DOOM 32X Hacking Notes | Saxman | These are notes I collected during the period of time I was hacking DOOM. They’re sort of sloppy because I’m a sloppy note taker. That said, I think most seasoned hackers will be able to understand most everything written. | Game Specific | 32X | DOOM | 1.0 | Adv | 07 Jan 2011 |
GB Hardware Information | Marat Fayzullin | This is a comprehensive document on the hardware details for the Gameboy. The following information is mostly based on a document by Pan of Anthrox, Jeff Frohwein’s, Pascal Felber’s, and my own findings. | Hardware Info. | GB | N/A | 1.0 | Int | 07 Jan 2011 |
ROM Hacking/Translating for Anyone Volume 2 | UtilMike | A brief overview to the major aspects of hacking ROMS. | Text Hacking | Multiple | N/A | 1.5 | Beg | 12 Jan 2011 |
Sonic Advance 3 Attack Notes | Zanerus | A simple to understand guide on editing of move lists of Sonic Advance 3. Lists most values as well as offsets for all ten of the team choices for both characters. | Miscellaneous | GBA | Sonic Advance 3 | 1.0 | Beg | 19 Jan 2011 |
Converting SNES pointers to 24-bit | KingMike's Translations | This is a document to explain how to convert SNES 2-byte pointer tables (”absolute addressing”) to 3-byte pointer tables (”long addressing”). | Assembly | SNES | N/A | 1.0 | Int | 24 Jan 2011 |
Otaku No PC Engine Cribsheet | Tomaitheous | Page 1 and 2 of the Otaku No PC Engine Cribsheet. A printable cheat sheet for statistical cpu and system information of the PC-Engine / TurboGrafx-16 system. (Better have a good printer and quality paper) | Assembly | TG16 | N/A | 1.0.3 | Adv | 03 Feb 2011 |
Buu's Fury Hacking | Miksy91 | Contains a couple of useful hacking documents for Dragon Ball Z - Buu’s Fury GBA game. | Game Specific | GBA | Dragon Ball Z: Buu's Fury | 1.0 | Beg | 05 Feb 2011 |
PDS 6502 Programming Manual | OEM | PDS or Programmer Development Systems is the name of a hardware and software development kit by a company of the same name. Both the software and the hardware including a PC, PCB and custom software work together as one and won’t function withou…. | Assembly | Multiple | N/A | 1.0 | Int | 12 Feb 2011 |
FF6 Event Dump | Imzogelmo | The event dump of Final Fantasy VI, with all the code and related explanations of what the code does for events in the game. It is a product of the Event Disassembler from Yousei and Flobster’s FF3Edit utility and is a must have for people tryin…. | Assembly | SNES | Final Fantasy III | 1.0 | Int | 27 Feb 2011 |
Chrono Trigger Database | Geiger | A document pertaining to Chrono Trigger offsets. | Game Specific | SNES | Chrono Trigger | 2011.03.03 | Beg | 03 Mar 2011 |
OneBus Clone Unit Source Code | OEM | OneBus or VT02/03 is a clone unit designed to play Famicom and NES games. There is a great deal of information within this package, including applications, datasheets, memory maps and register documentation about this clone unit. Extremely useful if …. | Source Code | NES | N/A | 1.0 | Adv | 22 Mar 2011 |
PAC File format | henke37 | PAC files are simple archive files used by Capcom. In fact, they are so simple that there are no file names for the archived files! | File Formats | NDS | N/A | 1.0 | Int | 05 Apr 2011 |
NitroFS in a nutshell | henke37 | A short guide in my own words about the format of the filesystem that all DS games have available. | File Formats | NDS | N/A | 1.1 | Int | 08 Apr 2011 |
Ogre Battle Compressed Graphics Locations | FinS | Document which contains the locations for compressed graphics in the game Ogre Battle for the SNES. | Graphics Hacking | SNES | Ogre Battle: The March of the Black Queen | 1.0 | Int | 14 Apr 2011 |
Ogre Battle ROM Data | VerySneaky | Ogre Battle ROM data in spreadsheet format. | Game Specific | SNES | Ogre Battle: The March of the Black Queen | 1.0 | Int | 14 Apr 2011 |
Ogre Battle Rom Map | FinS | This document contains important addresses for hacking Ogre Battle - MotBQ for the SNES version. | Game Specific | SNES | Ogre Battle: The March of the Black Queen | 1.0 | Int | 14 Apr 2011 |
Crystalis Monster Data | Waltgt1 | Some information about the game’s monster data. | Game Specific | NES | Crystalis | 1.0 | Beg | 19 May 2011 |
Crystalis Shop Prices Data | Waltgt1 | Some information about the game’s shop prices | Game Specific | NES | Crystalis | 1.0 | Beg | 19 May 2011 |
Archive formats in Gyakuten Kenji 2 | henke37 | This text describes the two custom archive file formats that are used by the game “Gyakuten Kenji 2″ by Capcom. | File Formats | NDS | Gyakuten Kenji 2 | 1.0 | Int | 07 Jun 2011 |
SNES Initialization Source Code | Unknown | Here is some examples code to initialize the SNES from scratch and write some text to the screen. | Source Code | SNES | N/A | 1.0 | Int | 19 Jun 2011 |