Newest Translations

Magnum Kiki Ippatsu: Empire City - 1931 Super Spike V'Ball Double Dragon II Rambo III

Newest Utilities

mkips SMILE RF SMILE JX PSX VRAM Viewer hacked for NO$PSX

Newest Documents

Documents

Newest Reviews

Mega Man 7 Restoration Pokemon Emerald: Complete Hoenn Dex Edition Brigandine: Grand Edition Castlevania: Symphony of the Night - Quality hack

Newest Homebrew

MashyMashy UWOL - Quest for Money Christmas Craze Russian Roulette

Featured Hack Images

Mario Runner Waluigi's Adventure Mega Man 5: Advanced Edition Monster Rancher 2 Seasonal Shrine Tottemo!! Luckyman part 6 Bubble Bobble Improvement Phantasy Star II (Japan) Music Improvement Batman - Playable Ezio from Assassin's Creed

Featured Translation Images

Final Fantasy III Toki Final Fantasy II Trouble Shooter Kyuuyaku Megami Tensei Kidou Keisatsu Patlabor: Dai 2 Shoutai Shutsudou Seyo! Beauty and the Beast: Belle's Quest Super Bomberman 4

Recent Updates

  • Community
    Updated with correct board account.
  • Community
    site has changed web host
  • Hacks
    *sorry, again a glitch was found, that is the problem with such huge hack projects :)
  • Hacks
    - Enemy F9 Magus stats increased - Hell Geyser's HP Drain works again
Documents
General Information
Button

(561 to 580) of 696 Results
TitleAuthor AscendingDescriptionCategoryPlatformGameVerLevelDate
Combat DisassemblyRoger WilliamsDisassembly that was made first by Harry Dodgson, then Nick Bensema, and then the final version, Roger Williams. Compiled with DASM and vcs.h.Source Code2600Combat1.0AdvNone
Kaeru no Tame ni Kane wa Naru Technical NotesryanbgstlThis document contains the technical notes used to create a translation patch for Kaeru no Tame ni Kane wa Naru. It describes only those offsets pertaining to the game’s dialog, but could be used as a starting point for fully documenting the ga….Game SpecificGBKaeru no Tame ni Kane wa Naru1.0AdvNone
Super Mario Brothers 1 Level Map BytesS. K. DumbbusSuper Mario Brothers 1 Level Map Bytes is intended to be used to remap the levels of Smb1 in any hex editor preferably hex workshop or a equivalent hex editor.Game SpecificNESSuper Mario Bros.1.0AdvNone
F-Zero Climax Datasamurai gorohHere is a document which shows locations of certain data in F-Zero climax.Game SpecificGBAF-Zero - Climax1.0Int08 Sep 2009
Tables for DummiessatsuA reasonably comprehensive and relatively easy to read table document.Table FilesMultipleN/A2.5BegNone
Pokemon Red/Blue Pokedex Data StructureSawakitaA simple doc on how info displayed in a pokedex page are stored.MiscellaneousGBPokémon: Blue Version1.0BegNone
Kid Chameleon Hacking InfoSaxmanThese are notes I have put together over the time that I have researched this ROM. All my information was originally intended to help me create K-E. However, I was careful to note additional findings al….Game SpecificGENKid Chameleon09/25/2008IntNone
James Pond 3 Hacking NotesSaxmanThese are notes I took for hacking James Pond 3: Operation Starfish. I took them while trying to learn how levels were created. Everything used to create the CHEESE! level and graphics viewer is in here, plus more. There’s even a few tidbits abo….Game SpecificGENJames Pond 3: Operation Starfish1.0BegNone
DOOM 32X Hacking NotesSaxmanThese are notes I collected during the period of time I was hacking DOOM. They’re sort of sloppy because I’m a sloppy note taker. That said, I think most seasoned hackers will be able to understand most everything written.Game Specific32XDOOM1.0AdvNone
Zelda3 CompendiumSePHAlthough not yet completely finished, this surely is the Bible of the A link to the Past editing. It contains tons of useful and valuable information, written by practically everyone, who ever edited this game.Game SpecificSNESThe Legend of Zelda: A Link to the Past1.8.4Int24 Apr 2014
Megaman 5 Palette Hacking DocSephiroth XA document detailing where you can find the palette for MegaMan in MegaMan 5.Palette HackingNESMega Man 51.0BegNone
The ROM Hacker's BibleSeRiAlKlRA very old document on text replacementText HackingMultipleN/A1.0BegNone
Super Mario Bros. Assembly MMC1 ConversionSetzNobody should have to hack the binary of SMB. A lot of newer hackers have trouble understanding adding a mapper to a game that never had one. I added some init routines, shuffled some routines around, and made SMB1 use the MMC1 mapper (easily repr….AssemblyNESSuper Mario Bros.1.0Int04 Apr 2017
Alter Ego C Source CodeShiruThis game is written in C, with cc65 compiler. It is an updated port of a ZX Spectrum homebrew game by Denis Grachev. For more information peruse the notes.txt document that is available in the zip file that contains the ROM.Source CodeNESAlter Ego1.0AdvNone
SNES Cart Hacking InfoSiudymThis is an extremely detailed techincal document of SNES cartridge pinouts.Hardware Info.SNESN/A1.0AdvNone
First PS ASM Doc for HackingSkeudA step by step tutorial on some PSX hacking essentials including finding compressed font data, finding the compression routine, understanding the routine (asm), and more using Legend of Mana as an example. This will give you some fundamental knowledg….AssemblyPSXLegend of Mana1.0IntNone
Hacking NES MusicSliver XA document detailing a method for editing NES music using NSF files.MiscellaneousNESN/A1.0IntNone
A Beginner's Guide to NES ROM HackingSliver XAn easy to follow guide to NES text replacement.Text HackingNESN/A2.1BegNone
Hacking Final Fantasy 3j NESticle Save StatesSliver XA guide to hacking Final Fantasy 3j save states.Game SpecificNESFinal Fantasy III2.0BegNone
Hacking The Legend of Zelda NESticle Save StatesSliver XA guide to hacking Zelda save states.Game SpecificNESThe Legend of Zelda1.0BegNone
Prev 1... 25 26 27 28 29 30 31 32 33 ...35 Next