|Super Mario RPG - Bank $C2 Disassembly||Yakibomb||This is an unfinished disassembly of Super Mario RPG’s bank $C2, or the “battle bank.” Some background info, Super Mario RPG uses a custom scripting language, a lot of which is located in this bank. Additionally, you can find a lot of ….||Assembly||SNES||Super Mario RPG: Legend of the Seven Stars||1.0||Int||18 May 2018|
|How NES Graphics work||yarbles||A narative on how the NES displays graphics.||Hardware Info.||NES||N/A||1.0||Beg||27 Jan 1999|
|Chrono Trigger Music Library ROM Hacking||yawnmoth||A document on how to find the font and text data in BS Chrono Trigger Music Library.||Game Specific||SNES||Chrono Trigger - Music Library||1.0||Beg||14 May 2008|
|Resident Evil 5||Yugisokubodai||Resident Evil 5, aka Biohazard 5 in Japan, is an horror survival first person shooting game. It was first released for the PS3 and Xbox 360 in 2009 by Capcom, and for the PC after that.
The game itself supports multi language, such as Japanese, E….||Text Hacking||PC||Resident Evil 5||1.0||Int||15 Dec 2014|
|Capcom MMC3 Sound Engine Information||za909||Here is some information regarding MMC3 Sound channels||Audio Hacking||NES||N/A||1.0||Adv||27 May 2015|
|Zdawg's NES ROM Hacking Document||ZackMan||Covers several different aspects of ROM hacking.||Text Hacking||NES||N/A||0.65||Beg||14 May 2008|
|Reading Data Through a Table||ZackMan||A document with included sample code describing how to support table files in your programs.||Source Code||N/A||N/A||1.0||Beg||14 May 2008|
|Sonic Advance 3 Attack Notes||Zanerus||A simple to understand guide on editing of move lists of Sonic Advance 3. Lists most values as well as offsets for all ten of the team choices for both characters.||Miscellaneous||GBA||Sonic Advance 3||1.0||Beg||19 Jan 2011|
|Turbografx-16 CD Syscard BIOS Functions - Bank 0||Zeograd||The first bank of BIOS functions from the Turbografx-16 CD’s Syscard disassembled and commented. While the commenting is very extensive, the general flow of the functions can be surmised; not all functions are commented, however.||Source Code||TGCD||N/A||1.0||Int||10 Nov 2011|
|NESDEV Tutorial||zero soul||This is a 6502 NES programming tutorial that explains many things such as opcodes, addressing modes, NES memory structure, making your first demo. This tutorial also gives examples explaining all of the above and more.||Assembly||NES||N/A||1.0||Adv||30 Jul 2001|
|Rob Northern Compression Format||Zoinkity||Description of the Rob Northern Compression format.
Includes a breakdown of the standard compressed file, indexed mode, and archive mode headers, as well as the related method used by Acclaim for multipart files.
Encryption and locking are ….||File Formats||Multiple||N/A||1.0||Int||28 Nov 2012|
|ZSNES Savestate Format||ZsKnight||Straight from the creator himself, this is the ZSNES save state format documentation. This is a must have for serious save state hackers!||Save State Hacking||SNES||N/A||1.0||Beg||25 Oct 2011|
|SNES Memory Mapping||]SiMKiN[||Brief description of SNES LoROM and HiROM memory maps. Nice as a quick graphical type reference, but not as complete as some other sources on the subject such as open source emulator source code.||Hardware Info.||SNES||N/A||3.5||Int||23 Mar 1998|
|ZSNES Savestate SPC Format||_Demo_||This is a detailed look at the SPC portion of the ZSNES savestate. This is invaluable information for anybody trying to learn some SPC700 hacking skills.
The companion general ZSNES savestate format document can also be found right here at ROMhack….||Save State Hacking||SNES||N/A||1.0||Int||21 Dec 2005|
|NES ROM Hacking||§N¥ÅP§ÎD¤||An easy to follow guide to NES romhacking.||Text Hacking||NES||N/A||1.0||Beg||18 Jan 2001|