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(201 to 220) of 311 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevel AscendingDate
Compression of SNES ROMsCzar DragonA document detailing some LZx, sliding window type SNES compression examples.AssemblySNESN/A1.0Int31 Mar 1999
Decompression of SNES fontsBongo`A document which discusses a way to find and decompress SNES fonts and graphics.AssemblySNESN/A1.0Int20 Apr 2006
65816 Programming PrimerBrett TabkeAn in depth look at the 65816 processor. This document is intended to aid those programming the 65816 Processor from The Western Design Center. This chip is the basis for the Apple IIGS, the Creative Micro Designs SuperCPU addon cartridge for the Com….AssemblySNESN/A1.0Int10 Feb 1998
GPU informationDoomedA document on the Graphics Processing Unit of the PlayStation.Hardware Info.PSXN/A1.0Int30 Aug 1999
GTE informationDoomedA document on the Geometry Transformation Engine of the PlayStation. This is the chip responsible for the 3d calculations.Hardware Info.PSXN/A1.0Int02 Feb 2000
SPU informationDoomedA document detailing the operation of the PlayStation’s Sound Processing Unit.Hardware Info.PSXN/A1.0Int05 Jun 1999
System OperationDoomedA document detailing the operation of the R3000 processor, the heart of the PlayStation.Hardware Info.PSXN/A1.0Int03 Jun 1999
Everything You Have Always Wanted to Know about the PlayStation But Were Afraid to AskJoshua WalkerA compilation of details on the hardware of the PlayStation.Hardware Info.PSXN/A1.1Int06 Nov 2011
SH7604 Hardware User ManualOEMDocumentation on the processor inside the 32x addon for the Genesis.Hardware Info.GENN/A1.0Int13 Aug 1997
Compression LibraryJayThis is a companion package to Jay’s Compression Document, and contains source code that could be included in an extractor or inserter to dump/insert compressed text in ROM images.Source CodeN/AN/A1.2Int01 Jan 1999
NINJA 1.0 File FormatDThe NINJA 1.0 patch format, designed as a replacement to IPS.File FormatsN/AN/A1.0Int24 Feb 2004
NES Palette hacking: The Fast wayTFGA simple guide to finding NES palettes using a 6502 debugging capable emulator.AssemblyNESN/A1.0Int11 Dec 2005
RLEDecmpTFGA simple RLE codec written in C.Source CodeN/AN/A1.0Int03 Aug 2003
4BPP DemoTFGA Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation.Source CodeSNESN/A1.0Int20 Feb 2004
Super Famicom Sound ManualPikenA manual to the SPC700 and SNES sound hardware. IPL ROM disable bit of register $00f1 functionality is missing. Also,there are some errors in the opcode tables.Hardware Info.SNESN/A2001-10-15Int15 Oct 2001
ZSNES Savestate SPC Format_Demo_This is a detailed look at the SPC portion of the ZSNES savestate. This is invaluable information for anybody trying to learn some SPC700 hacking skills. The companion general ZSNES savestate format document can also be found right here at ROMhack….Save State HackingSNESN/A1.0Int21 Dec 2005
SNES Register MapNintendoA short and sweet guide to the SNES hardware registers. It can be a handy quick reference register sheet when doing SNES programming. Anomie’s Register doc is also recommended.Hardware Info.SNESN/A1.0Int16 May 2007
SNES Memory Mapping]SiMKiN[Brief description of SNES LoROM and HiROM memory maps. Nice as a quick graphical type reference, but not as complete as some other sources on the subject such as open source emulator source code.Hardware Info.SNESN/A3.5Int23 Mar 1998
BRR Sound Encoding SchemeButchaExplains the BRR encoding scheme used by the SPC700 in detail. Note: The filter formulas are not bit perfect if you are coding an emulator.Hardware Info.SNESN/A1.0Int21 May 2007
SNES KartDiskDudeIn depth detail on the actual cartridge layout. Not really “the most complete [or accurate] guide to a SNES cartridge worldwide” though.Hardware Info.SNESN/A1.6Int01 Jan 1997
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