|Game Genie Doc||SnowBro||The contents of an email written by SnowBro detailing a method of making GameGenie codes permanant.||Cheat Codes||NA||N/A||1.0||Beg||None|
|Metroid Source Code||SnowBro||Disassembled and commented Metroid source code. It can even be reassembled with X816.||Source Code||NES||Metroid||1.0||Int||None|
|Tile Molester v0.16 Source Code||SnowBro||Source code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. This source package includes all the necessary source to compile the program using the Java Development Kit. The last release of the program was compi….||Source Code||NA||N/A||0.16||Adv||None|
|Final Fantasy 2j Save State Hacking||Sojan||Information on the venerable Final Fantasy II save state format.||Game Specific||NES||Final Fantasy II||1.0||Beg||None|
|Hex Lesson||solid t-bone||This document explains the basics of hex editing and it’s many uses.||Miscellaneous||Multiple||N/A||1.0||Beg||None|
|Sonic 2 SMS Disassembly||Sonic Retro||Sonic 2 SMS Disassembly
Note: Removed until further notice.||Assembly||SMS||Sonic the Hedgehog 2||1.0||Int||13 Dec 2013|
|Sonic Adventure DC Disassembly||Sonic Retro||Sonic Adventure DC Disassembly||Assembly||DC||Sonic Adventure||1.0||Int||01 Dec 2013|
|Faxanadu Disassembly||sp||This is a IDA Pro disassembly of the game Faxanadu. There is a great deal of work done, as well as a lot more to do. It is not in any form to be reassembled, currently.||Source Code||NES||Faxanadu||1.0||Adv||None|
|Text Demo - Source Code||Sparda||Just the sources to a simple
“Text to Screen” demo.
It should be helpful for beginner
|Creating PC patchers with NSIS||SPennLUE||Unlike ROMs, PC games might not all use the same formats and file types. As such, there is no single jack-of-all-trades method of patching games. ROMs are a different story; they are made of just a single file, and formats such as IPS and NINJA are a….||Source Code||PC||N/A||1.0||Beg||None|
|SNES Graphics||Starr||These documents tells all about the SNES graphics array. It is what sets the SNES apart from all the 16 bit systems. It consists of four overlapping backgrounds that can scroll by themselves in any direction. It runs on 256 colors (Or 15 bit colors f….||Hardware Info.||SNES||N/A||1.0||Adv||04 Oct 1997|
|Variable Width Font||Stealth Translations||An example of how I would do a variable width font routine for a SNES game.
|Star Wars: The Arcade Game Disassembly||Steve Englehardt||Disassembly for the game Star Wars: The Arcade Game. Compiled with DASM and vcs.h.||Source Code||2600||Star Wars: The Arcade Game||1.0||Adv||None|
|Stella Programmer's Guide||Steve Wright||This document appears to be official as it was written in 1979 by Steve Wright. This is a programmer’s guide but is also a very tough read for those not familiar with assembly programming and hardware.||Assembly||2600||N/A||1.0||Adv||None|
|65816 ASM Tutorial||Sukasa||Well, you’re here to learn ASM, right? You can’t find a good tutorial on google right? Or, you just needed some clarification, right? Good. Time to learn about ASM, how it works, and all that.
Now, you’ve heard about ASM and HDMA an….||Assembly||NA||N/A||1.0||Adv||20 Feb 2007|
|Restrict Espers by Character||Synchysi||This hack allows for restricting espers by character to add individuality (or remove customization, depending on your point of view) to the game beyond unique battle commands. There is no limit to how many characters can equip any certain esper.
I….||Source Code||SNES||Final Fantasy III||1.1||Int||26 Aug 2012|
|Riddle of the Sphinx Disassembly||T. Mathys||Disassembly for the game Riddle of the Sphinx/Dank Tower. This disassembly is for the PAL version of the game. Compiles with DASM and vcs.h.||Source Code||2600||Riddle of the Sphinx||1.0||Adv||None|
|Cinepak for Sega - Breakdown||Tasco Deluxe||A breakdown of the Cinepak video codec used for several Sega CD games. ||File Formats||SegaCD||N/A||2||Beg||None|
|Pokémon Gold/Silver Scripting Compendium||Tauwasser||A compendium providing an overview of all the scripting codes present in Pokémon Gold and Silver.
Gives brief statements of scripting codes and additional information, e.g. asm routine offsets, lists, tables etc.||Game Specific||GB||Multiple Games||1.0||Int||21 Jul 2006|
|JIS X 0201 Table||Tauwasser||A complete JIS X 0201 table file encoded in UTF-8.||Table Files||NA||N/A||1.1||Beg||None|