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No more pinch music upon Panels reaching the top of the screen Card Mode Super Castlevania IV Palette Hack Deadpool

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Yabause - Mednafen Save Converter Simple Tools Zapper 2020 DKC Stage Name Editor

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Nova the Squirrel Death Planet Bad Apple!! PV-FC 2.5 Simplistic

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Sonic 2 Early Prototype Green Hill Zone Fix Final Fantasy Epic Sonic in Chaotix Pokémon Quartz

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Daisenryaku Rudra no Hihou Crossroad Crisis Cowboy Kid

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  • Games
    Titlescreen, description, date and genre updated.
  • Reviews
    Formatting error with Headline, it was necessary to remove the Italics bbCode. I assume that bbCode doesn't work in the entry box for Headlines, not that it matters. That was unknown to me, this being my first review entry. Also some minor touch-ups to the main review text, and placed [List] bbCode for the Luna and Dryad subsections. That hopefully improves the readability of such a lengthy text block!
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    Mana Beast now immune to all elements.
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Documents
General Information
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(61 to 80) of 278 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
DTE RoutineGideon ZhiThis is the source to a DTE decompression routine for Megami Tensei 1, on the NES. When properly optimized, DTE will allow a romhacker to fit, on average, an extra 50% of text data into any given space. This code is highly adaptable, although probabl….Source CodeNESDigital Devil Monogatari: Megami Tensei3.0Int20 Apr 2006
Easy Way to Find Level Data in Some NES GamesGil GaladA guide which details a method for detecting level data using the NES emulator Nesten.MiscellaneousNESN/A1.0Int14 May 2008
Editing Fonts without the Aid of a Graphics EditorPartial TranslationsA document explaining how to edit bitplane fonts with a hex editor.Graphics HackingMultipleN/A1.0Int01 Oct 2009
Enemy and Equipment Stat Editing GuidecaminopreacherThis guide will show you how to locate Enemy and Equipment data within Castlevania: Aria of Sorrow and edit their stats as you please. You will need a Hex Editor to access the Rom. Enjoy!Game SpecificGBACastlevania: Aria of Sorrow1.0Int22 Jan 2017
Everynes - Nocash NES specsMartin KorthThis is a very detailed NES/Famicom/FDS hardware specification document by the author of No$NES emulator. Anything from general operation to the many mapper controller specification, this document about has it all.Hardware Info.NESN/A1.0Int01 Jan 2004
Everything You Always Wanted To Know About GAMEBOYkOOPaDespite its age, this seems to be a pretty comprehensive document detailing the inner works of the old green-screen Gameboy.Hardware Info.GBN/A1.00Int17 Mar 1998
Everything You Have Always Wanted to Know about the PlayStation But Were Afraid to AskJoshua WalkerA compilation of details on the hardware of the PlayStation.Hardware Info.PSXN/A1.1Int06 Nov 2011
F-Zero Climax Datasamurai gorohHere is a document which shows locations of certain data in F-Zero climax.Game SpecificGBAF-Zero - Climax1.0Int08 Sep 2009
FAQ for the LZSS CompressionNemesisA detailed tutorial that’s all about LZSS which is commonly used in video games. Tells how to find it, crack it, or implement it. (Translated from French by DaMarsMan)Text HackingN/AN/A1.0Int06 Jun 2006
Faxanadu Level DataVaglaA document detailing the structure and location of the level data in Faxanadu.Game SpecificNESFaxanadu1.0Int13 Feb 2005
FCEUd, Tutorial #1 (Hacking Character Stats)ParasyteParasyte gently introduces the FCEUd interface and ASM hacking techniques. Romhackers will learn to modify the jump height of Samus in the original Metroid. (Applies equally to FCEUXD SP debugging)AssemblyNESMetroid1.0Int01 Jan 2003
FDS SoundDischThis document is a reference to Famicom Disk System expansion audio.Hardware Info.FDSN/A1.0Int14 Jul 2004
FEDA VWF RoutineLordTechBongo wrote a Variable Width Font for a translation of FEDA and had the foresight to comment it rather well. If you’ve ever wondered what a VWF looks like, wonder no more.Source CodeSNESFEDA: The Emblem of Justice1.0Int14 May 2008
FF1 Facelift BytesMaria RenardA collection of bytes that weren’t covered in Dienyddiwr Da’s FFBytes for FF1.Game SpecificNESFinal Fantasy1.0Int24 Oct 2003
FF2 US DocsThe Tower of Bab-IlA collection of documents covering all sorts of FF2 game data hacking.Game SpecificSNESFinal Fantasy II1.0Int13 May 2002
FF3us Animation ScriptsEverythingThis is a dump of the animation scripts code made with an utility coded by Everything. Not all commands have a description but most have one and it’s enough to be able to understand and modify the animations.Game SpecificSNESFinal Fantasy III1.0Int18 Sep 2015
FF6 Event DumpImzogelmoThe event dump of Final Fantasy VI, with all the code and related explanations of what the code does for events in the game. It is a product of the Event Disassembler from Yousei and Flobster’s FF3Edit utility and is a must have for people tryin….AssemblySNESFinal Fantasy III1.0Int27 Feb 2011
FF6 SNES $C3 Bank rellocatable source codeTraducciones MagnoThis document belongs to a bigger project I started some months ago: a SNES FF6 re-translation in order to improve dialogues, graphics and menus. In addition, all bugfixes should be included to provide gamer the best of experiences. When I started….AssemblySNESFinal Fantasy III1.0Int25 Oct 2013
Final Fantasy Advance and Chrono Trigger DS Font SpecificationsDragonsbrethrenExplains the format used by the fonts in Final Fantasy IV, V, and VI Advance. Also covers Chrono Trigger on the DS, but the information is untested with that game. Now contains information about editing the fonts with the [url=http://www.romhackin….File FormatsMultipleMultiple Games1.2Int24 Jul 2009
Final Fantasy Adventure and Seiken Densetsu ROM hacking notesTomatoROM hacking notes I made while examining Final Fantasy Adventure (Game Boy) and Seiken Densetsu (Game Boy). A lot of this data hasn’t been documented before, including enemy stats, drops, data locations, control codes, Japanese and English text ….Game SpecificGBFinal Fantasy Adventure1.0Int20 Jul 2019
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