| ASM Tutorial | Jay | A tutorial written for novices. Includes the basics of assembly language using the 65816 as an example. | Assembly | SNES | N/A | 1.0 | Int |
| ASM Hacking for Dummies | D | An introduction to assembly language hacking. Pointers, title screen replacement, expansion, and the like are covered. | Assembly | SNES | N/A | 1.0 | Int |
| (6502) Assembly in One Step | Leo Scanlon | A resource guide to 6502 assembly. A good reference tool. | Assembly | NES | N/A | 1.0 | Int |
| Coding Dictionary/DTE compression routines in SNES roms | Bongo` | A very nice document describing the basics behind implementing a dictionary/DTE compression routine in SNES ROMs. | Assembly | SNES | N/A | 1.0 | Int |
| 6502 ASM Codes | Bongo` | A nice reference list of opcodes and mnemonics for the 6502 processor. | Assembly | NES | N/A | 1.0 | Beg |
| 6502 Instruction Summary | CricketNE | Complete and detailed list of opcodes and mnemonics for the 6502 processor. | Assembly | NES | N/A | 1.0 | Beg |
| Compression Tutorial | Jay | An introduction to several of the most common compression methods. | Assembly | NES | N/A | 1.0 | Beg |
| Compression of SNES Roms | Czar Dragon | A document detailing some LZx, sliding window type SNES compression examples. | Assembly | SNES | N/A | 1.0 | Int |
| Decompression of SNES fonts | Bongo` | A document which discusses a way to find and decompress SNES fonts and graphics. | Assembly | SNES | N/A | 1.0 | Int |
| 65816 Primer | Brett Tabke | An in depth look at the 65816 processor. | Assembly | SNES | N/A | 1.0 | Int |
| First PS ASM Doc for Hacking | Skeud | A step by step tutorial on some PSX hacking essentials including finding compressed font data, finding the compression routine, understanding the routine (asm), and more using Legand of Mana as an example. This will give you some fundemental knowledg…. | Assembly | PSX | Legend of Mana | 1.0 | Int |
| Dual-Tile Encoding: NES/Famicom Implementation | RedComet | A document describing one method of implementing Dual-Tile Encoding in an NES game. | Assembly | NES | N/A | 1.00 | Beg |
| NES Rom Expansion 102 | TFG | TFG finishes his two-part explination of NES rom expansion basics with a real world application on the game Dig Dug. | Assembly | NES | N/A | 1.0 | Adv |
| NES Palette hacking: The Fast way | TFG | A simple guide to finding NES palettes using a 6502 debugging capable emulator. | Assembly | NES | N/A | 1.0 | Int |
| 20 Levels of NSF ripping | Gil Galad | A very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed. | Assembly | NES | N/A | 0.8 | Adv |
| Gameboy ASM Hacking Guide | evo | A set of four documents (three are in Italian, one in English) with information on performing assembly level hacks to R-Type II. | Assembly | GB | R-Type II | 1.0 | Adv |
| Disch Explains Mapper Changing | Disch | Disch explains ROM mapper changing concepts to Rockman after he requests information on how to change Mega Man to MMC3. | Assembly | NES | Mega Man | 1.0 | Adv |
| Disch Explains FF1 Rom Expansion | Disch | Disch explains the basics of expanding Final Fantasy 1 for the NES in a ZMD post. | Assembly | NES | Final Fantasy | 1.0 | Adv |
| Disch Explains Stack Basics | Disch | Disch explains the basics of the stack to Spliff in an IRC conversation. | Assembly | NES | N/A | 1.0 | Adv |
| Disch Explains PPU Writing | Disch | Disch explains the basics of writing background tiles to the PPU in an IRC conversation. | Assembly | NES | N/A | 1.0 | Adv |