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(1 to 20) of 270 Results
TitleAuthorDescriptionCategoryPlatform AscendingGameVerLevelDate
Atari 2600 Memory MapKrokoA memory map of the Atari 2600. As you may notice, the memory of the Atari 2600 is very limited.Assembly2600N/A1.0Int08 Sep 2010
Atari 2600 TIA MapKrokoThis chip makes all the video displays and sounds for the 2600 VCS. It also has 6 registers which are used as A/D converters and for the trigger buttons on the joysticks. The chip also controls the RDY line of the CPU to initiate horizontal syncroni….Hardware Info.2600N/A1.0Int08 Sep 2010
Atari 2600 RIOT MapKrokoThis is a memory map of the RIOT chip/device that reads all the console switches excluding power, including joysticks and controllers. It also contains the only RAM in the system and a general purpose timer.Hardware Info.2600N/A1.0Int08 Sep 2010
Atari 2600 VCS Precise Sound Values and Distortion BreakdownGlenn SaundersThis document is a description and chart of the various values for notes and distortion of the Atari 2600 sound.Miscellaneous2600N/A1.0Int02 Apr 1997
Programming the Atari 2600Andrew DavieThis document is for beginners to learn how to develop games for the Atari 2600. It’s a long read but covers a lot of concepts and doesn’t assume that you know everything about programming on this console.Assembly2600N/A1.0Int04 Jan 2006
Atari 2600 VCS Sound Frequency and Waveform GuideEckhard StolbergThis is a guide to the TIA sound device and various charts for notes and distortions for both PAL and NTSC. A must read for hacking sound data.
  • You can view the document here.
Miscellaneous2600N/A1.01Int25 May 2000
Cart InformationKevin HortonThis is a document about cart sizes and bank switching which could be very important to know when hacking some of the larger Atari 2600 games.Hardware Info.2600N/A6.0Int18 Apr 1997
How to Disassemble 8K Games with DiStellaThomas JentzschThis document is a guide on how to disassemble 8KB sized games with the DiStella disassembler.Assembly2600N/A1.0Int13 Feb 2002
Knuckles' Chaotix Disassembly & ToolkitSonic RetroThis is a Knuckles’ Chaotix disassembly and toolset. DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibited. Sonic Retro claims no ….Assembly32XKnuckles' Chaotix1.0Int06 Dec 2013
Graphics Hacks For the Tapper Arcade Game And OthersmrcityThis slideshow (PPTX format) with plenty of slide notes describes how to reason your way through editing the tiles and tile map of Midway MCR-III games (1983-85). The examples shown in the presentation highlight nuances of the Tapper ROMs. You ….Graphics HackingARCMultiple Games1.0Int04 Dec 2016
SH-4 Hardware SpecificationsOEMSH-4 programming manual. You’ll need it to work with the Dreamcast processor.Hardware Info.DCN/A1.0Int04 Mar 1999
Sonic Adventure DC DisassemblySonic RetroSonic Adventure DC DisassemblyAssemblyDCSonic Adventure1.0Int01 Dec 2013
FDS SoundDischThis document is a reference to Famicom Disk System expansion audio.Hardware Info.FDSN/A1.0Int14 Jul 2004
smb2jdisdoppelgangerA comprehensive disassembly of the program files of Super Mario Bros. 2 from Japan.Source CodeFDSSuper Mario Bros. 21.0Int20 Apr 2013
The Gameboy ROM Hacking DocGideon ZhiA few details on Gameboy pointers.Pointer HackingGBN/A1.00Int16 Jun 2009
Nintendo Gameboy CribsheetJustin LloydA reference containing all pertinent information for programming the Gameboy Color. Includes hardware notes, register lists, Z80’s instruction set and more. This is not intended for beginners to learn from.Hardware Info.GBN/A1.1Int26 Feb 2003
Everything You Always Wanted To Know About GAMEBOYkOOPaDespite its age, this seems to be a pretty comprehensive document detailing the inner works of the old green-screen Gameboy.Hardware Info.GBN/A1.00Int17 Mar 1998
GBC HardwareReza LotunThis is pretty decent reference document for the Gameboy’s hardware. However, the GBC specific hardware registers aren’t covered.Hardware Info.GBN/A1.0Int27 Nov 2011
Pokémon Gold/Silver Scripting CompendiumTauwasserA compendium providing an overview of all the scripting codes present in Pokémon Gold and Silver. Gives brief statements of scripting codes and additional information, e.g. asm routine offsets, lists, tables etc.Game SpecificGBMultiple Games1.0Int21 Jul 2006
Gameboy Programming ManualDPThis neatly presented PDF manual is a comprehensive compilation of several other Gameboy (color) information docs. Optimized to be printed out, beware though, it’s 139 (Din A5) pages. Original sources from: Pan of Anthrox, GABY, Marat Fay….Hardware Info.GBN/A1.01Int13 May 2008
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