|Atari 2600 Memory Map||Kroko||A memory map of the Atari 2600. As you may notice, the memory of the Atari 2600 is very limited.||Assembly||2600||N/A||1.0||Int||08 Sep 2010|
|Atari 2600 TIA Map||Kroko||This chip makes all the video displays and sounds for the 2600 VCS. It also has 6 registers which are used as A/D converters and for the trigger buttons on the joysticks. The chip also controls the RDY line of the CPU to initiate horizontal syncroni….||Hardware Info.||2600||N/A||1.0||Int||08 Sep 2010|
|Atari 2600 RIOT Map||Kroko||This is a memory map of the RIOT chip/device that reads all the console switches excluding power, including joysticks and controllers. It also contains the only RAM in the system and a general purpose timer.||Hardware Info.||2600||N/A||1.0||Int||08 Sep 2010|
|Atari 2600 VCS Precise Sound Values and Distortion Breakdown||Glenn Saunders||This document is a description and chart of the various values for notes and distortion of the Atari 2600 sound.||Miscellaneous||2600||N/A||1.0||Int||02 Apr 1997|
|Programming the Atari 2600||Andrew Davie||This document is for beginners to learn how to develop games for the Atari 2600. It’s a long read but covers a lot of concepts and doesn’t assume that you know everything about programming on this console.||Assembly||2600||N/A||1.0||Int||04 Jan 2006|
|Atari 2600 VCS Sound Frequency and Waveform Guide||Eckhard Stolberg||This is a guide to the TIA sound device and various charts for notes and distortions for both PAL and NTSC. A must read for hacking sound data.
- You can view the document here.
|Miscellaneous||2600||N/A||1.01||Int||25 May 2000|
|Cart Information||Kevin Horton||This is a document about cart sizes and bank switching which could be very important to know when hacking some of the larger Atari 2600 games.||Hardware Info.||2600||N/A||6.0||Int||18 Apr 1997|
|How to Disassemble 8K Games with DiStella||Thomas Jentzsch||This document is a guide on how to disassemble 8KB sized games with the DiStella disassembler.||Assembly||2600||N/A||1.0||Int||13 Feb 2002|
|Knuckles' Chaotix Disassembly & Toolkit||Sonic Retro||This is a Knuckles’ Chaotix disassembly and toolset.
Any and all content presented in this repository is presented for informational and educational purposes only.
Commercial usage is expressly prohibited. Sonic Retro claims no ….||Assembly||32X||Knuckles' Chaotix||1.0||Int||06 Dec 2013|
|Graphics Hacks For the Tapper Arcade Game And Others||mrcity||This slideshow (PPTX format) with plenty of slide notes describes how to reason your way through editing the tiles and tile map of Midway MCR-III games (1983-85). The examples shown in the presentation highlight nuances of the Tapper ROMs.
You ….||Graphics Hacking||ARC||Multiple Games||1.0||Int||04 Dec 2016|
|SH-4 Hardware Specifications||OEM||SH-4 programming manual. You’ll need it to work with the Dreamcast processor.||Hardware Info.||DC||N/A||1.0||Int||04 Mar 1999|
|Sonic Adventure DC Disassembly||Sonic Retro||Sonic Adventure DC Disassembly||Assembly||DC||Sonic Adventure||1.0||Int||01 Dec 2013|
|FDS Sound||Disch||This document is a reference to Famicom Disk System expansion audio.||Hardware Info.||FDS||N/A||1.0||Int||14 Jul 2004|
|smb2jdis||doppelganger||A comprehensive disassembly of the program files of Super Mario Bros. 2 from Japan.||Source Code||FDS||Super Mario Bros. 2||1.0||Int||20 Apr 2013|
|The Gameboy ROM Hacking Doc||Gideon Zhi||A few details on Gameboy pointers.||Pointer Hacking||GB||N/A||1.00||Int||16 Jun 2009|
|Nintendo Gameboy Cribsheet||Justin Lloyd||A reference containing all pertinent information for programming the Gameboy Color. Includes hardware notes, register lists, Z80’s instruction set and more. This is not intended for beginners to learn from.||Hardware Info.||GB||N/A||1.1||Int||26 Feb 2003|
|Everything You Always Wanted To Know About GAMEBOY||kOOPa||Despite its age, this seems to be a pretty comprehensive document detailing the inner works of the old green-screen Gameboy.||Hardware Info.||GB||N/A||1.00||Int||17 Mar 1998|
|GBC Hardware||Reza Lotun||This is pretty decent reference document for the Gameboy’s hardware. However, the GBC specific hardware registers aren’t covered.||Hardware Info.||GB||N/A||1.0||Int||27 Nov 2011|
|Pokémon Gold/Silver Scripting Compendium||Tauwasser||A compendium providing an overview of all the scripting codes present in Pokémon Gold and Silver.
Gives brief statements of scripting codes and additional information, e.g. asm routine offsets, lists, tables etc.||Game Specific||GB||Multiple Games||1.0||Int||21 Jul 2006|
|Gameboy Programming Manual||DP||This neatly presented PDF manual is a comprehensive compilation of several other Gameboy (color) information docs.
Optimized to be printed out, beware though, it’s 139 (Din A5) pages.
Original sources from: Pan of Anthrox, GABY, Marat Fay….||Hardware Info.||GB||N/A||1.01||Int||13 May 2008|