Game Specific | NES | Mega Man 2 | 1.0 | Int | 25 Feb 2019 |
Mega Man III Hacking Documents | kuja killer | This is a collection of documents and other notes for hacking Mega Man III (NES) created by kuja killer. | Game Specific | NES | Mega Man 3 | 1.0 | Int | 04 Mar 2016 |
Megaman 4 Comprehensive Document | Matrixz | A Document on the inner workings of Mega Man 4. It describes memory locations and use, ROM banks, ROM locations of ASM and its use, and locations for different kinds of data. | Game Specific | NES | Mega Man 4 | 1.6 | Int | 06 Jun 2016 |
Mega Man IV Password Crack | jayz299 | Details on the password system for Mega Man IV (NES). No energy tanks are included like Part II & III. | Cheat Codes | ARC | Mega Man 4 | 1.0 | Beg | 20 Oct 2008 |
Pharaoh Man AI | coldIced | This document explains, line-by-line, a disassembly of Pharaoh Man’s AI in Mega Man 4. It also has a list of RAM locations used by the routine. | Game Specific | NES | Mega Man 4 | 1.0 | Int | 27 Sep 2010 |
Mega Man 4 Sound Engine Disassembly | Matrixz | This is a commented disassembly of the Mega Man 4 sound playback engine. It does not include any disassembly of sound data. The engine is also used in Mega Man 3, 5 and 6 and most NES Capcom games released after 1990. The disassembly can be re-assemb…. | Assembly | NES | Mega Man 4 | 1.0 | Adv | 14 Jan 2013 |
Megaman 5 Palette Hacking Doc | Sephiroth X | A document detailing where you can find the palette for MegaMan in MegaMan 5. | Palette Hacking | NES | Mega Man 5 | 1.0 | Beg | 17 Apr 2000 |
Mega Man V Hex Edit Doc | MetHy | This file regroups hex editing notes I took during the making of my MM5 hack called Second Strike.
If you’re interested in hacking MM5, the first thing you should do before reading this file,
…. | Game Specific | NES | Mega Man 5 | 1.2 | Beg | 07 Mar 2017 |
Mega Man 6 Enemy IDs | Vagla | Mega Man 6 Enemy IDs document on every single ID from 00 to FF. | Miscellaneous | NES | Mega Man 6 | 1.0 | Beg | 21 May 2003 |
Boss Weapon Damage Disassembly | PowerPanda | A disassembly of the damage that weapons do to each boss. Created and used in the “Capsule Remix” hack. DarkSamus993 can be listed as contributor. | Assembly | SNES | Mega Man X | 1.0 | Int | 18 May 2017 |
Mega Man X3 Decompression Routine | Euclid | A brief document explaining the graphics compression used in Mega Man X3 with commented disassembly. | Game Specific | SNES | Mega Man X3 | 31.1.06 | Adv | 31 Jan 2016 |
Mega Man X6 Tweaks Workbook | acediez | An XLSX workbook with all the documentation and custom code written for the “Mega Man X6 Tweaks” project. More information in the included readme file and in the links below:
| Game Specific | PSX | Mega Man X6 | 2.0 | Int | 01 Nov 2019 |
Megaman Xtreme Graphics Decompressing | Lin | A document contain the ASM with comments on how graphics decompression works in Megaman Xtreme. | Game Specific | GB | Mega Man Xtreme | 1.0 | Adv | 27 Sep 2010 |
Megaman - The Wily Wars hacking notes | Matrixz | Contains pointers for most of the level data, with some explanation on the layout of those datas, and what the values mean. Note: offsets were based on the European ROM. | Game Specific | GEN | Mega Man: The Wily Wars | 1.0 | Beg | 23 Jun 2010 |
Metroid Password Format Guide | John David Ratliff | A in-depth look at the inner workings of the password system of Metroid. | Game Specific | NES | Metroid | 1.0 | Int | 01 Jan 2005 |
FCEUd, Tutorial #1 (Hacking Character Stats) | Parasyte | Parasyte gently introduces the FCEUd interface and ASM hacking techniques. Romhackers will learn to modify the jump height of Samus in the original Metroid. (Applies equally to FCEUXD SP debugging) | Assembly | NES | Metroid | 1.0 | Int | 01 Jan 2003 |
Metroid Source Code | SnowBro | Disassembled and commented Metroid source code. It can even be reassembled with X816. | Source Code | NES | Metroid | 1.0 | Int | 01 Jan 1986 |
Metroid Source Code Expanded | Dirty McDingus | This compressed file contains 9 text files that make up the entire source code for the original Metroid game for the NES. These files are an expansion of SnoBro’s Source code he posted a few years ago. The code has been changed to be assembled …. | Game Specific | NES | Metroid | 1.0 | Beg | 29 Mar 2010 |
Metroid Zero Mission ROM Hacking Data | Jigglysaint | This is a document for the Game Boy Advance title, Metroid Zero Mission. Included is an elementary explanation of the room’s level data plus related offsets regarding several other aspects of the game. | Game Specific | GBA | Metroid: Zero Mission | 1.0 | Beg | 14 May 2008 |