| Adventure Disassembly | Joel Park | Unknown which disassembler was used and which assembler to compile. | Source Code | 2600 | Adventure | 1.0 | Adv |
| Air Fortress Embedded Source Code | Unknown | Source code chunks and other assembler information was found in the Japanese version of Air Fortress and documented in this text file. | Source Code | NES | Air Fortress | 1.0 | Int |
| Air Sea Battle | Dennis Debro | Possibly compiled using vcs.h in DASM. | Source Code | 2600 | Air Sea Battle | 1.0 | Adv |
| Alien 3 Music Source Code | Jeroen Tel | This is the music source code donated by Jeroen Tel, the musician and audio programmer of the game. The source code is for the PAL version of the game. Also, the assembler was lost long ago and so it requires a conversion to another public domain ass…. | Assembly | NES | Alien 3 | 1.0 | Adv |
| Alter Ego C Source Code | Shiru | This game is written in C, with cc65 compiler. It is an updated port of a ZX Spectrum homebrew game by Denis Grachev. For more information peruse the notes.txt document that is available in the zip file that contains the ROM. | Source Code | NES | Alter Ego | 1.0 | Adv |
| American Gladiators Music Source Code | Barry Leitch | This source code was donated by Barry Leitch, the musician and audio programmer for the game. There are a number of missing development files in this package including the SNES Nintendo assembler. This source code may need a conversion to modern publ…. | Source Code | SNES | American Gladiators | 1.0 | Adv |
| Asteroids Disassembly | Thomas Jentzsch | Compile with DASM using vcs.h. | Source Code | 2600 | Asteroids | 0.5 | Adv |
| Space Funky B.O.B. Source Code | OEM | This is the source code to the SNES game Space Funky B.O.B. There are a limited amount of tools in this package. There is one called ICE that could be a assembler as well as having a few debugging options. This ICE hardware that goes with this applic…. | Source Code | SNES | B.O.B. | 1.0 | Adv |
| Barbie Super Model Source Code | OEM | This is the source code to the unreleased game, Barbie Super Model. There are some tools to assist you in assembling the game. | Source Code | GG | Barbie Super Model | 1.0 | Adv |
| Battle City Title Screen Hacking | Googie | Here’s something that’ll help people who wants to hack the title screen in Battle City, enjoy. ;) | Game Specific | NES | Battle City | 1.0 | Beg |
| Beauty and the Beast Music Source Code | Jeroen Tel | This code was donated by Jeroen Tel, the musician and audio programmer of the game. This code is for the PAL version of the game. The code also would require minimal changes when converting to another public domain assembler such as ASM6. The origina…. | Source Code | NES | Beauty and the Beast | 1.0 | Adv |
| Berzerk Disassembly | Dennis Debro | Compile with DASM using vcs.h version 105 or greater. | Source Code | 2600 | Berzerk | 1.0 | Adv |
| Binary Land Data | Googie | This is the data necessary to edit the palettes in the game. Using the notes will make it a breeze since the data is stored in two different places in the ROM. | Game Specific | NES | Binary Land | 1.0 | Beg |
| Bionic Commando ROM Hacking | The Almighty Guru | Comprehensive document to Bionic Commando. Covers palettes, maps, and sprites, as well as many other ROM details. Anybody hacking Bionic Commando should have this document. | Game Specific | NES | Bionic Commando | 2005/09/12 | Beg |
| Offset Document | Matrixz | Bionic Commando offset hacking notes from Matrixz. | Game Specific | NES | Bionic Commando | 4 | Beg |
| Hacking Sprites | The Almighty Guru | This guide will show you how to hack certain properties about the sprites of Bionic Commando. Sprites include bullets, enemies, ego, etc. Basically, anything that moves. Includes graphics and palette information as well. | Game Specific | NES | Bionic Commando | 04/08/03 | Beg |
| Hacking Music | The Almighty Guru | This guide will show you how to hack the music that is played in each room of Bionic Commando. | Game Specific | NES | Bionic Commando | 09/19/03 | Int |
| Hacking Sound | The Almighty Guru | Covers sound effects editing for Bionic Commando. | Game Specific | NES | Bionic Commando | 09/19/03 | Int |
| Blaster Master Level Format | Benjamin Cutler | Documentation of the level data structure for Blaster Master. | Game Specific | NES | Blaster Master | 1.0 | Beg |
| Bonks Adventure Tile and Tilemap Format | Tomaitheous | This document covers; the tile compression format, tilemap format, metatile format. This doc doesn’t not cover the sprite compression format. | Graphics Hacking | TG16 | Bonk's Adventure | 1.0 | Int |