FF3 $7E5000 source code | abw | Fully reassembleable, relocatable code for the title screen, opening credits, floating island, and world tearing apart cinematics from Final Fantasy 3 (a.k.a. the North American SNES release of the Japanese Final Fantasy VI).
This code covers RAM …. | Source Code | SNES | Final Fantasy III | 1.0 | Adv | 13 Feb 2016 |
Hacking Your Way to Superstardom with the NESticle Emulator | AC2k | An old guide to graphics hacking using the Nesticle emulator. | Graphics Hacking | NES | N/A | 1.2 | Beg | 14 May 2008 |
Palette Modifications of an NES file using a Hex Editor | AC2k | A document detailing NES palette hacking. | Palette Hacking | NES | N/A | 1.8 | Beg | 14 May 2008 |
Mega Man X6 Tweaks Workbook | acediez | An XLSX workbook with all the documentation and custom code written for the “Mega Man X6 Tweaks” project. More information in the included readme file and in the links below:
| Game Specific | PSX | Mega Man X6 | 2.0 | Int | 01 Nov 2019 |
The Legend of Zelda (NES) Music Hacking Document | ActionGamer | A music hacking document for The Legend of Zelda on the NES by ActionGamer. | Audio Hacking | NES | The Legend of Zelda | 1.0 | Beg | 18 Jun 2018 |
Dark Chambers Source | Adam Clayton | Appears to be the original source code for Dark Chambers on the Atari 2600. Unknown what this code compiles with. | Source Code | 2600 | Dark Chambers | 1.0 | Adv | 22 Nov 1985 |
Changing Atari VCS Graphics The Easy Way | Adam Trionfo | This is an old but effective document in hacking graphics in Atari 2600 games. The document also shows you how to use DiStella and DASM that is relevant to hacking the graphics. It’s also much easier since graphics are more easily edited by bina…. | Graphics Hacking | 2600 | N/A | 1.0 | Beg | 08 Sep 2010 |
Megaman I NES ROM Tech Doc | AlphaBeta | Very detailed information on data locations in MegaMan I in Spanish. | Game Specific | NES | Mega Man | .13 | Beg | 10 Nov 2011 |
Playstation Pointers | ambyra | A general guide for PlayStation game translation with a focus on finding pointers. Uses SD Gundam G Century as a base. | Pointer Hacking | PSX | SD Gundam: G Century | A | Int | 15 Dec 2007 |
N64 Opcodes List | anarko | This is an detailed list of the N64 op-codes, very valuable to N64 emulator authors. It has basically a reference of most, if not all, of the op-codes that games use. I merged the files in the .zip into one, for easy viewing. | Assembly | N64 | N/A | 0.3 | Adv | 19 Feb 1998 |
S-DD1 Algorithm Documentation | Andreas Naive | Documentation of the S-DD1 graphics compression algorithm including source code samples of decompression and compression routines. | Source Code | SNES | N/A | 1.0 | Adv | 10 Oct 2004 |
DSP-1 Emulation Code | Andreas Naive | DSP-1 emulation (commented) code. The DSP-1 is implemented as a C++ class with a minimal interface giving access to the DSP-1′ SR and DR. The emulation is thought to be bit-perfect (after extensive testing). | Source Code | SNES | N/A | 3.0 | Beg | 13 Jul 2006 |
Programming the Atari 2600 | Andrew Davie | This document is for beginners to learn how to develop games for the Atari 2600. It’s a long read but covers a lot of concepts and doesn’t assume that you know everything about programming on this console. | Assembly | 2600 | N/A | 1.0 | Int | 04 Jan 2006 |
Atari 2600 TIA Hardware Notes | Andrew Towers | There are a great deal of notes about the Atari 2600 TIA chip by Andrew Towers. It’s a long but worthwhile read. | Hardware Info. | 2600 | N/A | 1.0 | Adv | 06 Mar 2003 |
Anomie's S-DSP Doc | Anomie | Extremely in depth technical information on the S-DSP sound hardware on the SNES and how sound is generated. Mostly for experts only, but it can be used as an intermediate-level reference to the S-DSP registers. | Hardware Info. | SNES | N/A | 1212 | Adv | 28 Sep 2015 |
Anomie’s C4 Chip Doc | Anomie | In depth information on the SNES C4 cartridge add-on chip and it’s registers. | Hardware Info. | SNES | N/A | 2007-07-12 | Adv | 12 Jul 2007 |
Anomie's SNES Memory Mapping Doc | Anomie | This is a document intended to describe the SNES memory map. It will NOT include information on the MAD-1 or any other address decoder. | Hardware Info. | SNES | N/A | 2008-12-21 | Int | 21 Dec 2008 |
Anomie’s SNES OpenBus and Wrapping Doc | Anomie | Explains OpenBus effect on the SNES hardware, and the behavior of S-CPU accesses that cross page/bank boundaries. For experts only. | Hardware Info. | SNES | N/A | 2007-04-21 | Adv | 21 Apr 2007 |
Anomie’s SNES Port Doc | Anomie | This is a document intended to describe the various hardware ports on the SNES. It will not describe how these ports are used by what may be plugged into them. | Hardware Info. | SNES | N/A | 2007-04-27 | Int | 27 Apr 2007 |
Anomie’s Register Doc | Anomie | A nice in depth look at all the SNES hardware registers. This is must have reference material for anybody doing any assembly hacking or homebrew coding for the SNES. This document is the most recent and up to date we have on the SNES registers (as of…. | Hardware Info. | SNES | N/A | 2007-07-12 | Int | 12 Jul 2007 |