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(561 to 580) of 665 Results
TitleAuthor AscendingDescriptionCategoryPlatformGameVerLevelDate
Game Genie DocSnowBroThe contents of an email written by SnowBro detailing a method of making GameGenie codes permanant.Cheat CodesNAN/A1.0BegNone
Metroid Source CodeSnowBroDisassembled and commented Metroid source code. It can even be reassembled with X816.Source CodeNESMetroid1.0IntNone
Tile Molester v0.16 Source CodeSnowBroSource code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. This source package includes all the necessary source to compile the program using the Java Development Kit. The last release of the program was compi….Source CodeNAN/A0.16AdvNone
Final Fantasy 2j Save State HackingSojanInformation on the venerable Final Fantasy II save state format.Game SpecificNESFinal Fantasy II1.0BegNone
Hex Lessonsolid t-boneThis document explains the basics of hex editing and it’s many uses.MiscellaneousMultipleN/A1.0BegNone
Sonic 2 SMS DisassemblySonic RetroSonic 2 SMS Disassembly Note: Removed until further notice.AssemblySMSSonic the Hedgehog 21.0Int13 Dec 2013
Sonic Adventure DC DisassemblySonic RetroSonic Adventure DC DisassemblyAssemblyDCSonic Adventure1.0Int01 Dec 2013
Faxanadu DisassemblyspThis is a IDA Pro disassembly of the game Faxanadu. There is a great deal of work done, as well as a lot more to do. It is not in any form to be reassembled, currently.Source CodeNESFaxanadu1.0AdvNone
Text Demo - Source CodeSpardaJust the sources to a simple “Text to Screen” demo. It should be helpful for beginner Snes programmers.AssemblySNESN/A1BegNone
Creating PC patchers with NSISSPennLUEUnlike ROMs, PC games might not all use the same formats and file types. As such, there is no single jack-of-all-trades method of patching games. ROMs are a different story; they are made of just a single file, and formats such as IPS and NINJA are a….Source CodePCN/A1.0BegNone
SNES GraphicsStarrThese documents tells all about the SNES graphics array. It is what sets the SNES apart from all the 16 bit systems. It consists of four overlapping backgrounds that can scroll by themselves in any direction. It runs on 256 colors (Or 15 bit colors f….Hardware Info.SNESN/A1.0Adv04 Oct 1997
Variable Width FontStealth TranslationsAn example of how I would do a variable width font routine for a SNES game. Source CodeSNESN/A2.0IntNone
Star Wars: The Arcade Game DisassemblySteve EnglehardtDisassembly for the game Star Wars: The Arcade Game. Compiled with DASM and vcs.h.Source Code2600Star Wars: The Arcade Game1.0AdvNone
Stella Programmer's GuideSteve WrightThis document appears to be official as it was written in 1979 by Steve Wright. This is a programmer’s guide but is also a very tough read for those not familiar with assembly programming and hardware.Assembly2600N/A1.0AdvNone
65816 ASM TutorialSukasaWell, you’re here to learn ASM, right? You can’t find a good tutorial on google right? Or, you just needed some clarification, right? Good. Time to learn about ASM, how it works, and all that. Now, you’ve heard about ASM and HDMA an….AssemblyNAN/A1.0Adv20 Feb 2007
Restrict Espers by CharacterSynchysiThis hack allows for restricting espers by character to add individuality (or remove customization, depending on your point of view) to the game beyond unique battle commands. There is no limit to how many characters can equip any certain esper. I….Source CodeSNESFinal Fantasy III1.1Int26 Aug 2012
Riddle of the Sphinx DisassemblyT. MathysDisassembly for the game Riddle of the Sphinx/Dank Tower. This disassembly is for the PAL version of the game. Compiles with DASM and vcs.h.Source Code2600Riddle of the Sphinx1.0AdvNone
Cinepak for Sega - BreakdownTasco DeluxeA breakdown of the Cinepak video codec used for several Sega CD games. File FormatsSegaCDN/A2BegNone
Pokémon Gold/Silver Scripting CompendiumTauwasserA compendium providing an overview of all the scripting codes present in Pokémon Gold and Silver. Gives brief statements of scripting codes and additional information, e.g. asm routine offsets, lists, tables etc.Game SpecificGBMultiple Games1.0Int21 Jul 2006
JIS X 0201 TableTauwasserA complete JIS X 0201 table file encoded in UTF-8.Table FilesNAN/A1.1BegNone
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