Newest Translations

Kirby's Avalanche A Boy and His Blob: Trouble on Blobolonia Batman Granada

Newest Utilities

Demolisher Sonic Adavance Editor GIMP ROM image file plugin PSXImager V2.0

Newest Reviews

Megaman 3 Justiley The Legend of Zelda - Link's Shadow Captain Toad Treasure Tracker for SNES II One Missile Doors Patch

Newest Homebrew

Retroid LvR Jet Pilot Rising Falling
Documents
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(81 to 100) of 704 Results
TitleAuthor AscendingDescriptionCategoryPlatformGameVerLevelDate
CliffhangerChris ShrigleyThis is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers.Source CodeGENCliffhanger1.0Adv25 Oct 1993
EX-Mutants Source CodeChris ShrigleyThis is the source code archive for the game EX-Mutants. This archive has very few tools inside, so a conversion may be necessary. Chris Shrigley was one of the programmers for this game.Source CodeGENEx-Mutants1.0Adv20 Apr 1993
The Playstation Translation DocClessA useful document for veteran ROM hackers get their feet wet with hacking PlayStation games. Includes methods to help get around the differences of hacking a PSX CD’s contents over a typical ROM, and includes some other basic info as well as tip….Text HackingPSXN/A2.0Int05 Dec 2005
Final Fantasy VIClessAn incredibly thorough listing of data locations in Final Fantasy VI.Game SpecificSNESFinal Fantasy III.6Beg20 Dec 1990
Pharaoh Man AIcoldIcedThis document explains, line-by-line, a disassembly of Pharaoh Man’s AI in Mega Man 4. It also has a list of RAM locations used by the routine.Game SpecificNESMega Man 41.0Int27 Sep 2010
The P'radikus ConflictColor DreamsThis is the source code to the unlicensed NES game “The P’radikus Conflict” by Color Dreams, programmed by Jim Treadway and Mike Hunley. File timestamps and source code comments date the source files between April and July 1990. The….Source CodeNESThe P'radikus Conflict2.0Int20 May 1990
Gimmick! Rom Hacking DocumentCommando125A ROM hacking document for assistance in hacking specific areas of Gimmick! for the Nintendo Entertainment System. These areas include level data, attribute tables, block properties, level properties, some sprite (aka object) data, bank selection for….Game SpecificNESMr. Gimmick1.0Int05 Mar 2008
The Novice Translation DocumentCrazy ChildA very sparse document roughly outlining the translation hacking process using the Pokémon Blue JAP ROM as an example. More useful as a supplemental document rather than a newcomer’s primary source of information.Text HackingGBN/A1.0Beg01 Jan 2000
Addendum to ZSNES Savestate FormatcreaothceannThis addendum contains information on variables added to the ZSNES savestate format since the time the original format document was written by ZsKnight.Save State HackingSNESN/A1.0Beg06 Jan 2006
SPC File FormatcreaothceannThe SPC SNES/SFC Music File Format.File FormatsSNESN/A.31Beg27 Feb 2006
TileLayer Pro palette file formatcreaothceannTile Layer Pro can store a palette of up to 256 colors in .TPL files. It uses a proprietary file format which is described in this document.Graphics HackingNAN/A1.0Int09 Feb 2007
SNES9x savestate file formatcreaothceannA document detailing the basics of the snes9x savestate format.File FormatsSNESN/A0.1Int09 Oct 2007
6502 Instruction SummaryCricketNEComplete and detailed list of opcodes and mnemonics for the 6502 processor.AssemblyNESN/A1.0Beg01 Mar 2000
Various Saturn Hacking DocsCyber Warrior XHere are the fabled Saturn Hacking docs that were never quite complete enough for Cyber Warrior X to release before.MiscellaneousSATN/A1.0Beg25 Dec 2002
Compression of SNES ROMsCzar DragonA document detailing some LZx, sliding window type SNES compression examples.AssemblySNESN/A1.0Int31 Mar 1999
ASM Hacking for DummiesDAn introduction to assembly language hacking. Pointers, title screen replacement, expansion, and the like are covered.AssemblySNESN/A1.0Int25 Apr 1999
NINJA 1.0 File FormatDThe NINJA 1.0 patch format, designed as a replacement to IPS.File FormatsNAN/A1.0Int24 Feb 2004
WindThunder Script FormatDThis is a script file format, and while it contains dialogue, ’script’ in this example refers more to scripted actions. The extensions for this format are .SC0 or .SC1. The scripts are generated by WindThunder’s in-house event editor.File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
WindThunder Package File FormatDWindThunder Package Files are used for graphics storage in Heroine Anthem I&II, and possibly in a few other titles from WindThunder. Their proper extension is ‘.bin.’File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
WindThunder ANI_FILE V1.0 FormatDAll animations in WindThunder’s Heroine Anthem I&II are stored in the proprietary ANI_FILE format. Their extension is usually .APS, .000 or .001. The ANI_FILE format is a running format designed to be streamed and played in real time. It&….File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
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