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(1 to 20) of 694 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevelDate Ascending
NEC SuperGrafx Hardware NotesCharles MacDonaldCovers the hardware for the SuperGrafx, which is something of a beefed up TurboGrafx.Hardware Info.SGFXN/A1.0BegNone
6502 ASM CodesBongo`A nice reference list of opcodes and mnemonics for the 6502 processor.AssemblyNESN/A1.0BegNone
Decompression of SNES fontsBongo`A document which discusses a way to find and decompress SNES fonts and graphics.AssemblySNESN/A1.0IntNone
Playstation pointersambyraA general guide for playstation game translation with a focus on finding pointers. Uses SD Gundam GCentury as a base.Pointer HackingPSXSD Gundam: G CenturyAIntNone
First PS ASM Doc for HackingSkeudA step by step tutorial on some PSX hacking essentials including finding compressed font data, finding the compression routine, understanding the routine (asm), and more using Legend of Mana as an example. This will give you some fundamental knowledg….AssemblyPSXLegend of Mana1.0IntNone
River City Ransom Password Algorithmj. mcmahanThis text provides a description of the password algorithm for the NES version of River City Ransom. The information provided should allow the reader to generate passwords for a desired set of character data, or to determine the character data ass….Game SpecificNESRiver City Ransom0.0IntNone
Cartridge InterfaceNat!Detailed instructions on how the Jaguar handles cartridge data.Hardware Info.JAGN/A1.11AdvNone
PsyQ SNES Development ManualzeugThis is a scanned version of the custom Software Development Kit Psygnosis created to code SNES games with a kind of high level assembly toolchain (supporting C-like control statements like if then else, etc). Commercial games like the platformer ….AssemblySNESN/A1.0AdvNone
Thunder Force 3 Hacking GuideoostyxA very big hacking document about Thunder Force 3, the best shmup of the Genesis. Documentation includes data locations, subroutine locations, compression formats explanation, decompression tool + commented sources, objects’ asm code explanat….Game SpecificGENThunder Force IIIDecember 2IntNone
RecompressionBongo`A helper file to show how to recompress data. This routine is for Light Fantasy 2. I have seen that some peple find it hard recompiling after they may have decompressed game.Source CodeSNESLight Fantasy 21IntNone
Description of the Sega FILM/CPK File FormatMike MelansonA description of the FILM A/V container developed by Sega for use on several CD-ROM game consoles.File FormatsMultipleN/A2BegNone
Kaboom! DisassemblyDennis DebroThis is a disassembly of the Atari 2600 game Kaboom!. Compiled with DASM and vcs.h.Source Code2600Kaboom!1.0AdvNone
S-DD1 algorithm documentationAndreas NaiveDocumentation of the S-DD1 graphics compression algorithm including source code samples of decompression and compression routines.Source CodeSNESN/A1AdvNone
Jawbreaker DisassemblyDennis DebroCompile this game with DASM and vcs.h version 105 or higher.Source Code2600Jawbreaker1.0AdvNone
Joust SourceOEMAppears to be the original source code to the Atari 2600 game Joust.Source Code2600Joust1.0AdvNone
Superman DisassemblyDennis DebroDisassembly for the game Superman. Compiled with DASM and vcs.h.Source Code2600Superman1.0AdvNone
Space Jockey DisassemblyDennis DebroDisassembly for the game Space Jockey. Compile with DASM and vcs.h version 105 or greater.Source Code2600Space Jockey1.0AdvNone
Stunt Race FX Hacking NotesMatrixzThis document contains various hacking information, including ROM data offsets, track data, and RAM locations.Game SpecificSNESStunt Race FX2.0BegNone
Starmaster DisassemblyThomas JentzschDisassembly of the game Starmaster. Use DASM and vcs.h to compile.Source Code2600Starmaster0.9AdvNone
N64 survival guideg8z et alVery brief set of documents for N64 newbies. Covers the absolute hardware basics and shows several practical examples. Hardware Info.N64N/A1BegNone
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