Super Mario Brothers High Level Disassembly | Movax12 | This is a revision of smbdis.asm that uses structured code and high-level constructs where possible. This was a project intended to: test and refine the macro code with a real world assembly program, demonstrate it’s usefulness, and to share an …. | Source Code | NES | Super Mario Bros. | 1.1 | Int | 01 Feb 2013 |
PlayStation Video Format (STR) | Michael Sabin | Sony PlayStation videos, usually with the extension STR, MOV, or BIN, contain compressed video data similar to an MPEG1 movie. They also contain interleaved audio using a unique form of Adaptive Differential Pulse Code Modulation (ADPCM) compression….. | File Formats | PSX | N/A | 1.1 | Int | 01 Mar 2013 |
smb2jdis | doppelganger | A comprehensive disassembly of the program files of Super Mario Bros. 2 from Japan. | Source Code | FDS | Super Mario Bros. 2 | 1.0 | Int | 20 Apr 2013 |
Castlevania 2 Sprite Data | Optomon | Documentation on composition, behavior, and collision properties of sprite elements in Castlevania 2. | Game Specific | NES | Castlevania II: Simon’s Quest | 1.0 | Int | 30 Apr 2013 |
Zelda 2 ROM Expansion | Dr. Floppy | In a private message from October 2012, Dr. Floppy explains how to expand the Zelda 2 ROM for the NES. | Game Specific | NES | Zelda II: The Adventure of Link | 1.0 | Int | 20 Jul 2013 |
Seiken Densetsu 3 offsets and data formats | giangurgolo | Contains an offset compendium/ROM map for SD3, as well as a few other docs detailing the format for some types of data in the SD3 rom, among those the NPC maps and monster stats. | Miscellaneous | SNES | Seiken Densetsu 3 | 1.0 | Int | 17 Aug 2013 |
FF6 SNES $C3 Bank rellocatable source code | Traducciones Magno | This document belongs to a bigger project I started some months ago: a SNES FF6 re-translation in order to improve dialogues, graphics and menus. In addition, all bugfixes should be included to provide gamer the best of experiences.
When I started…. | Assembly | SNES | Final Fantasy III | 1.0 | Int | 25 Oct 2013 |
Sunsoft NES audio engines analysis | Matrixz | This is a document with miscellaneous notes about the sound engines in various Sunsoft games. It doesn’t cover data formats, but for each game there is misc. info, like bankswitching, DPCM usage, and Init/Play (or other) addresses. For some of t…. | Miscellaneous | NES | Multiple Games | 1.0 | Int | 28 Oct 2013 |
Sonic Adventure DC Disassembly | Sonic Retro | Sonic Adventure DC Disassembly | Assembly | DC | Sonic Adventure | 1.0 | Int | 01 Dec 2013 |
Sonic 3D Blast Disassembly | Sonic Retro | Sonic 3D Blast Disassembly
DISCLAIMER:
Any and all content presented in this repository is presented for informational and educational purposes only.
Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these …. | Assembly | GEN | Sonic 3D Blast | 1.0 | Int | 01 Dec 2013 |
Sonic Spinball Disassembly | Sonic Retro | Sonic Spinball Disassembly
DISCLAIMER:
Any and all content presented in this repository is presented for informational and educational purposes only.
Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these …. | Assembly | GEN | Sonic the Hedgehog Spinball | 1.0 | Int | 06 Dec 2013 |
Knuckles' Chaotix Disassembly & Toolkit | Sonic Retro | This is a Knuckles’ Chaotix disassembly and toolset.
DISCLAIMER:
Any and all content presented in this repository is presented for informational and educational purposes only.
Commercial usage is expressly prohibited. Sonic Retro claims no …. | Assembly | 32X | Knuckles' Chaotix | 1.0 | Int | 06 Dec 2013 |
Ristar Disassembly | Sonic Retro | Ristar Disassembly
DISCLAIMER:
Any and all content presented in this repository is presented for informational and educational purposes only.
Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these reposito…. | Assembly | GEN | Ristar | 1.0 | Int | 06 Dec 2013 |
Sonic 2 SMS Disassembly | Sonic Retro | Sonic 2 SMS Disassembly | Assembly | SMS | Sonic the Hedgehog 2 | 1.0 | Int | 13 Dec 2013 |
Random Number Generator for SNES | FinS | This is a fast effective RNG using the H/V scroll setting as a seed without excessive redundancy for the 65816 processor.
Creates a table of random numbers at $1100 ram or edit to a chosen location.
| Assembly | SNES | Multiple Games | 1.0 | Int | 02 Mar 2014 |
Zelda3 Compendium | SePH | Although not yet completely finished, this surely is the Bible of the A link to the Past editing. It contains tons of useful and valuable information, written by practically everyone, who ever edited this game. | Game Specific | SNES | The Legend of Zelda: A Link to the Past | 1.8.4 | Int | 24 Apr 2014 |
Resident Evil 5 | Yugisokubodai | Resident Evil 5, aka Biohazard 5 in Japan, is an horror survival first person shooting game. It was first released for the PS3 and Xbox 360 in 2009 by Capcom, and for the PC after that.
The game itself supports multi language, such as Japanese, E…. | Text Hacking | PC | Resident Evil 5 | 1.0 | Int | 15 Dec 2014 |
Tiertex Design Studios GBC Music Hacking | Lu9 | A documentation + tutorial about hacking music into modern-era Tiertex games for the Game Boy Color. (Stuart Little: The Journey Home, Toy Story Racer, Bob the Builder, F1 Championship Season 2000 & etc.) | Audio Hacking | GB | N/A | 1.0 | Int | 16 Jan 2015 |
Paper Mario: Sticker Star Text Dump (Raw) | Rew | This is a document laying out the entirety of the text in the North American edition of Paper Mario: Sticker Star. This version contains control codes, however a cleaned-up version without codes is also available on this website.
Best if vi…. | Game Specific | N/A | Paper Mario: Sticker Star | 1.0 | Int | 19 Jan 2015 |
SMBDis | doppelganger | A comprehensive disassembly of the program ROM of Super Mario Bros. | Source Code | NES | Super Mario Bros. | 2.1 | Int | 26 Jan 2015 |