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(561 to 580) of 633 Results
TitleAuthor AscendingDescriptionCategoryPlatformGameVerLevelDate
NES Sound demoTFGNES demo using basic native PPU features as well as native sound features. Ready to assemble with x816, commented source code included.AssemblyNESN/A1.0IntNone
Super Castlevania IV: Graphics decompressionTFGUnfinished graphics codec for Super Castlevania IV. Includes documentation on the format and routines (65816) and the codec’s source code (VB .NET). The codec works to some extent, it needs some fine-tuning in several spots; nonetheless, it will….Graphics HackingSNESSuper Castlevania IV0.1aIntNone
Bionic Commando ROM HackingThe Almighty GuruComprehensive document to Bionic Commando. Covers palettes, maps, and sprites, as well as many other ROM details. Anybody hacking Bionic Commando should have this document.Game SpecificNESBionic Commando2005/09/12BegNone
Hacking SpritesThe Almighty GuruThis guide will show you how to hack certain properties about the sprites of Bionic Commando. Sprites include bullets, enemies, ego, etc. Basically, anything that moves. Includes graphics and palette information as well. Game SpecificNESBionic Commando04/08/03BegNone
Hacking MusicThe Almighty GuruThis guide will show you how to hack the music that is played in each room of Bionic Commando.Game SpecificNESBionic Commando09/19/03IntNone
Hacking SoundThe Almighty GuruCovers sound effects editing for Bionic Commando.Game SpecificNESBionic Commando09/19/03IntNone
Hacking RPG InventoriesThe SpookThis document explains how to hack save states.Cheat CodesNAN/A1.0IntNone
Hacking Save StatesThe SpookA general introductory document on the subject of save state hacking.Save State HackingMultipleN/A1.0BegNone
FF2 US DocsThe Tower of Bab-IlA collection of documents covering all sorts of FF2 game data hacking.Game SpecificSNESFinal Fantasy IV1.0IntNone
How to Disassemble 8K Games with DiStellaThomas JentzschThis document is a guide on how to disassemble 8KB sized games with the DiStella disassembler.Assembly2600N/A1.0IntNone
Asteroids DisassemblyThomas JentzschCompile with DASM using vcs.h.Source Code2600Asteroids0.5AdvNone
Cosmic Ark DisassemblyThomas JentzschCompile with DASM and vcs.h.Source Code2600Cosmic Ark0.9AdvNone
Starmaster DisassemblyThomas JentzschDisassembly of the game Starmaster. Use DASM and vcs.h to compile.Source Code2600Starmaster0.9AdvNone
River Raid DisassemblyThomas JentzschThis is a disassembly of River Raid. Use DASM and vcs.h to compile.Source Code2600River Raid1.0AdvNone
Pitfall! DisassemblyThomas JentzschDisassembly of the game Pitfall!. Use DASM and vcs.h to compile.Source Code2600Pitfall!1.0AdvNone
Sonic Advance Hacking NotesThunderSpeedVarious documents useful in the hacking of Sonic Advance.MiscellaneousGBASonic Advance1BegNone
CowBite Virtual Hardware SpecificationsTom HappAn in dept documentation of the GBA hardware.Hardware Info.GBAN/A3.5Adv08 Feb 2001
The Palette Hacking DocTomaToma explains how hacking NES pallettes using the NESticle emulator couldn’t be any easier.Palette HackingNESN/A1.0BegNone
PC Engine Assembly docsTomaitheousThis bundle includes all the docs for usage of the PCE assembler (MagicKit) and info on the PCE hardware.AssemblyTG16N/A3.21IntNone
Bonks Adventure Tile and Tilemap FormatTomaitheousThis document covers; the tile compression format, tilemap format, metatile format. This doc doesn’t not cover the sprite compression format.Graphics HackingTG16Bonk's Adventure1.0IntNone
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