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Streets of Rage 2: Peach DX The Ninja Warriors MSU-1 Tina's Adventure Island III NES Link in A Link to the Past

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Zanac Zanac EX Pokémon: Crystal Version Vapor Trail: Hyper Offence Formation

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BARF! Tilemap Studio Lightweight Checksum Calculator Valhalla

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Star Cruiser Tina's Adventure Island III New Controls Final Fantasy IV - Ultima

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Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

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Tanki 2 Final Fantasy VI - The Eternal Crystals Prince of Persia - Prince of Vatision Super Mario Bros. 2 - Master Quest

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Skuld no Bug Taiji Game The Legend of Zelda: A Link to the Past Survival Kids 2: Dasshutsu! Futago Shima Lei Dian Huang: Bi Ka Qiu Chuan Shuo

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(201 to 220) of 278 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevelDate Ascending
Ogre Battle Rom MapFinSThis document contains important addresses for hacking Ogre Battle - MotBQ for the SNES version.Game SpecificSNESOgre Battle: The March of the Black Queen1.0Int14 Apr 2011
Archive formats in Gyakuten Kenji 2henke37This text describes the two custom archive file formats that are used by the game “Gyakuten Kenji 2″ by Capcom.File FormatsNDSGyakuten Kenji 21.0Int07 Jun 2011
SNES Initialization Source CodeNintendoHere is some examples code to initialize the SNES from scratch and write some text to the screen.Source CodeSNESN/A1.0Int19 Jun 2011
Romance of Forgotten Kingdom Staff Roll Image File FormatTauwasserA brief description of the image file format used by the staff roll of Romance of Forgotten Kingdom. Includes a 010 Editor binary template to parse image files.File FormatsPCMangguk Jeon'gi: Ichyeojin Nara-ui Iyagi1.0Int09 Oct 2011
Music Bytes 0.7 (Unofficial update by Sliver X)Sliver XAn in depth information filled guide to the Final Fantasy Music music format.Game SpecificNESFinal Fantasy0.7Int30 Oct 2011
SPC700 Mini TutorialGauThis is a small tutorial with a basic example of how to transfer data to the SPC700 and get some sound code up and running. Useful for SPC700 beginners as a supplement to other SPC700 documents.Hardware Info.SNESN/A1.0Int31 Oct 2011
Dream Maze: Kigurumi no Daibouken (SFC) FontKingMike's TranslationsA detailed look at where to find and how to edit the 12×16 font in Dream Maze: Kigurumi no Daibouken.Graphics HackingSNESDream Maze: Kigurumi Daibouken1.0Int02 Nov 2011
Camera Hacking GuideUtilsA guide on hacking camera angles of 3d playstation games.MiscellaneousPSXN/A8.10.3 FinInt06 Nov 2011
Everything You Have Always Wanted to Know about the PlayStation But Were Afraid to AskJoshua WalkerA compilation of details on the hardware of the PlayStation.Hardware Info.PSXN/A1.1Int06 Nov 2011
Turbografx-16 CD Syscard BIOS Functions - Bank 0ZeogradThe first bank of BIOS functions from the Turbografx-16 CD’s Syscard disassembled and commented. While the commenting is very extensive, the general flow of the functions can be surmised; not all functions are commented, however.Source CodeTGCDN/A1.0Int10 Nov 2011
Castlevania Music FormatSliver XAll the information you need to know to hack Castlevania melodies! (Previous NES sound information helpful)Game SpecificNESCastlevania1.0Int10 Nov 2011
GBC HardwareReza LotunThis is pretty decent reference document for the Gameboy’s hardware. However, the GBC specific hardware registers aren’t covered.Hardware Info.GBN/A1.0Int27 Nov 2011
Zelda 3 DocumentationMathOnNapkinsContains extensive information on VRAM, SRAM, RAM, and ROM maps. The most comprehensive package of information available for the SNES version of the game.Game SpecificSNESThe Legend of Zelda: A Link to the Past6.0Int30 Nov 2011
Super Adventure IslandRevenantSome basic information about the level format and graphics compression scheme in Super Adventure Island.Game SpecificSNESSuper Adventure Island1.0Int01 Jan 2012
Final Fantasy V Save FormatMottZillaNotes on Final Fantasy V’s save data. Maps out save slots, character slots, and details checksums.Game SpecificSNESFinal Fantasy V1.0Int19 Jan 2012
Demystifying Cinepak For SegabgvanburProvides DEMYST.PDF that gives a thorough break of the Cinepak for Sega CD format. Also included is the reverse engineered source code to the Sega CD codec code that runs on the Genesis (MAINPLAY) and Sega CD (SUBPLAY).File FormatsSegaCDN/A1.0Int29 Jan 2012
Restrict Espers by CharacterSynchysiThis hack allows for restricting espers by character to add individuality (or remove customization, depending on your point of view) to the game beyond unique battle commands. There is no limit to how many characters can equip any certain esper. I….Source CodeSNESFinal Fantasy III1.1Int26 Aug 2012
Super Mario Bros. Music Hacking Guide (New Version)w7nThis is a guide to Super Mario Bros Music Hacking. Partly based on Dr.Floppy’s guide, with many new stuff added, including ‘envelope editing’ which is important.Game SpecificNESSuper Mario Bros.1.3Int25 Sep 2012
Rob Northern Compression FormatZoinkityDescription of the Rob Northern Compression format. Includes a breakdown of the standard compressed file, indexed mode, and archive mode headers, as well as the related method used by Acclaim for multipart files. Encryption and locking are ….File FormatsMultipleN/A1.0Int28 Nov 2012
Nintendo SHVC Scope BIOSRevenantThis is a commented disassembly of the Nintendo “SHVC Scope BIOS 1.00″ used in SNES games which support the Super Scope. It assembles with xkas v14 and can be used to easily add scope support to homebrew SNES software.AssemblySNESMultiple Games1.0Int31 Jan 2013
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