|DMA Transfers, Compression, and You||Gideon Zhi||An explanation on how to bypass compression routines to insert and use uncompressed data in your project.||Assembly||SNES||N/A||1.0||Int||06 Aug 2002|
|DSP-1 Emulation Code||Andreas Naive||DSP-1 emulation (commented) code. The DSP-1 is implemented as a C++ class with a minimal interface giving access to the DSP-1′ SR and DR. The emulation is thought to be bit-perfect (after extensive testing).||Source Code||SNES||N/A||3.0||Beg||13 Jul 2006|
|DTE - You can do it, we can help||KingMike's Translations||A document detailing how you can implement DTE compression in your NES hacks, saving space and resulting in a potentially more professional reading hack.||Assembly||NES||N/A||2.0||Int||05 Jun 2008|
|Dual-Tile Encoding: NES/Famicom Implementation||RedComet||A document describing one method of implementing Dual-Tile Encoding in an NES game.||Assembly||NES||N/A||1.00||Beg||01 Dec 2006|
|Easy Way to Find Level Data in Some NES Games||Gil Galad||A guide which details a method for detecting level data using the NES emulator Nesten.||Miscellaneous||NES||N/A||1.0||Int||14 May 2008|
|EDICT Format Onomatopoeia List||filler||This is a list of onomatopoeic words and interjections compiled from various web sources and submitted by contributors to romhacking.net. This document was compiled to assist fan translators working on game translations with this often frustrating an….||Miscellaneous||N/A||N/A||1.0||Beg||30 Apr 2006|
|Editing Fonts without the Aid of a Graphics Editor||Partial Translations||A document explaining how to edit bitplane fonts with a hex editor.||Graphics Hacking||Multiple||N/A||1.0||Int||01 Oct 2009|
|Electronix Corp NES Schematic||OEM||This is a schematic of the Nintendo Entertainment System, of the chips and circuit board inside as well as the controllers. This is not an official Nintendo schematic document. It was drawn by Electronix Corp.||Hardware Info.||NES||N/A||1.0||Adv||12 Jul 2011|
|EUC-JP Table||KingMike's Translations||EUC-JP table.
Contains additional mappings: |
Compatible with CP51932 and eucJP-ms.
Table is encoded in UTF-8.
- NEC special characters
- NEC selected IBM extended characters
|Table Files||N/A||N/A||1.0||Beg||11 Sep 2009|
|Everynes - Nocash NES specs||Martin Korth||This is a very detailed NES/Famicom/FDS hardware specification document by the author of No$NES emulator. Anything from general operation to the many mapper controller specification, this document about has it all.||Hardware Info.||NES||N/A||1.0||Int||01 Jan 2004|
|Everything You Always Wanted To Know About GAMEBOY||kOOPa||Despite its age, this seems to be a pretty comprehensive document detailing the inner works of the old green-screen Gameboy.||Hardware Info.||GB||N/A||1.00||Int||17 Mar 1998|
|Everything You Have Always Wanted to Know about the PlayStation But Were Afraid to Ask||Joshua Walker||A compilation of details on the hardware of the PlayStation.||Hardware Info.||PSX||N/A||1.1||Int||06 Nov 2011|
|Famicom Disk System Technical Reference||Brad Taylor||This is a Famicom Disk System technical reference document and there is also a BIOS disassembly included.||Hardware Info.||FDS||N/A||1.0||Adv||23 Apr 2004|
|FAQ for the LZSS Compression||Nemesis||A detailed tutorial that’s all about LZSS which is commonly used in video games. Tells how to find it, crack it, or implement it. (Translated from French by DaMarsMan)||Text Hacking||N/A||N/A||1.0||Int||06 Jun 2006|
|FCEUd, Tutorial #2 (Password Generators)||Parasyte||Parasyte continues his FCEUd hacking explination and this time delves into reverse engineering NES password generators. Romhackers will apply techniques on an Adams Family game. (Applies equally to FCEUXD SP debugging)||Assembly||NES||N/A||1.0||Adv||30 Apr 2003|
|FDS Loader Documentation||Brad Taylor||This package has detailed information on how to create your own FDS loader modifications to your FDS and has the software included. The disk loading functions are emulated through the software.
This archive is extremely useful to make your own l….||Hardware Info.||FDS||N/A||1.0||Adv||21 Nov 2002|
|FDS Sound||Disch||This document is a reference to Famicom Disk System expansion audio.||Hardware Info.||FDS||N/A||1.0||Int||14 Jul 2004|
|Game Boy Programming Manual v1.0||OEM||Official Game Boy/Game Boy Color hardware information source, compiled in 1999. Includes 298 pages.||Hardware Info.||GB||N/A||1.0||Adv||09 Nov 1999|
|Game Gear Development Manual||OEM||This is official, so you know you’re getting accurate information! If you’re serious about developing for the GG, give this a try.||Hardware Info.||GG||N/A||1.0||Int||18 Apr 2006|
|Game Genie Doc||SnowBro||The contents of an email written by SnowBro detailing a method of making GameGenie codes permanant.||Cheat Codes||N/A||N/A||1.0||Beg||12 Feb 2000|