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The Amazing Spider-Man: Lethal Foes Senjou no Valkyria 3: Extra Edition Contra: Hard Corps Nayuta no Kiseki

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(1 to 20) of 310 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevel AscendingDate
TIM Graphic Formats 1.0KlarthThis is an indispensable resource for anyone interested in learning to work with 2D PlayStation graphics.Graphics HackingPSXN/A1.0Adv19 Jan 2003
TMD Graphics FormatRicardo ReisA technical look at the Playstation’s 3d graphics format.Graphics HackingPSXN/A1.0Adv18 Aug 2007
TMD Packet List FormatRicardo ReisA document detailing the Playstation’s 3d graphics format.Graphics HackingPSXN/A1.0Adv22 Aug 2007
SNES Palette FormatJayA document on the SNES palette format, and converting colors between it and standard RGB24 format.Palette HackingSNESN/A1.0Adv24 Apr 1998
Quick CDrom explanationDoomedA very technical document on the PSX CD ROM drive.Hardware Info.PSXN/A1.0Adv01 Jan 2000
NES Rom Expansion 102TFGTFG finishes his two-part explanation of NES rom expansion basics with a real world application on the game Dig Dug.AssemblyNESN/A1.0Adv20 Oct 2004
Disch Explains Stack BasicsDischDisch explains the basics of the stack to Spliff in an IRC conversation.AssemblyNESN/A1.0Adv14 May 2008
Disch Explains PPU WritingDischDisch explains the basics of writing background tiles to the PPU in an IRC conversation.AssemblyNESN/A1.0Adv17 Dec 2005
FCEUd, Tutorial #2 (Password Generators)ParasyteParasyte continues his FCEUd hacking explination and this time delves into reverse engineering NES password generators. Romhackers will apply techniques on an Adams Family game. (Applies equally to FCEUXD SP debugging)AssemblyNESN/A1.0Adv30 Apr 2003
20 Levels of NSF rippingGil GaladA very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed.AssemblyNESN/A0.8Adv10 Dec 2005
SNES Layering ExplainedPikenThis is some advanced information on layering and color math in SNES background modes 0 and 1. An Image to go along with document can be found on author’s homepage.Hardware Info.SNESN/A2004-04-04Adv04 Apr 2004
Anomie's S-DSP DocAnomieExtremely in depth technical information on the S-DSP sound hardware on the SNES and how sound is generated. Mostly for experts only, but it can be used as an intermediate-level reference to the S-DSP registers.Hardware Info.SNESN/A1212Adv28 Sep 2015
Anomie’s C4 Chip DocAnomieIn depth information on the SNES C4 cartridge add-on chip and it’s registers.Hardware Info.SNESN/A2007-07-12Adv12 Jul 2007
Anomie’s SNES OpenBus and Wrapping DocAnomieExplains OpenBus effect on the SNES hardware, and the behavior of S-CPU accesses that cross page/bank boundaries. For experts only.Hardware Info.SNESN/A2007-04-21Adv21 Apr 2007
Anomie's SPC700 Cycle DocAnomieCycle information for the SPC700. Probably not too useful for ROMhacking, but is for emulator authors.Hardware Info.SNESN/A2007-04-21Adv21 Apr 2007
Anomie's SNES Timing DocAnomieThis is a document intended to describe various aspects of SNES timing. It will probably not be useful unless you already know a good bit about the SNES.Hardware Info.SNESN/A2008-12-21Adv21 Dec 2008
GBATEKMartin KorthAn exhaustive reference for the Gameboy Advance and Nintendo DS internal hardware. Everything from registers to joypads, it’s here. It’s THE ultimate GBA (and DS!) hardware reference, so grab this if you try to ASM hack either of those system….Hardware Info.GBAN/A2.5Adv05 Dec 2007
Homebrew Handbook for SNESGrogThis guide goes over the basics of coding 65816 assembly for the SNES. Only the Introduction and first chapter are complete.AssemblySNESN/A1.0Adv27 Feb 2006
Sega 32X SDKOEMThe official Software Development Kit for the Sega 32X.Miscellaneous32XN/A1.0Adv12 Aug 1997
S-DD1 Algorithm DocumentationAndreas NaiveDocumentation of the S-DD1 graphics compression algorithm including source code samples of decompression and compression routines.Source CodeSNESN/A1.0Adv10 Oct 2004
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