|Stella Programmer's Guide||Steve Wright||This document appears to be official as it was written in 1979 by Steve Wright. This is a programmer’s guide but is also a very tough read for those not familiar with assembly programming and hardware.||Assembly||2600||N/A||1.0||Adv||None|
|Guide to Cycle Counting on the Atari 2600||Nick Bensema||You need every advantage when hacking and/or programming Atari 2600 games. Cycle counting is a necessary technique to master and this quide shows you how.||Assembly||2600||N/A||0.5a||Adv||None|
|N64 Documentation Kit||OEM||This documentation kit has an introductory section and a N64 functions reference manual. This kit is more geared towards experienced C programmers.||Assembly||N64||N/A||1.0||Adv||None|
|Otaku No PC Engine Cribsheet||Tomaitheous||Page 1 and 2 of the Otaku No PC Engine Cribsheet. A printable cheat sheet for statistical cpu and system information of the PC-Engine / TurboGrafx-16 system. (Better have a good printer and quality paper)||Assembly||TG16||N/A||1.0.3||Adv||None|
|GBATEK||Martin Korth||The definitive guide to all things about the both GBA and DS hardware and then some.||Hardware Info.||NDS||N/A||1.0||Adv||None|
|Game Boy Programming Manual v1.0||OEM||Official Game Boy/Game Boy Color hardware information source, compiled in 1999. Includes 298 pages.||Hardware Info.||GB||N/A||1.0||Adv||None|
|Color Dreams Lockout Chip Stunner||Daniel Lawton||This is the code, schematics and various chip data sheets used in the NES lockout chip stunner from the company Color Dreams. This code and circuit was used to circumvent the Nintendo protection from unlicensed games.
This circuit sends a positive….||Source Code||NES||N/A||1.0||Adv||None|
|OneBus Clone Unit Source Code||OEM||OneBus or VT02/03 is a clone unit designed to play Famicom and NES games. There is a great deal of information within this package, including applications, datasheets, memory maps and register documentation about this clone unit. Extremely useful if ….||Source Code||NES||N/A||1.0||Adv||None|
|SH657X ICE Source Code Development Package Famicom Clone Unit||OEM||SH657x is a clone unit manufactured by UMC, a Chinese company. This particular package has a great deal of source code, documents and tools to program games which is also NES/Famicom compatible.
This information is useful when hacking any games fr….||Source Code||NES||N/A||1.0||Adv||None|
|Electronix Corp NES Schematic||OEM||This is a schematic of the Nintendo Entertainment System, of the chips and circuit board inside as well as the controllers. This is not an official Nintendo schematic document. It was drawn by Electronix Corp.||Hardware Info.||NES||N/A||1.0||Adv||None|
|Famicom Disk System Technical Reference||Brad Taylor||This is a Famicom Disk System technical reference document and there is also a BIOS disassembly included.||Hardware Info.||FDS||N/A||1.0||Adv||None|
|FDS Loader Documentation||Brad Taylor||This package has detailed information on how to create your own FDS loader modifications to your FDS and has the software included. The disk loading functions are emulated through the software.
This archive is extremely useful to make your own l….||Hardware Info.||FDS||N/A||1.0||Adv||None|
|Nijuu Music Source Code||Neil Baldwin||Nijuu is a music source code package to write NES music with ASM6 assembler and a few other tools. This source code is loosely based on a lot of music written by the audio composer and programmer, Neil Baldwin during his professional career.||Source Code||NES||N/A||0.01b||Adv||None|
|Subor V3 Music Source Code||OEM||This is music source code for many Subor and clone unit games from China and Russia. If you are familiar with a lot of Chinese Famicom games, you may recognize many of the songs transcribed within.||Source Code||NES||N/A||3.0||Adv||None|
|BIOS OS and Asteroids Source Code||OEM||This is the source code to the Atari 7800 BIOS and code for the game Asteroids as one package. This archive does not have any tools or assemblers.||Source Code||7800||N/A||1.0||Adv||None|
|Super Gameboy Tech Doc||kOOPa||This is a document dealing with various technical details concerning the SGB.||Assembly||GB||N/A||1.0||Adv||None|
|lz_comp2||Haruhiko Okumura||A very old (ca. 1989) package including a document explaining various compression algorithms (LZSS, LZW, Huffman, LZARI, LZHUF) and the standard ANSI C source code to various (de)compression utilities implementing the described algorithms (LZARI, LZH….||Source Code||Multiple||N/A||2||Adv||None|
|CowBite Virtual Hardware Specifications||Tom Happ||An in dept documentation of the GBA hardware.||Hardware Info.||GBA||N/A||3.5||Adv||08 Feb 2001|
|Source Code "MultiMenu"||MopoZ||Source code menu for the cartridge with 16 games Lorom.
Asm for xkas.
http://gegmopo3.magicteam.net/File/MultiMenu000.png||Source Code||SNES||N/A||1.0||Adv||07 Dec 2012|
|NEC V60 CPU Manual||OEM||The NEC V60 (μPD70616) was a CISC processor manufactured by NEC introduced in the late 1980s. It had a 32-bit internal bus and a 16-bit external bus with a 24-bit address bus. A relatively obscure design, it was a radical departure from NEC’s p….||Hardware Info.||Multiple||N/A||V60||Adv||01 Nov 1986|