Final Fantasy VI Offsets Guide | Geiger | A document pertaining to offsets in the Final Fantasy VI rom. | Game Specific | SNES | Final Fantasy III | 20030812 | Beg | 12 Aug 2003 |
Dragon Warrior Bytes | Sliver X | Here is a very complete listing of all the offsets to data in Dragon Warrior. There are notations and sections for everything you may want to modify ranging from music and graphics to shop and monster data! | Game Specific | NES | Dragon Warrior | 1.0 | Beg | 08 Nov 2011 |
Castlevania Music Format | Sliver X | All the information you need to know to hack Castlevania melodies! (Previous NES sound information helpful) | Game Specific | NES | Castlevania | 1.0 | Int | 10 Nov 2011 |
Music Bytes 0.7 (Unofficial update by Sliver X) | Sliver X | An in depth information filled guide to the Final Fantasy Music music format. | Game Specific | NES | Final Fantasy | 0.7 | Int | 30 Oct 2011 |
Metroid Password Format Guide | John David Ratliff | A in-depth look at the inner workings of the password system of Metroid. | Game Specific | NES | Metroid | 1.0 | Int | 01 Jan 2005 |
Metroid Zero Mission ROM Hacking Data | Jigglysaint | This is a document for the Game Boy Advance title, Metroid Zero Mission. Included is an elementary explanation of the room’s level data plus related offsets regarding several other aspects of the game. | Game Specific | GBA | Metroid: Zero Mission | 1.0 | Beg | 14 May 2008 |
Sonic 2 Level Select Documentation | R. Solaris | This is probably the most complete Sonic 2 level documentation on the net! If you’re interested in hacking Sonic 2 and it’s levels, you best read this! | Game Specific | GEN | Sonic the Hedgehog 2 | 1.0 | Int | 14 May 2008 |
Oracle of Seasons ROM Hacking | Jigglysaint | A document on hacking Dungeon data Overworld data, Sprite and object data, Dungeon map data, Warp data, and other such things. | Game Specific | GB | The Legend of Zelda: Oracle of Seasons | 1.0 | Beg | 14 May 2008 |
Guardian Legend ROM Hacking Document | Jigglysaint | This is a hacking document for the Nintendo game, The Guardian Legend. This document includes the various formats for the overhead view walking part of the game. In addition, information can be found on what area plays what music, and what each corr…. | Game Specific | NES | The Guardian Legend | 1.0 | Beg | 14 May 2008 |
Bionic Commando ROM Hacking | The Almighty Guru | Comprehensive document to Bionic Commando. Covers palettes, maps, and sprites, as well as many other ROM details. Anybody hacking Bionic Commando should have this document. | Game Specific | NES | Bionic Commando | 2005/09/12 | Beg | 09 Dec 2005 |
Bionic Commando Offset Document | Matrixz | Bionic Commando offset hacking notes from Matrixz. | Game Specific | NES | Bionic Commando | 4 | Beg | 13 Jan 2006 |
Hacking Sprites | The Almighty Guru | This guide will show you how to hack certain properties about the sprites of Bionic Commando. Sprites include bullets, enemies, ego, etc. Basically, anything that moves. Includes graphics and palette information as well. | Game Specific | NES | Bionic Commando | 04/08/03 | Beg | 08 Apr 2003 |
Hacking Music | The Almighty Guru | This guide will show you how to hack the music that is played in each room of Bionic Commando. | Game Specific | NES | Bionic Commando | 09/19/03 | Int | 19 Sep 2003 |
Hacking Sound | The Almighty Guru | Covers sound effects editing for Bionic Commando. | Game Specific | NES | Bionic Commando | 09/19/03 | Int | 19 Sep 2003 |
Mega Man X3 Decompression Routine | Euclid | A brief document explaining the graphics compression used in Mega Man X3 with commented disassembly. | Game Specific | SNES | Mega Man X3 | 31.1.06 | Adv | 31 Jan 2016 |
Super Metroid SRAM Document | John David Ratliff | This document is a guide to the SRAM format used by Super Metroid for the Super Nintendo and Super Famicom. | Game Specific | SNES | Super Metroid | 1.0 | Int | 01 Jan 2005 |
Ultima: Quest of the Avatar | John David Ratliff | This document is a guide to hacking the save state (SRAM or battery backed RAM) of Ultima: Quest of the Avatar for the Nintendo Entertainment System. | Game Specific | NES | Ultima: Quest of the Avatar | 1.0 | Int | 01 Jan 2005 |
Faxanadu Level Data | Vagla | A document detailing the structure and location of the level data in Faxanadu. | Game Specific | NES | Faxanadu | 1.0 | Int | 13 Feb 2005 |
Ice Climbers | FrenziedPanda | These are some hacking notes for the ‘Ice Climbers’ NES game. | Game Specific | NES | Ice Climber | 1.0 | Beg | 12 Mar 2006 |
Super Mario RPG Bytes | Weasel | A document containing various bits of data on Super Mario RPG. | Game Specific | SNES | Super Mario RPG: Legend of the Seven Stars | 1.0 | Beg | 02 Apr 2006 |