|Changing arrow cursor in dialog choices||Bregalad||This doccument explains how to change the arrow cursor in dialog choices into another shape, for example hand cursor.||Graphics Hacking||SNES||Final Fantasy III||2.0||Beg||19 Mar 2017|
|65816 Programming Primer||Brett Tabke||An in depth look at the 65816 processor. This document is intended to aid those programming the 65816 Processor from The Western Design Center. This chip is the basis for the Apple IIGS, the Creative Micro Designs SuperCPU addon cartridge for the Com….||Assembly||SNES||N/A||1.0||Int||10 Feb 1998|
|BRR Sound Encoding Scheme||Butcha||Explains the BRR encoding scheme used by the SPC700 in detail. Note: The filter formulas are not bit perfect if you are coding an emulator.||Hardware Info.||SNES||N/A||1.0||Int||21 May 2007|
|UPS File Format Specification||byuu||The UPS Patching file format specification.||File Formats||NA||N/A||1.0||Beg||18 Apr 2008|
|BPS File Format Specification||byuu||The BPS patch file format specification.||File Formats||NA||N/A||1.0||Beg||27 Aug 2012|
|Enemy and Equipment Stat Editing Guide||caminopreacher||This guide will show you how to locate Enemy and Equipment data within Castlevania: Aria of Sorrow and edit their stats as you please. You will need a Hex Editor to access the Rom. Enjoy!||Game Specific||GBA||Castlevania: Aria of Sorrow||1.0||Int||22 Jan 2017|
|Castlevania: Aria of Sorrow Item Location Editing Guide||caminopreacher||This Guide will allow you to locate and edit any item within Castlevania: Aria of Sorrow. All you will need is a Hex Editor. You can switch item hex values and put items wherever you want. The guide goes into more detail and lists specific offsets an….||Game Specific||GBA||Castlevania: Aria of Sorrow||1.0||Int||22 Jan 2017|
|Title Screen Hacking for the Gameboy with NO$GMB||Catalyst||A document detailing how to edit title screen graphics using the No$GMB emulator.||Graphics Hacking||GB||N/A||1.3||Beg||01 Jan 2000|
|Super Mario 64 Notes||Cellar Dweller||This is a collection of Cellar Dweller’s SM64 notes. Most of the files are disassembled code annotated with equivalent pseudo C. There are some files that contain lists of commands or descriptions of structure formats.||Game Specific||N64||Super Mario 64||1.0||Adv||23 May 2008|
|Sega Genesis Hardware Notes||Charles MacDonald||Everything contained within has been tested on actual hardware, so you know it’s right.||Hardware Info.||GEN||N/A||0.8||Int||02 Mar 2001|
|Sega Genesis VDP Documentation||Charles MacDonald||Various quirks and notes on the Genesis Video Display Processor.||Hardware Info.||GEN||N/A||1.5f||Int||10 Aug 2000|
|TurboGrafx-16 Hardware Notes||Charles MacDonald||A fairly comprehensive overview of the PC Engine’s hardware and quirks. Everything contained within has been tested, but, by the author’s own admission, may not be 100% accurate.||Hardware Info.||TG16||N/A||1.0||Int||28 Feb 2002|
|NEC SuperGrafx Hardware Notes||Charles MacDonald||Covers the hardware for the SuperGrafx, which is something of a beefed up TurboGrafx.||Hardware Info.||SGFX||N/A||1.0||Beg||17 Apr 2004|
|Neo*Geo MVS Hardware Notes||Charles MacDonald||A description of most of the registers of the Neo Geo MVS along with detailed timing information and a few programming precautions. Most of the information is also applicable to the home console and CD platforms. Quality resource for hackers and ho….||Hardware Info.||ARC||N/A||1.0||Adv||22 Apr 2007|
|Temporal Flux Manual||Chickenlump||Html guide to Temporal Flux. Explains each basic function of the editor and how to use it.
Temporal Flux database entry||Program Specific||SNES||Chrono Trigger||1.0||Beg||24 Nov 2004|
|Chippy2000's Guide to Hacking Pokemon Gold!||Chippy2000||This Guide shows you the most basic of ROM hacking for Generation 2 Pokemon games. Even the most newest of hackers can become PRO hackers by reading this guide. It introduces all the basic tools to the reader.||Miscellaneous||GB||Pokémon: Gold Version||1.0FINAL||Beg||24 Dec 2013|
|NES Music Ripping Guide||Chris M. Covell||This is a document that shows some of the very basics of NSF ripping from NES/Famicom ROMs. It has an older version of the NSF spec and source code to make a NES ROM out of a NSF so that it can be played on a real NES or a emulator. It also shows how….||Miscellaneous||NES||N/A||1.0||Int||30 May 2000|
|Hero Quest Source Code||Chris Shrigley||This is the source code to the game Hero Quest which was donated by Chris Shrigley, the founder of Eurocom and owner of the source code.
This source code won’t be easily assembled and requires a very old development kit called PDS. Other opti….||Source Code||NES||Hero Quest||1.0||Adv||22 Oct 1991|
|John Smith (James Bond Jr. Prototype) Source Code||Chris Shrigley||John Smith is the prototype to the game James Bond Jr. John Smith is slightly different, with different characters but then was overhauled by Eurocom and changed to be James Bond Jr.
This is the entire source code package donated by Chris Shrigley….||Source Code||NES||James Bond Jr.||1.0||Adv||27 Aug 1992|
|Magician Source Code||Chris Shrigley||Magician is a game programmed by Eurocom and is a action RPG. The source code was donated by the owner, Chris Shrigley.
This package requires the PDS software and hardware development kit to assemble. Other options include manually converting the ….||Source Code||NES||Magician||1.0||Beg||02 Feb 1990|