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(81 to 100) of 211 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Gameboy ASM Hacking GuideevoA set of four documents (three are in Italian, one in English) with information on performing assembly level hacks to R-Type II.AssemblyGBR-Type II1.0Adv14 Dec 2005
Gamecube DSPDuddieA description of the byte code that the GameCube DSP processor uses.AssemblyGCN/A0.0.4Adv12 May 2005
GBATEKMartin KorthThe definitive guide to all things about the both GBA and DS hardware and then some.Hardware Info.NDSN/A1.0Adv01 Jan 2007
GBATEKMartin KorthAn exhaustive reference for the Gameboy Advance and Nintendo DS internal hardware. Everything from registers to joypads, it’s here. It’s THE ultimate GBA (and DS!) hardware reference, so grab this if you try to ASM hack either of those system….Hardware Info.GBAN/A2.5Adv05 Dec 2007
Golden Axe Disassemblylory1990This is a disassembly of Golden Axe for Sega Genesis. It can be assembled using the Macroassembler ASSource CodeGENGolden Axe1.0Adv09 Mar 2016
Guide to Cycle Counting on the Atari 2600Nick BensemaYou need every advantage when hacking and/or programming Atari 2600 games. Cycle counting is a necessary technique to master and this guide shows you how.Assembly2600N/A0.5aAdv17 Jul 1996
Gunstar Heroes Disassemblylory1990This is a disassembly of Gunstar Heroes for Sega Genesis. It can be assembled using ASM68K.Source CodeGENGunstar Heroes1.0Adv09 Mar 2016
Hard Truck Music Source CodeJeroen TelThis is the music source code to the unreleased game, Hard Truck. The code was donated by Jeroen Tel, the composer and audio programmer of the game. The assembler was lost long ago.Source CodeGBHard Truck1.0Adv13 Nov 2010
Hero Quest Source CodeChris ShrigleyThis is the source code to the game Hero Quest which was donated by Chris Shrigley, the founder of Eurocom and owner of the source code. This source code won’t be easily assembled and requires a very old development kit called PDS. Other opti….Source CodeNESHero Quest1.0Adv22 Oct 1991
Homebrew Handbook for SNESGrogThis guide goes over the basics of coding 65816 assembly for the SNES. Only the Introduction and first chapter are complete.AssemblySNESN/A1.0Adv27 Feb 2006
How to encode quality Playstation videosMichael SabinRecently I’ve run across a couple of groups trying to replace the video of a Playstation game. As we have to do the same thing with S.E. Lain, I thought I would share some insight on how it might be done with the highest quality output.MiscellaneousPSXN/A1.0Adv01 Sep 2008
Indy 500 DisassemblyGlenn SaundersDisassembly for the game Indy 500. Use DASM and vcs.h to compile.Source Code2600Indy 5001.0Adv04 Sep 2009
Infidelity's Dissection of DuckTales ROMinfidelityHacking notes, addresses, and data formats from DuckTales for the NES.Game SpecificNESDuckTales1.0Adv14 Nov 2009
Jack Nicklaus Golf Music Source CodeBarry LeitchThis is the music source code donated by music composer and programmer, Barry Leitch. This source code package was written for the assembler development kit, PDS. The assembler is part of the development kit that only works with the software and hard….Source CodeNESJack Nicklaus' Greatest 18 Holes of Major Championship Golf1.0Adv07 Aug 2010
Jackal ROM dissectionRayofJayI estimate about 60% of the ROMs data has been identified and labelled in this excel file. ALL of the level data, enemy locations. Most of the graphics. NONE of the music/sound. It also includes (in a pale red color) anything that I changed in ….AssemblyNESJackal2.6Adv12 Jan 2020
Jaguar Docs by Nat! and KKPNat!All of Nat! and KKP’s documents in HTML format and zipped!Hardware Info.JAGN/A1.0Adv30 Mar 1997
Jawbreaker DisassemblyDennis DebroCompile this game with DASM and vcs.h version 105 or higher.Source Code2600Jawbreaker1.0Adv04 Sep 2004
Jet Force Gemini Music Source CodeJeroen TelThis is the music source code to the canceled game, Jet Force Gemini. The composer and audio programmer, Jeroen Tel donated the code. The assembler was lost long ago.Source CodeGBJet Force Gemini1.0Adv13 Nov 2010
John Smith (James Bond Jr. Prototype) Source CodeChris ShrigleyJohn Smith is the prototype to the game James Bond Jr. John Smith is slightly different, with different characters but then was overhauled by Eurocom and changed to be James Bond Jr. This is the entire source code package donated by Chris Shrigley….Source CodeNESJames Bond Jr.1.0Adv27 Aug 1992
Joust Source Code DocumentedOEMAppears to be the original source code to the Atari 2600 game Joust.Source Code2600Joust1.0Adv16 Dec 1988
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