|Turbografx-16 CD Syscard BIOS Functions - Bank 0||Zeograd||The first bank of BIOS functions from the Turbografx-16 CD’s Syscard disassembled and commented. While the commenting is very extensive, the general flow of the functions can be surmised; not all functions are commented, however.||Source Code||TGCD||N/A||1.0||Int||10 Nov 2011|
|Dragonball Z 3: Killer Androids ASM Source Code||RedComet||The source code for all of the (documented) ASM changes made to Dragonball Z 3 for Twilight Translations English translation. The code assembles with x816 and is commented fairly well.||Source Code||NES||Dragon Ball Z III: Ressen Jinzou Ningen||2.0||Int||08 Oct 2006|
|Dragonball Z: Assault of the Saiyans Source Code||RedComet||The source code for all of the (documented) ASM changes made to Dragonball Z 1 for Twilight Translations English translation. The code assembles with x816 and is extremely well commented.||Source Code||NES||Dragon Ball Z: Kyoushuu! Saiya Jin||1.0||Int||13 Oct 2006|
|Dragonball Z Gaiden: Plan to Eliminate the Saiyans Source Code||RedComet||The source code for all of the (documented) ASM changes made to Dragonball Z Gaiden for Twilight Translations English translation. The code assembles with x816 and is commented fairly well.||Source Code||NES||Dragon Ball Z Gaiden: Saiya Jin Zetsumetsu Keikaku||1.0||Int||30 Oct 2006|
|KaioShin’s Dragon Quest Monsters VWF||KaioShin||Heavily commented source code for a working GBA variable-width-font hack. Highly recommended for GBA hackers learning to code a VWF.||Source Code||GBA||Dragon Quest Monsters: Caravan Heart||Beta 1||Int||01 Jan 2007|
|SMBDis||doppelganger||A comprehensive disassembly of the program ROM of Super Mario Bros.||Source Code||NES||Super Mario Bros.||2.1||Int||26 Jan 2015|
|Metroid Source Code||SnowBro||Disassembled and commented Metroid source code. It can even be reassembled with X816.||Source Code||NES||Metroid||1.0||Int||01 Jan 1986|
|Silva Saga 2 VWF||Bongo`||I wrote this Variable Width Font routine for Silva Saga 2 and decided to post the source code minus the other game specific stuff. I just wanted to show how a routine can be done efficiently when the game uses a text window buffer as oppose to the 16….||Source Code||SNES||Silva Saga II: The Legend of Light and Darkness||1.0||Int||25 Oct 2008|
|Stat Growth||Lenophis||FF6 left out natural stat growth in favor of the esper bonus system. This source code gives natural stat growth to all characters, including those evil temporary ones that nobody ever cares about.||Source Code||SNES||Final Fantasy III||v1.0b||Int||28 Mar 2010|
|Air Fortress Embedded Source Code||GSX Suga||Source code chunks and other assembler information was found in the Japanese version of Air Fortress and documented in this text file.||Source Code||NES||Air Fortress||LC 3.0||Int||03 Mar 2009|
|smb2jdis||doppelganger||A comprehensive disassembly of the program files of Super Mario Bros. 2 from Japan.||Source Code||FDS||Super Mario Bros. 2||1.0||Int||20 Apr 2013|
|Restrict Espers by Character||Synchysi||This hack allows for restricting espers by character to add individuality (or remove customization, depending on your point of view) to the game beyond unique battle commands. There is no limit to how many characters can equip any certain esper.
I….||Source Code||SNES||Final Fantasy III||1.1||Int||26 Aug 2012|
|Super Mario Brothers High Level Disassembly||Movax12||This is a revision of smbdis.asm that uses structured code and high-level constructs where possible. This was a project intended to: test and refine the macro code with a real world assembly program, demonstrate it’s usefulness, and to share an ….||Source Code||NES||Super Mario Bros.||1.1||Int||01 Feb 2013|
|The P'radikus Conflict||Color Dreams||This is the source code to the unlicensed NES game “The P’radikus Conflict” by Color Dreams, programmed by Jim Treadway and Mike Hunley. File timestamps and source code comments date the source files between April and July 1990.
The….||Source Code||NES||The P'radikus Conflict||2.0||Int||20 May 1990|
|The Playstation Translation Doc||Cless||A useful document for veteran ROM hackers get their feet wet with hacking PlayStation games.
Includes methods to help get around the differences of hacking a PSX CD’s contents over a typical ROM, and includes some other basic info as well as tip….||Text Hacking||PSX||N/A||2.0||Int||05 Dec 2005|
|FAQ for the LZSS Compression||Nemesis||A detailed tutorial that’s all about LZSS which is commonly used in video games. Tells how to find it, crack it, or implement it. (Translated from French by DaMarsMan)||Text Hacking||N/A||N/A||1.0||Int||06 Jun 2006|
|Resident Evil 5||Yugisokubodai||Resident Evil 5, aka Biohazard 5 in Japan, is an horror survival first person shooting game. It was first released for the PS3 and Xbox 360 in 2009 by Capcom, and for the PC after that.
The game itself supports multi language, such as Japanese, E….||Text Hacking||PC||Resident Evil 5||1.0||Int||15 Dec 2014|
|Rock Man 2 Weapon Get Text Document||DragonMage98||This is a hacking document for Rock Man 2’s text in the weapon get screen. This is for the Japanese version of Mega Man II, so far.||Text Hacking||NES||Mega Man 2||1.1||Int||16 Mar 2016|