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(201 to 220) of 270 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
SNES Initialization Source CodeNintendoHere is some examples code to initialize the SNES from scratch and write some text to the screen.Source CodeSNESN/A1.0Int19 Jun 2011
SNES KartDiskDudeIn depth detail on the actual cartridge layout. Not really “the most complete [or accurate] guide to a SNES cartridge worldwide” though.Hardware Info.SNESN/A1.6Int01 Jan 1997
SNES Kart (HTML)DiskDudeIn depth detail on the actual cartridge layout. Not really “the most complete [or accurate] guide to a SNES cartridge worldwide” though.Hardware Info.SNESN/A1.6Int01 Jan 1996
SNES Memory Mapping]SiMKiN[Brief description of SNES LoROM and HiROM memory maps. Nice as a quick graphical type reference, but not as complete as some other sources on the subject such as open source emulator source code.Hardware Info.SNESN/A3.5Int23 Mar 1998
SNES ReadDPHP function to read a SNES ROM. Deinterleaves and removes header. Does not support mistakenly interleaved LoROMs.Source CodeSNESN/A2.0Int03 Jul 2006
SNES Register MapNintendoA short and sweet guide to the SNES hardware registers. It can be a handy quick reference register sheet when doing SNES programming. Anomie’s Register doc is also recommended.Hardware Info.SNESN/A1.0Int16 May 2007
SNES translucency FAQBregaladThis document talks about how translucency works on the SNES, and shows a few examples how to use the hardware to your advantage.Hardware Info.SNESN/A2.0Int21 May 2015
SNES/SFC Manual (PDF Version)OEMThis is an SFC version of the SNES Dev Manual we also have on the site, covering the PPU and CPU. This is a good technical supplement to the actual SNES Dev Manual we also have on the site. It also contains a nice 2-page register summary sheet.Hardware Info.SNESN/APDFInt31 Mar 1994
SNES9x savestate file formatcreaothceannA document detailing the basics of the snes9x savestate format.File FormatsSNESN/A0.1Int09 Oct 2007
SoftAction Resource FilesDThese files are used in some games by Korean publisher SoftAction SDT. More specifically, they are used in SoftAction’s Langrisser I&II remakes, where the author encountered them. Their extension is .RES.File FormatsPCMultiple Games2006/2/7Int07 Feb 2006
Sonic 1 DisassemblySonic RetroThe very latest Sonic 1 Disassembly. See: http://info.sonicretro.org/Disassemblies DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibit….AssemblyGENSonic the Hedgehog1.0Int13 May 2016
Sonic 2 Level Select DocumentationR. SolarisThis is probably the most complete Sonic 2 level documentation on the net! If you’re interested in hacking Sonic 2 and it’s levels, you best read this!Game SpecificGENSonic the Hedgehog 21.0Int14 May 2008
Sonic 2 SMS DisassemblySonic RetroSonic 2 SMS DisassemblyAssemblySMSSonic the Hedgehog 21.0Int13 Dec 2013
Sonic 3D Blast DisassemblySonic RetroSonic 3D Blast Disassembly DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these ….AssemblyGENSonic 3D Blast1.0Int01 Dec 2013
Sonic Adventure DC DisassemblySonic RetroSonic Adventure DC DisassemblyAssemblyDCSonic Adventure1.0Int01 Dec 2013
Sonic Spinball DisassemblySonic RetroSonic Spinball Disassembly DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these ….AssemblyGENSonic the Hedgehog Spinball1.0Int06 Dec 2013
SOR2 - Custom character portraitsDha_Lau_HooThis is a guide on how to add custom portraits to Streets of Rage 2. Before you start, you need these tools: 1. Pancake 2 2. SonMapEd 3….Graphics HackingGENStreets of Rage 21.0Int22 Nov 2018
SPC-700 SourceAntiTrackA commented disassembly of a sound routine.Source CodeSNESN/A1.0Int17 Oct 1994
SPC700 Mini TutorialGauThis is a small tutorial with a basic example of how to transfer data to the SPC700 and get some sound code up and running. Useful for SPC700 beginners as a supplement to other SPC700 documents.Hardware Info.SNESN/A1.0Int31 Oct 2011
SPU informationDoomedA document detailing the operation of the PlayStation’s Sound Processing Unit.Hardware Info.PSXN/A1.0Int05 Jun 1999
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