|River City Ransom Password Algorithm||j. mcmahan||This text provides a description of the password algorithm for the NES version of River City Ransom. The information provided should allow the reader to generate passwords for a desired set of character data, or to determine the character data associ….||Game Specific||NES||River City Ransom||0.0||Int||15 Nov 2004|
|Genesis Chat Logs||Fonzie||A collection of logs in which Fonzie explains various aspects of the Genesis.||Hardware Info.||GEN||N/A||1.0||Int||04 Dec 2004|
|Metroid Password Format Guide||John David Ratliff||A in-depth look at the inner workings of the password system of Metroid.||Game Specific||NES||Metroid||1.0||Int||01 Jan 2005|
|Super Metroid SRAM Document||John David Ratliff||This document is a guide to the SRAM format used by Super Metroid for the Super Nintendo and Super Famicom.||Game Specific||SNES||Super Metroid||1.0||Int||01 Jan 2005|
|Ultima: Quest of the Avatar||John David Ratliff||This document is a guide to hacking the save state (SRAM or battery backed RAM) of Ultima: Quest of the Avatar for the Nintendo Entertainment System.||Game Specific||NES||Ultima: Quest of the Avatar||1.0||Int||01 Jan 2005|
|Faxanadu Level Data||Vagla||A document detailing the structure and location of the level data in Faxanadu.||Game Specific||NES||Faxanadu||1.0||Int||13 Feb 2005|
|PC Engine Assembly docs||Tomaitheous||This bundle includes all the docs for usage of the PCE assembler (MagicKit) and info on the PCE hardware.||Assembly||TG16||N/A||3.21||Int||09 Apr 2005|
|SNES Developer Manual||OEM||This is heck of an SNES technical reference document. With over 800+ pages of information covering most aspects of the SNES including CPU, APU, DSP,SA-1, SFX, Super Scope, SNES mouse, multi-tap, and more, this document is a treasure!||Hardware Info.||SNES||N/A||1.0||Int||14 Jun 2005|
|PC Engine hardware info||OEM||These 3 documents contain info on the PC Engine’s Video Color Encoder(VCE), CPU memory layout, and the Video Display Controller (VDC).||Hardware Info.||TG16||N/A||1.0||Int||01 Oct 2005|
|The Playstation Translation Doc||Cless||A useful document for veteran ROM hackers get their feet wet with hacking PlayStation games.
Includes methods to help get around the differences of hacking a PSX CD’s contents over a typical ROM, and includes some other basic info as well as tip….||Text Hacking||PSX||N/A||2.0||Int||05 Dec 2005|
|NES Palette hacking: The Fast way||TFG||A simple guide to finding NES palettes using a 6502 debugging capable emulator.||Assembly||NES||N/A||1.0||Int||11 Dec 2005|
|ZSNES Savestate SPC Format||_Demo_||This is a detailed look at the SPC portion of the ZSNES savestate. This is invaluable information for anybody trying to learn some SPC700 hacking skills.
The companion general ZSNES savestate format document can also be found right here at ROMhack….||Save State Hacking||SNES||N/A||1.0||Int||21 Dec 2005|
|Programming the Atari 2600||Andrew Davie||This document is for beginners to learn how to develop games for the Atari 2600. It’s a long read but covers a lot of concepts and doesn’t assume that you know everything about programming on this console.||Assembly||2600||N/A||1.0||Int||04 Jan 2006|
|Sega Master System Development Manual||OEM||Ever wanted to program that 8-bit system, which, despite looking and sounding better than the NES, got the boot back in the late 80’s? Well, this is the document for you! Everything needed to program this little beast is included and it’s s….||Hardware Info.||SMS||N/A||1.0||Int||10 Jan 2006|
|WindThunder Script Format||D||This is a script file format, and while it contains dialogue, ’script’ in this example refers more to scripted actions. The extensions for this format are .SC0 or .SC1. The scripts are generated by WindThunder’s in-house event editor.||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|WindThunder Package File Format||D||WindThunder Package Files are used for graphics storage in Heroine Anthem I&II, and possibly in a few other titles from WindThunder. Their proper extension is ‘.bin.’||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|WindThunder ANI_FILE V1.0 Format||D||All animations in WindThunder’s Heroine Anthem I&II are stored in the proprietary ANI_FILE format. Their extension is usually .APS, .000 or .001.
The ANI_FILE format is a running format designed to be streamed and played in real time. It&….||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|WindThunder AMP_File V1.0 Format||D||AMP files are WindThunder’s transparent PCX format used in Heroine Anthem I&II. Their extension is usually .AMP, .000 or .001.||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|SoftAction Resource Files||D||These files are used in some games by Korean publisher SoftAction SDT. More specifically, they are used in SoftAction’s Langrisser I&II remakes, where the author encountered them. Their extension is .RES.||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|QDA Package Format||D||The QDA package format is used by buster in all his latest Windows games, like Guardian of Paradise and Akuji the Demon.||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|