| TIM Graphic Formats 1.0 | Klarth | This is an indispensible resource for anyone interested in learning to work with 2d playstation graphics. | Graphics Hacking | PSX | N/A | 1.0 | Adv |
| TMD Graphics Format | Unknown | A technical look at the Playstation’s 3d graphics format. | Graphics Hacking | PSX | N/A | 1.0 | Adv |
| TMD Packet List Format | Unknown | A document detailing the Playstation’s 3d graphics format. | Graphics Hacking | PSX | N/A | 1.0 | Adv |
| SNES Palette Format | Jay | A document on the SNES palette format, and converting colors between it and standard RGB24 format. | Palette Hacking | SNES | N/A | 1.0 | Adv |
| Quick CDrom explanation | doomed | A very technical document on the PSX CD ROM drive. | Hardware Info. | PSX | N/A | 1.0 | Adv |
| NES Rom Expansion 102 | TFG | TFG finishes his two-part explination of NES rom expansion basics with a real world application on the game Dig Dug. | Assembly | NES | N/A | 1.0 | Adv |
| 20 Levels of NSF ripping | Gil Galad | A very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed. | Assembly | NES | N/A | 0.8 | Adv |
| Disch Explains Stack Basics | Disch | Disch explains the basics of the stack to Spliff in an IRC conversation. | Assembly | NES | N/A | 1.0 | Adv |
| Disch Explains PPU Writing | Disch | Disch explains the basics of writing background tiles to the PPU in an IRC conversation. | Assembly | NES | N/A | 1.0 | Adv |
| FCEUd, Tutorial #2 (Password Generators) | Parasyte | Parasyte continues his FCEUd hacking explination and this time delves into reverse engineering NES password generators. Hackers will apply techniques on an Adams Family game. (Applies equally to FCEUXD SP debugging) | Assembly | NES | N/A | 1.0 | Adv |
| SNES Layering Explained | Piken | This is some advanced information on layering and color math in SNES background modes 0 and 1.
An Image to go along with document can be found on author’s homepage. | Hardware Info. | SNES | N/A | 2004-04-04 | Adv |
| Anomie's S-DSP Doc | Anomie | Extremely in depth technical information on the S-DSP sound hardware on the SNES and how sound is generated. Mostly for experts only, but it can be used as an intermediate-level reference to the S-DSP registers. | Hardware Info. | SNES | N/A | 2008-12-21 | Adv |
| Anomie’s C4 Chip Doc | Anomie | In depth information on the SNES C4 cartridge add-on chip and it’s registers. | Hardware Info. | SNES | N/A | 2007-07-12 | Adv |
| Anomie’s SNES OpenBus and Wrapping Doc | Anomie | Explains OpenBus effect on the SNES hardware, and the behavior of S-CPU accesses that cross page/bank boundaries. For experts only. | Hardware Info. | SNES | N/A | 2007-04-21 | Adv |
| Anomie's SPC700 Cycle Doc | Anomie | Cycle information for the SPC700. Probably not too useful for ROMhacking, but is for emulator authors. | Hardware Info. | SNES | N/A | 2007-04-21 | Adv |
| Anomie's SNES Timing Doc | Anomie | This is a document intended to describe various aspects of SNES timing. It will probably not be useful unless you already know a good bit about the SNES. | Hardware Info. | SNES | N/A | 2008-12-21 | Adv |
| GBATEK | Martin Korth | An exhaustive reference for the Gameboy Advance and Nintendo DS internal hardware. Everything from registers to joypads, it’s here.
It’s THE ultimate GBA (and DS!) hardware reference, so grab this if you try to ASM hack either of thos…. | Hardware Info. | GBA | N/A | 2.5 | Adv |
| Homebrew Handbook for SNES | Grog | This guide goes over the basics of coding 65816 assembly for the SNES. Only the Introduction and first chapter are complete. | Assembly | SNES | N/A | 1.0 | Adv |
| Sega 32X SDK | OEM | The official Software Development Kit for the Sega 32X. | Miscellaneous | 32X | N/A | 1.0 | Adv |
| S-DD1 algorithm documentation | Andreas Naive | Documentation of the S-DD1 graphics compression algorithm including source code samples of decompression and compression routines. | Source Code | SNES | N/A | 1 | Adv |