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(61 to 80) of 278 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevelDate Ascending
TurboGrafx-16 Hardware NotesCharles MacDonaldA fairly comprehensive overview of the PC Engine’s hardware and quirks. Everything contained within has been tested, but, by the author’s own admission, may not be 100% accurate.Hardware Info.TG16N/A1.0Int28 Feb 2002
Using Pointers EffectivelyGideon ZhiA document which describes how to save space by optimizing pointers.Pointer HackingMultipleN/A1.0Int09 Apr 2002
FF2 US DocsThe Tower of Bab-IlA collection of documents covering all sorts of FF2 game data hacking.Game SpecificSNESFinal Fantasy II1.0Int13 May 2002
DMA Transfers, Compression, and YouGideon ZhiAn explanation on how to bypass compression routines to insert and use uncompressed data in your project.AssemblySNESN/A1.0Int06 Aug 2002
Super Mario Bros. Hacking DocumentDahrkDaizA detailed guide to hacking the level data of the original Super Mario Bros.Game SpecificNESSuper Mario Bros.1.0Int01 Jan 2003
Ms Pac-Man Hacking DocumentDahrkDaizDetails on level and palette hacking in Ms. Pac-Man.Game SpecificNESMs. Pac-Man (Namco)2.0Int01 Jan 2003
FCEUd, Tutorial #1 (Hacking Character Stats)ParasyteParasyte gently introduces the FCEUd interface and ASM hacking techniques. Romhackers will learn to modify the jump height of Samus in the original Metroid. (Applies equally to FCEUXD SP debugging)AssemblyNESMetroid1.0Int01 Jan 2003
Nintendo Gameboy CribsheetJustin LloydA reference containing all pertinent information for programming the Gameboy Color. Includes hardware notes, register lists, Z80’s instruction set and more. This is not intended for beginners to learn from.Hardware Info.GBN/A1.1Int26 Feb 2003
Title Screen Hacking Made EasyInVerseAn interesting document detailing a method for finding and editing title screen map data.Graphics HackingMultipleN/A1.0Int28 Feb 2003
FX GraphicsPikenA little bit of information outlining the FX chip’s graphics formats for StarFox and Yoshi’s Island.Graphics HackingSNESMultiple Games2003-04-04Int04 Apr 2003
RLEDecmpTFGA simple RLE codec written in C.Source CodeN/AN/A1.0Int03 Aug 2003
Hacking MusicThe Almighty GuruThis guide will show you how to hack the music that is played in each room of Bionic Commando.Game SpecificNESBionic Commando09/19/03Int19 Sep 2003
Hacking SoundThe Almighty GuruCovers sound effects editing for Bionic Commando.Game SpecificNESBionic Commando09/19/03Int19 Sep 2003
FF1 Facelift BytesMaria RenardA collection of bytes that weren’t covered in Dienyddiwr Da’s FFBytes for FF1.Game SpecificNESFinal Fantasy1.0Int24 Oct 2003
Everynes - Nocash NES specsMartin KorthThis is a very detailed NES/Famicom/FDS hardware specification document by the author of No$NES emulator. Anything from general operation to the many mapper controller specification, this document about has it all.Hardware Info.NESN/A1.0Int01 Jan 2004
4BPP DemoTFGA Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation.Source CodeSNESN/A1.0Int20 Feb 2004
NINJA 1.0 File FormatDThe NINJA 1.0 patch format, designed as a replacement to IPS.File FormatsN/AN/A1.0Int24 Feb 2004
Sega Genesis Programming IntroductionFonzieAn introduction to programming the Genesis. English and French versions included.AssemblyGENN/A1.1Int11 Jun 2004
FDS SoundDischThis document is a reference to Famicom Disk System expansion audio.Hardware Info.FDSN/A1.0Int14 Jul 2004
S-NES Emulator SE Sound CodeF.H.This text file is a full reverse engineering of the sound code in Nintendo’s ‘Super Nintendo SE’ development unit. The SPC-700 code allows the choice of two samples to be played and would allow the user to play with various attributes ….Source CodeSNESN/A1.0Int05 Nov 2004
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