|Stella Programmer's Guide||Steve Wright||This document appears to be official as it was written in 1979 by Steve Wright. This is a programmer’s guide but is also a very tough read for those not familiar with assembly programming and hardware.||Assembly||2600||N/A||1.0||Adv||None|
|65816 ASM Tutorial||Sukasa||Well, you’re here to learn ASM, right? You can’t find a good tutorial on google right? Or, you just needed some clarification, right? Good. Time to learn about ASM, how it works, and all that.
Now, you’ve heard about ASM and HDMA an….||Assembly||NA||N/A||1.0||Adv||20 Feb 2007|
|Restrict Espers by Character||Synchysi||This hack allows for restricting espers by character to add individuality (or remove customization, depending on your point of view) to the game beyond unique battle commands. There is no limit to how many characters can equip any certain esper.
I….||Source Code||SNES||Final Fantasy III||1.1||Int||26 Aug 2012|
|Riddle of the Sphinx Disassembly||T. Mathys||Disassembly for the game Riddle of the Sphinx/Dank Tower. This disassembly is for the PAL version of the game. Compiles with DASM and vcs.h.||Source Code||2600||Riddle of the Sphinx||1.0||Adv||None|
|Cinepak for Sega - Breakdown||Tasco Deluxe||A breakdown of the Cinepak video codec used for several Sega CD games. ||File Formats||SegaCD||N/A||2||Beg||None|
|Pokémon Gold/Silver Scripting Compendium||Tauwasser||A compendium providing an overview of all the scripting codes present in Pokémon Gold and Silver.
Gives brief statements of scripting codes and additional information, e.g. asm routine offsets, lists, tables etc.||Game Specific||GB||Multiple Games||1.0||Int||21 Jul 2006|
|JIS X 0201 Table||Tauwasser||A complete JIS X 0201 table file encoded in UTF-8.||Table Files||NA||N/A||1.1||Beg||None|
|JIS X 0211 Table||Tauwasser||A complete JIS X 0211 table file encoded in UTF-8.
Please note that JIS X 0211 contains control codes only! You will have to have a special hex editor to use it in this format.||Table Files||NA||N/A||1.0||Beg||None|
|JIS X 0213 Table||Tauwasser||A complete JIS X 0213 table file encoded in UTF-8.
Note that this does not contain private Windows remappings. Rather it follows the JIS X 0213:2004.||Table Files||NA||N/A||1.0||Beg||None|
|Shift-JIS Table||Tauwasser||Shift-JIS table.
Contains additional mappings: |
Compatible with ….
- NEC special chatacters (NEC特殊文字)
- NEC selected IBM extended characters (NEC選定IBM拡張文字)
- IBM extended characters (IBM拡張文字)
|Romance of Forgotten Kingdom Staff Roll Image File Format||Tauwasser||A brief description of the image file format used by the staff roll of Romance of Forgotten Kingdom.
Includes a 010 Editor binary template to parse image files.||File Formats||PC||The Romance of Forgotten Kingdom||1.0||Int||None|
|How to Hack Experience Levels||tcaud||Step-by-step guide to hacking experience levels in games that have them.||Miscellaneous||Multiple||Multiple Games||1.0||Beg||04 Jun 2015|
|Final Fantasy I for NES Hacking Text||Tekno T||Information on data locations in Final Fantasy.||Game Specific||NES||Final Fantasy||1.0||Beg||None|
|Save State Hacking with Visual Basic||TFG||A nice resource for those of you looking to start writing visual basic hacking programs. Takes a tutorial aproach at hacking Final Fantasy II(us) save states.||Save State Hacking||NES||N/A||2.1||Beg||None|
|NES Rom Expansion 102||TFG||TFG finishes his two-part explination of NES rom expansion basics with a real world application on the game Dig Dug.||Assembly||NES||N/A||1.0||Adv||None|
|NES Palette hacking: The Fast way||TFG||A simple guide to finding NES palettes using a 6502 debugging capable emulator.||Assembly||NES||N/A||1.0||Int||None|
|RLEDecmp||TFG||A simple RLE codec written in C.||Source Code||NA||N/A||1.0||Int||None|
|4BPP Demo||TFG||A Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation.||Source Code||SNES||N/A||1.0||Int||20 Feb 2004|
|NES Rom Expansion 101||TFG||A nice guide to expanding NES ROMs using mapper 0 as a hands on example and offering notes on how you might handle some other mappers.||Assembly||NES||N/A||1.0||Int||None|
|NES Sound demo||TFG||NES demo using basic native PPU features as well as native sound features. Ready to assemble with x816, commented source code included.||Assembly||NES||N/A||1.0||Int||None|