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(681 to 700) of 704 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevelDate Ascending
Graphics Hacks For the Tapper Arcade Game And OthersmrcityThis slideshow (PPTX format) with plenty of slide notes describes how to reason your way through editing the tiles and tile map of Midway MCR-III games (1983-85). The examples shown in the presentation highlight nuances of the Tapper ROMs. You ….Graphics HackingARCMultiple Games1.0Int04 Dec 2016
FF3us Ending Names MappingMadsiurThis is a document about the mapping of the characters names in the ending event of FF6. Letter charts are included and the general structure of the data is detailed.Game SpecificSNESFinal Fantasy III1.4Beg01 Jan 2017
Enemy and Equipment Stat Editing GuidecaminopreacherThis guide will show you how to locate Enemy and Equipment data within Castlevania: Aria of Sorrow and edit their stats as you please. You will need a Hex Editor to access the Rom. Enjoy!Game SpecificGBACastlevania: Aria of Sorrow1.0Int22 Jan 2017
Castlevania: Aria of Sorrow Item Location Editing GuidecaminopreacherThis Guide will allow you to locate and edit any item within Castlevania: Aria of Sorrow. All you will need is a Hex Editor. You can switch item hex values and put items wherever you want. The guide goes into more detail and lists specific offsets an….Game SpecificGBACastlevania: Aria of Sorrow1.0Int22 Jan 2017
Bubble Bobble Arcade EditingQuietWhisperIn 2015, the author of this document asked on the public forums how to insert Drunks in Karl Stenerud’s Patch-A-Bobble, an editor for Bubble Bobble on the Arcade. The answer is, you can’t, but you can with a hex editor, and through comparin….Game SpecificARCBubble Bobble1.1Beg08 Feb 2017
Mega Man V Hex Edit DocMetHyThis file regroups hex editing notes I took during the making of my MM5 hack called Second Strike. If you’re interested in hacking MM5, the first thing you should do before reading this file, ….Game SpecificNESMega Man 51.2Beg07 Mar 2017
Changing arrow cursor in dialog choicesBregaladThis doccument explains how to change the arrow cursor in dialog choices into another shape, for example hand cursor.Graphics HackingSNESFinal Fantasy III2.0Beg19 Mar 2017
Super Mario Bros. Assembly MMC1 ConversionSetzNobody should have to hack the binary of SMB. A lot of newer hackers have trouble understanding adding a mapper to a game that never had one. I added some init routines, shuffled some routines around, and made SMB1 use the MMC1 mapper (easily repr….AssemblyNESSuper Mario Bros.1.0Int04 Apr 2017
Zelda II Dialog ConditionsnjosroThis document outlines and explains the mechanism behind the townsfolk dialog conditions in Zelda II. Things like Bagu, River Man, door ladies, etc. The original disassembly was provided by Trax.AssemblyNESZelda II: The Adventure of Link1.0Int03 May 2017
Boss Weapon Damage DisassemblyPowerPandaA disassembly of the damage that weapons do to each boss. Created and used in the “Capsule Remix” hack. DarkSamus993 can be listed as contributor.AssemblySNESMega Man X1.0Int18 May 2017
Final Fantasy I: Dawn of Souls General NotesKeaA collection of notes about various aspects of the GBA port of Final Fantasy 1 and 2, covering ASM routines, data tables, text and others. It is a work in progress, with much to be done in terms of documenting map data and the spell animation scripti….Game SpecificGBAFinal Fantasy I & II: Dawn of Souls1.3Int03 Jun 2017
QuackShot Disassemblylory1990Disassembly of QuackShot for Sega Genesis.Source CodeGENQuackShot1.0Adv30 Aug 2017
Golden Axe 2 Palette Addresses HivePal formatgodulatorRequires HivePal utility to use. This contains the locations of Golden Axe II palette’s and a description providing where each is used. It is in the HivePal format, install instructions ….Palette HackingGENGolden Axe II1.0Beg03 Nov 2017
Drakengard 2 EU undubtheo1996Drakengard 2 EU undub and included a rebuild guide by Corimo.Audio HackingPS2Drakengard 21.0Beg21 Nov 2017
StarOcean japanese full ROM layoutTraducciones MagnoThis file is the result of more than 2 years reverse-engineering the Japanese version of Star Ocean. I dumped all and any graphic, SPC block, sprite tileset, LZ map data, LZ events, text and palettes in the game, and made a tool to re-insert them int….Game SpecificSNESStar Ocean1.1Int07 Jan 2018
Shift-JIS Encoded + HalfJohn OsborneA basic Shift-JIS table file encoded in Shift-JIS and including the half-width characters in the 0xA1-0xDF range. If you just want to extract Shift-JIS text from a game, you would be better off using a Shift-JIS table file encoded in UTF-8. But, i….Table FilesMultipleN/A1Beg16 Jan 2018
Ice Climber - Level Data MapIssunThis document covers Ice Climber’s level data and should contain all the information you need to make custom stages including bonus stages.Game SpecificNESIce Climber1.0Int08 Feb 2018
Streets of Rage 2: Character PhysicsMetal64A guide of how to change the characters physics in Streets of Rage 2.Game SpecificGENStreets of Rage 21.0Int10 Feb 2018
SD Hero Soukessen DocumentDANGER XSD Hero Soukessen document with many hacking values, such as level structure data, enemies position type & more, Robot Heroes attack & Jump, Stages music etc.Game SpecificNESSD Hero Soukessen: Taose! Aku no Gundan1.0Beg13 Feb 2018
Streets of Rage 2: Level Music offsetsMetal64Documentation about the music offset and valuesGame SpecificGENStreets of Rage 21.0Beg16 Feb 2018
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