|NES Music Ripping Guide||Chris M. Covell||This is a document that shows some of the very basics of NSF ripping from NES/Famicom ROMs. It has an older version of the NSF spec and source code to make a NES ROM out of a NSF so that it can be played on a real NES or a emulator. It also shows how….||Miscellaneous||NES||N/A||1.0||Int||30 May 2000|
|Hero Quest Source Code||Chris Shrigley||This is the source code to the game Hero Quest which was donated by Chris Shrigley, the founder of Eurocom and owner of the source code.
This source code won’t be easily assembled and requires a very old development kit called PDS. Other opti….||Source Code||NES||Hero Quest||1.0||Adv||22 Oct 1991|
|John Smith (James Bond Jr. Prototype) Source Code||Chris Shrigley||John Smith is the prototype to the game James Bond Jr. John Smith is slightly different, with different characters but then was overhauled by Eurocom and changed to be James Bond Jr.
This is the entire source code package donated by Chris Shrigley….||Source Code||NES||James Bond Jr.||1.0||Adv||27 Aug 1992|
|Magician Source Code||Chris Shrigley||Magician is a game programmed by Eurocom and is a action RPG. The source code was donated by the owner, Chris Shrigley.
This package requires the PDS software and hardware development kit to assemble. Other options include manually converting the ….||Source Code||NES||Magician||1.0||Beg||02 Feb 1990|
|Cliffhanger||Chris Shrigley||This is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers.||Source Code||GEN||Cliffhanger||1.0||Adv||25 Oct 1993|
|EX-Mutants Source Code||Chris Shrigley||This is the source code archive for the game EX-Mutants. This archive has very few tools inside, so a conversion may be necessary. Chris Shrigley was one of the programmers for this game.||Source Code||GEN||Ex-Mutants||1.0||Adv||20 Apr 1993|
|The Playstation Translation Doc||Cless||A useful document for veteran ROM hackers get their feet wet with hacking PlayStation games.
Includes methods to help get around the differences of hacking a PSX CD’s contents over a typical ROM, and includes some other basic info as well as tip….||Text Hacking||PSX||N/A||2.0||Int||05 Dec 2005|
|Final Fantasy VI||Cless||An incredibly thorough listing of data locations in Final Fantasy VI.||Game Specific||SNES||Final Fantasy III||.6||Beg||20 Dec 1990|
|Pharaoh Man AI||coldIced||This document explains, line-by-line, a disassembly of Pharaoh Man’s AI in Mega Man 4. It also has a list of RAM locations used by the routine.||Game Specific||NES||Mega Man 4||1.0||Int||27 Sep 2010|
|The P'radikus Conflict||Color Dreams||This is the source code to the unlicensed NES game “The P’radikus Conflict” by Color Dreams, programmed by Jim Treadway and Mike Hunley. File timestamps and source code comments date the source files between April and July 1990.
The….||Source Code||NES||The P'radikus Conflict||2.0||Int||20 May 1990|
|Gimmick! Rom Hacking Document||Commando125||A ROM hacking document for assistance in hacking specific areas of Gimmick! for the Nintendo Entertainment System. These areas include level data, attribute tables, block properties, level properties, some sprite (aka object) data, bank selection for….||Game Specific||NES||Mr. Gimmick||1.0||Int||05 Mar 2008|
|The Novice Translation Document||Crazy Child||A very sparse document roughly outlining the translation hacking process using the Pokémon Blue JAP ROM as an example. More useful as a supplemental document rather than a newcomer’s primary source of information.||Text Hacking||GB||N/A||1.0||Beg||01 Jan 2000|
|Addendum to ZSNES Savestate Format||creaothceann||This addendum contains information on variables added to the ZSNES savestate format since the time the original format document was written by ZsKnight.||Save State Hacking||SNES||N/A||1.0||Beg||06 Jan 2006|
|SPC File Format||creaothceann||The SPC SNES/SFC Music File Format.||File Formats||SNES||N/A||.31||Beg||27 Feb 2006|
|TileLayer Pro palette file format||creaothceann||Tile Layer Pro can store a palette of up to 256 colors in .TPL files. It uses a proprietary file format which is described in this document.||Graphics Hacking||N/A||N/A||1.0||Int||09 Feb 2007|
|SNES9x savestate file format||creaothceann||A document detailing the basics of the snes9x savestate format.||File Formats||SNES||N/A||0.1||Int||09 Oct 2007|
|6502 Instruction Summary||CricketNE||Complete and detailed list of opcodes and mnemonics for the 6502 processor.||Assembly||NES||N/A||1.0||Beg||01 Mar 2000|
|Various Saturn Hacking Docs||Cyber Warrior X||Here are the fabled Saturn Hacking docs that were never quite complete enough for Cyber Warrior X to release before.||Miscellaneous||SAT||N/A||1.0||Beg||25 Dec 2002|
|Compression of SNES ROMs||Czar Dragon||A document detailing some LZx, sliding window type SNES compression examples.||Assembly||SNES||N/A||1.0||Int||31 Mar 1999|
|ASM Hacking for Dummies||D||An introduction to assembly language hacking. Pointers, title screen replacement, expansion, and the like are covered.||Assembly||SNES||N/A||1.0||Int||25 Apr 1999|