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(561 to 580) of 671 Results
TitleAuthor AscendingDescriptionCategoryPlatformGameVerLevelDate
Music Bytes 0.7 (Unofficial update by Sliver X)Sliver XAn in depth information filled guide to the Final Fantasy Music music format.Game SpecificNESFinal Fantasy.7IntNone
Game Genie DocSnowBroThe contents of an email written by SnowBro detailing a method of making GameGenie codes permanant.Cheat CodesNAN/A1.0BegNone
Metroid Source CodeSnowBroDisassembled and commented Metroid source code. It can even be reassembled with X816.Source CodeNESMetroid1.0IntNone
Tile Molester v0.16 Source CodeSnowBroSource code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. This source package includes all the necessary source to compile the program using the Java Development Kit. The last release of the program was compi….Source CodeNAN/A0.16AdvNone
Final Fantasy 2j Save State HackingSojanInformation on the venerable Final Fantasy II save state format.Game SpecificNESFinal Fantasy II1.0BegNone
Hex Lessonsolid t-boneThis document explains the basics of hex editing and it’s many uses.MiscellaneousMultipleN/A1.0BegNone
Sonic 2 SMS DisassemblySonic RetroSonic 2 SMS DisassemblyAssemblySMSSonic the Hedgehog 21.0Int13 Dec 2013
Sonic Adventure DC DisassemblySonic RetroSonic Adventure DC DisassemblyAssemblyDCSonic Adventure1.0Int01 Dec 2013
Sonic 1 DisassemblySonic RetroThe very latest Sonic 1 Disassembly. See: http://info.sonicretro.org/Disassemblies DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibit….AssemblyGENSonic the Hedgehog1.0Int13 May 2016
Sonic 3D Blast DisassemblySonic RetroSonic 3D Blast Disassembly DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these ….AssemblyGENSonic 3D Blast1.0Int01 Dec 2013
Sonic Spinball DisassemblySonic RetroSonic Spinball Disassembly DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these ….AssemblyGENSonic the Hedgehog Spinball1.0Int06 Dec 2013
Knuckles' Chaotix Disassembly & ToolkitSonic RetroThis is a Knuckles’ Chaotix disassembly and toolset. DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ….Assembly32XKnuckles' Chaotix1.0Int06 Dec 2013
Ristar DisassemblySonic RetroRistar Disassembly DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these reposito….AssemblyGENRistar1.0Int06 Dec 2013
Faxanadu DisassemblyspThis is a IDA Pro disassembly of the game Faxanadu. There is a great deal of work done, as well as a lot more to do. It is not in any form to be reassembled, currently.Source CodeNESFaxanadu1.0AdvNone
Text Demo - Source CodeSpardaJust the sources to a simple “Text to Screen” demo. It should be helpful for beginner Snes programmers.AssemblySNESN/A1BegNone
Creating PC patchers with NSISSPennLUEUnlike ROMs, PC games might not all use the same formats and file types. As such, there is no single jack-of-all-trades method of patching games. ROMs are a different story; they are made of just a single file, and formats such as IPS and NINJA are a….Source CodePCN/A1.0BegNone
SNES GraphicsStarrThese documents tells all about the SNES graphics array. It is what sets the SNES apart from all the 16 bit systems. It consists of four overlapping backgrounds that can scroll by themselves in any direction. It runs on 256 colors (Or 15 bit colors f….Hardware Info.SNESN/A1.0Adv04 Oct 1997
Variable Width FontStealth TranslationsAn example of how I would do a variable width font routine for a SNES game. Source CodeSNESN/A2.0IntNone
Star Wars: The Arcade Game DisassemblySteve EnglehardtDisassembly for the game Star Wars: The Arcade Game. Compiled with DASM and vcs.h.Source Code2600Star Wars: The Arcade Game1.0AdvNone
Stella Programmer's GuideSteve WrightThis document appears to be official as it was written in 1979 by Steve Wright. This is a programmer’s guide but is also a very tough read for those not familiar with assembly programming and hardware.Assembly2600N/A1.0AdvNone
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