|Super Mario RPG Bytes||Weasel||A document containing various bits of data on Super Mario RPG.||Game Specific||SNES||Super Mario RPG: Legend of the Seven Stars||1.0||Beg||02 Apr 2006|
|Corrupt Corrupting||Weasel||This document is designed to help people with the grand art of rom corrupting. For those of you who don’t know (you know who you are!), rom corrupting is a long, (occasionally)boring process of finding data in a Rom. If you don’t know what ….||Miscellaneous||Multiple||N/A||1.0||Beg||01 Jan 2002|
|Programming the 65816||Western Design Center||Official programming guide to the 65816 microprocessor. Also includes documentation on the 6502, 65C02 and 65802 microprocessors. 469 pages covering basic assembly language concepts, microprocessor architecture, instruction sets, simple and complex….||Assembly||SNES||N/A||1.0||Int||28 Apr 1992|
|Captain Tsubasa 2 Hacking Guide||Whipon||Useful info to hack the game, lots of RAM and ROM addresses to customize the ROM as you like.||Game Specific||NES||Captain Tsubasa Vol. II: Super Striker||1.0||Int||29 Nov 2008|
|Programming the 65816||William Labiak||This is a book that teaches you how to assembly program on the 65816 microprocessor. It teaches you many things, starting from number systems, boolean math. Including the technical details about the 65816 microprocessor.||Assembly||Multiple||N/A||1.0||Int||01 Jan 1986|
|Windwaker's Kirby's Adventure Notes||Windwaker||This is Windwaker’s notes for Kirby’s Adventure.||Game Specific||NES||Kirby's Adventure||1.0||Beg||19 Mar 2007|
|6502 Palette Changing Tutorial||windwalker101||This is a straightforward tutorial on how to change the palette on screen using 6502 assembly.||Graphics Hacking||NES||N/A||1.0||Adv||20 Apr 2013|
|Xcalibur's Pointer Document||Xcalibur||A nice condensed document aimed at those wishing to master the art of SNES pointers.||Pointer Hacking||SNES||N/A||1.1||Int||01 Jan 2000|
|NES Documentation||Y0SHi||Comprehensive documentation covering details of several areas of the NES.||Hardware Info.||NES||N/A||2.0||Beg||12 Aug 2007|
|SNES Doc||Y0SHi||The greatest Super Nintendo documentation in its day, but newer docs have more information.||Hardware Info.||SNES||N/A||2.30||Beg||28 Dec 1994|
|How NES Graphics work||yarbles||A narative on how the NES displays graphics.||Hardware Info.||NES||N/A||1.0||Beg||27 Jan 1999|
|Chrono Trigger Music Library ROM Hacking||yawnmoth||A document on how to find the font and text data in BS Chrono Trigger Music Library.||Game Specific||SNES||Chrono Trigger - Music Library||1.0||Beg||14 May 2008|
|Resident Evil 5||Yugisokubodai||Resident Evil 5, aka Biohazard 5 in Japan, is an horror survival first person shooting game. It was first released for the PS3 and Xbox 360 in 2009 by Capcom, and for the PC after that.
The game itself supports multi language, such as Japanese, E….||Text Hacking||PC||Resident Evil 5||1.0||Int||15 Dec 2014|
|Capcom MMC3 Sound Engine Information||za909||Here is some information regarding MMC3 Sound channels||Audio Hacking||NES||N/A||1.0||Adv||27 May 2015|
|Zdawg's NES ROM Hacking Document||ZackMan||Covers several different aspects of ROM hacking.||Text Hacking||NES||N/A||0.65||Beg||14 May 2008|
|Reading Data Through a Table||ZackMan||A document with included sample code describing how to support table files in your programs.||Source Code||NA||N/A||1.0||Beg||14 May 2008|
|Sonic Advance 3 Attack Notes||Zanerus||A simple to understand guide on editing of move lists of Sonic Advance 3. Lists most values as well as offsets for all ten of the team choices for both characters.||Miscellaneous||GBA||Sonic Advance 3||1.0||Beg||19 Jan 2011|
|Turbografx-16 CD Syscard BIOS Functions - Bank 0||Zeograd||The first bank of BIOS functions from the Turbografx-16 CD’s Syscard disassembled and commented. While the commenting is very extensive, the general flow of the functions can be surmised; not all functions are commented, however.||Source Code||TGCD||N/A||1.0||Int||10 Nov 2011|
|NESDEV Tutorial||zero soul||This is a 6502 NES programming tutorial that explains many things such as opcodes, addressing modes, NES memory structure, making your first demo. This tutorial also gives examples explaining all of the above and more.||Assembly||NES||N/A||1.0||Adv||30 Jul 2001|
|Rob Northern Compression Format||Zoinkity||Description of the Rob Northern Compression format.
Includes a breakdown of the standard compressed file, indexed mode, and archive mode headers, as well as the related method used by Acclaim for multipart files.
Encryption and locking are ….||File Formats||Multiple||N/A||1.0||Int||28 Nov 2012|