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(1 to 20) of 206 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
20 Levels of NSF rippingGil GaladA very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed.AssemblyNESN/A0.8Adv10 Dec 2005
6502 Palette Changing Tutorialwindwalker101This is a straightforward tutorial on how to change the palette on screen using 6502 assembly.Graphics HackingNESN/A1.0Adv20 Apr 2013
65816 ASM TutorialSukasaWell, you’re here to learn ASM, right? You can’t find a good tutorial on google right? Or, you just needed some clarification, right? Good. Time to learn about ASM, how it works, and all that. Now, you’ve heard about ASM and HDMA an….AssemblyNAN/A1.0Adv20 Feb 2007
68000 Instruction SetDamaged CyberneticsThis is a documentation of the 68k instruction set. Might be a good document to check out if you want to know all the op-codes.AssemblyX68KN/A1.0Adv23 Oct 1996
Adventure DisassemblyJoel ParkUnknown which disassembler was used and which assembler to compile.Source Code2600Adventure1.0Adv04 Sep 2010
Air Sea BattleDennis DebroPossibly compiled using vcs.h in DASM.Source Code2600Air Sea Battle1.0Adv04 Sep 2010
Alien 3 Music Source CodeJeroen TelThis is the music source code donated by Jeroen Tel, the musician and audio programmer of the game. The source code is for the PAL version of the game. Also, the assembler was lost long ago and so it requires a conversion to another public domain ass….AssemblyNESAlien 31.0Adv08 Aug 2010
American Gladiators Music Source CodeBarry LeitchThis source code was donated by Barry Leitch, the musician and audio programmer for the game. There are a number of missing development files in this package including the SNES Nintendo assembler. This source code may need a conversion to modern publ….Source CodeSNESAmerican Gladiators1.0Adv07 Aug 2010
Anomie's S-DSP DocAnomieExtremely in depth technical information on the S-DSP sound hardware on the SNES and how sound is generated. Mostly for experts only, but it can be used as an intermediate-level reference to the S-DSP registers.Hardware Info.SNESN/A1212Adv28 Sep 2015
Anomie's SNES Timing DocAnomieThis is a document intended to describe various aspects of SNES timing. It will probably not be useful unless you already know a good bit about the SNES.Hardware Info.SNESN/A2008-12-21Adv21 Dec 2008
Anomie's SPC700 Cycle DocAnomieCycle information for the SPC700. Probably not too useful for ROMhacking, but is for emulator authors.Hardware Info.SNESN/A2007-04-21Adv21 Apr 2007
Anomie’s C4 Chip DocAnomieIn depth information on the SNES C4 cartridge add-on chip and it’s registers.Hardware Info.SNESN/A2007-07-12Adv12 Jul 2007
Anomie’s SNES OpenBus and Wrapping DocAnomieExplains OpenBus effect on the SNES hardware, and the behavior of S-CPU accesses that cross page/bank boundaries. For experts only.Hardware Info.SNESN/A2007-04-21Adv21 Apr 2007
Art Alive! Disassemblylory1990This is a disassembly of Art Alive! for Sega Genesis. It can be assembled using the Macroassembler AS.Source CodeGENArt Alive!1.0Adv09 Mar 2016
Asteroids DisassemblyThomas JentzschCompile with DASM using vcs.h.Source Code2600Asteroids0.5Adv04 Sep 2010
Atari 2600 Music And Sound Programming GuidePaul SlocumIt is difficult to do music on the Atari 2600 due to the limited pitch and two voices, but I’ve discovered some tricks to produce some pretty good music. This document covers most of what I know.Miscellaneous2600N/A1.0Adv19 Feb 2003
Atari 2600 TIA Hardware NotesAndrew TowersThere are a great deal of notes about the Atari 2600 TIA chip by Andrew Towers. It’s a long but worthwhile read.Hardware Info.2600N/A1.0Adv06 Mar 2003
Automatic Line-Wrap Example ASMKingMikeThis is some source code to a automatic word-wrap hack from KingMike’s Translations Shell Monsters Story translation. It was useful as the translation had used some long names and it would have been difficult to format the line-breaks used in t….Source CodeNESN/A1.0Adv06 Jun 2014
Barbie Super Model Source CodeOEMThis is the source code to the unreleased game, Barbie Super Model. There are some tools to assist you in assembling the game.Source CodeGGBarbie Super Model1.0Adv15 Jul 1994
Beauty and the Beast Music Source CodeJeroen TelThis code was donated by Jeroen Tel, the musician and audio programmer of the game. This code is for the PAL version of the game. The code also would require minimal changes when converting to another public domain assembler such as ASM6. The origina….Source CodeNESBeauty and the Beast1.0Adv30 May 2010
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