|Ogre Battle Rom Map||FinS||This document contains important addresses for hacking Ogre Battle - MotBQ for the SNES version.||Game Specific||SNES||Ogre Battle: The March of the Black Queen||1.0||Int||14 Apr 2011|
|Archive formats in Gyakuten Kenji 2||henke37||This text describes the two custom archive file formats that are used by the game “Gyakuten Kenji 2″ by Capcom.||File Formats||NDS||Gyakuten Kenji 2||1.0||Int||07 Jun 2011|
|SNES Initialization Source Code||Nintendo||Here is some examples code to initialize the SNES from scratch and write some text to the screen.||Source Code||SNES||N/A||1.0||Int||19 Jun 2011|
|Romance of Forgotten Kingdom Staff Roll Image File Format||Tauwasser||A brief description of the image file format used by the staff roll of Romance of Forgotten Kingdom.
Includes a 010 Editor binary template to parse image files.||File Formats||PC||Mangguk Jeon'gi: Ichyeojin Nara-ui Iyagi||1.0||Int||09 Oct 2011|
|Music Bytes 0.7 (Unofficial update by Sliver X)||Sliver X||An in depth information filled guide to the Final Fantasy Music music format.||Game Specific||NES||Final Fantasy||0.7||Int||30 Oct 2011|
|SPC700 Mini Tutorial||Gau||This is a small tutorial with a basic example of how to transfer data to the SPC700 and get some sound code up and running. Useful for SPC700 beginners as a supplement to other SPC700 documents.||Hardware Info.||SNES||N/A||1.0||Int||31 Oct 2011|
|Dream Maze: Kigurumi no Daibouken (SFC) Font||KingMike's Translations||A detailed look at where to find and how to edit the 12×16 font in Dream Maze: Kigurumi no Daibouken.||Graphics Hacking||SNES||Dream Maze: Kigurumi Daibouken||1.0||Int||02 Nov 2011|
|Camera Hacking Guide||Utils||A guide on hacking camera angles of 3d playstation games.||Miscellaneous||PSX||N/A||8.10.3 Fin||Int||06 Nov 2011|
|Everything You Have Always Wanted to Know about the PlayStation But Were Afraid to Ask||Joshua Walker||A compilation of details on the hardware of the PlayStation.||Hardware Info.||PSX||N/A||1.1||Int||06 Nov 2011|
|Turbografx-16 CD Syscard BIOS Functions - Bank 0||Zeograd||The first bank of BIOS functions from the Turbografx-16 CD’s Syscard disassembled and commented. While the commenting is very extensive, the general flow of the functions can be surmised; not all functions are commented, however.||Source Code||TGCD||N/A||1.0||Int||10 Nov 2011|
|Castlevania Music Format||Sliver X||All the information you need to know to hack Castlevania melodies! (Previous NES sound information helpful)||Game Specific||NES||Castlevania||1.0||Int||10 Nov 2011|
|GBC Hardware||Reza Lotun||This is pretty decent reference document for the Gameboy’s hardware. However, the GBC specific hardware registers aren’t covered.||Hardware Info.||GB||N/A||1.0||Int||27 Nov 2011|
|Zelda 3 Documentation||MathOnNapkins||Contains extensive information on VRAM, SRAM, RAM, and ROM maps. The most comprehensive package of information available for the SNES version of the game.||Game Specific||SNES||The Legend of Zelda: A Link to the Past||6.0||Int||30 Nov 2011|
|Super Adventure Island||Revenant||Some basic information about the level format and graphics compression scheme in Super Adventure Island.||Game Specific||SNES||Super Adventure Island||1.0||Int||01 Jan 2012|
|Final Fantasy V Save Format||MottZilla||Notes on Final Fantasy V’s save data. Maps out save slots, character slots, and details checksums.||Game Specific||SNES||Final Fantasy V||1.0||Int||19 Jan 2012|
|Demystifying Cinepak For Sega||bgvanbur||Provides DEMYST.PDF that gives a thorough break of the Cinepak for Sega CD format. Also included is the reverse engineered source code to the Sega CD codec code that runs on the Genesis (MAINPLAY) and Sega CD (SUBPLAY).||File Formats||SegaCD||N/A||1.0||Int||29 Jan 2012|
|Restrict Espers by Character||Synchysi||This hack allows for restricting espers by character to add individuality (or remove customization, depending on your point of view) to the game beyond unique battle commands. There is no limit to how many characters can equip any certain esper.
I….||Source Code||SNES||Final Fantasy III||1.1||Int||26 Aug 2012|
|Super Mario Bros. Music Hacking Guide (New Version)||w7n||This is a guide to Super Mario Bros Music Hacking. Partly based on Dr.Floppy’s guide, with many new stuff added, including ‘envelope editing’ which is important.||Game Specific||NES||Super Mario Bros.||1.3||Int||25 Sep 2012|
|Rob Northern Compression Format||Zoinkity||Description of the Rob Northern Compression format.
Includes a breakdown of the standard compressed file, indexed mode, and archive mode headers, as well as the related method used by Acclaim for multipart files.
Encryption and locking are ….||File Formats||Multiple||N/A||1.0||Int||28 Nov 2012|
|Nintendo SHVC Scope BIOS||Revenant||This is a commented disassembly of the Nintendo “SHVC Scope BIOS 1.00″ used in SNES games which support the Super Scope. It assembles with xkas v14 and can be used to easily add scope support to homebrew SNES software.||Assembly||SNES||Multiple Games||1.0||Int||31 Jan 2013|