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(561 to 580) of 616 Results
TitleAuthor AscendingDescriptionCategoryPlatformGameVerLevelDate
CowBite Virtual Hardware SpecificationsTom HappAn in dept documentation of the GBA hardware.Hardware Info.GBAN/A3.5Adv08 Feb 2001
The Palette Hacking DocTomaToma explains how hacking NES pallettes using the NESticle emulator couldn’t be any easier.Palette HackingNESN/A1.0BegNone
PC Engine Assembly docsTomaitheousThis bundle includes all the docs for usage of the PCE assembler (MagicKit) and info on the PCE hardware.AssemblyTG16N/A3.21IntNone
Bonks Adventure Tile and Tilemap FormatTomaitheousThis document covers; the tile compression format, tilemap format, metatile format. This doc doesn’t not cover the sprite compression format.Graphics HackingTG16Bonk's Adventure1.0IntNone
Downtown Nekketsu Monogatari compressionTomaitheousDowntown Nekketsu Monogatari’s LZ77 compression scheme explained. (Also shows were the font for the in-game text is located.)Graphics HackingTGCDDowntown Nekketsu Monogatari1.0IntNone
Otaku No PC Engine CribsheetTomaitheousPage 1 and 2 of the Otaku No PC Engine Cribsheet. A printable cheat sheet for statistical cpu and system information of the PC-Engine / TurboGrafx-16 system. (Better have a good printer and quality paper)AssemblyTG16N/A1.0.3AdvNone
How to Make NES Game Genie Codes With a DebuggerTony HedstromExplains how to use the debugger in FCEUXD to make NES Game Genie codes. No assembly knowledge needed. This also serves as an interesting backdoor introduction to assembly language and debugger useage.Cheat CodesNESN/A0.7aBegNone
How to Make Genesis Game Genie Codes With Gens TracerTony HedstromExplains how to make Genesis Game Genie codes using memory traces and assembly trace logs. This also serves as an interesting backdoor introduction to assembly language.Cheat CodesGENN/A0.4IntNone
Road Rash 2 ROM Hacking GuideTony HedstromLots of Road Rash 2 ROM addresses for hacking things like: bike acceleration, top speed, handling, straightening out the tracks, slowing down the game, etc.Game SpecificGENRoad Rash II0.7BegNone
FF6 SNES $C3 Bank rellocatable source codeTraducciones MagnoThis document belongs to a bigger project I started some months ago: a SNES FF6 re-translation in order to improve dialogues, graphics and menus. In addition, all bugfixes should be included to provide gamer the best of experiences. When I started….AssemblySNESFinal Fantasy VI1.0Int25 Oct 2013
Introduction to Reverse Engineering WIN32 ApplicationstrewThis paper will introduced the reader to many concepts and tools essential to understanding and controlling native WIN32 applications through the eyes of Windows Debugger (WinDBG). Throughout, WinMine will be utilized as a vehicle to deliver and demo….AssemblyPCN/A1.0BegNone
Hacking Wild Pokemon EncountersTzepishInformation on changing wild pokemon encounters in Pokemon Crystal.Game SpecificGBPokémon: Crystal Version.4BegNone
Super Metroid CompressionUnicorn_PoopThis is a short little table of notes about the decompression routine in Super Metroid.Game SpecificSNESSuper Metroid1.0AdvNone
TMD Graphics FormatUnknownA technical look at the Playstation’s 3d graphics format.Graphics HackingPSXN/A1.0AdvNone
TMD Packet List FormatUnknownA document detailing the Playstation’s 3d graphics format.Graphics HackingPSXN/A1.0AdvNone
SNES Register MapUnknownA short and sweet guide to the SNES hardware registers. It can be a handy quick reference register sheet when doing SNES programming. Anomie’s Register doc is also recommended.Hardware Info.SNESN/A1.0IntNone
SNES Initialization Source CodeUnknownHere is some examples code to initialize the SNES from scratch and write some text to the screen.Source CodeSNESN/A1.0IntNone
The 68000's Instruction SetUnknownA nice reference for the 68000’s instruction set. It does not, however, include things such as the opcode bit-patterns (the hexadecimal encoding for the instructions).AssemblyGENN/A1.0IntNone
Turbografx CD Boot SectorUnknownThis covers the $20 byte “header” of the boot sector of a Turbografx CD-ROM.Hardware Info.TGCDN/A1.0IntNone
PC Engine hardware infoUnknownThese 3 documents contain info on the PC Engine’s Video Color Encoder(VCE), CPU memory layout, and the Video Display Controller (VDC).Hardware Info.TG16N/A1.0IntNone
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