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(1 to 20) of 303 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevel AscendingDate
TIM Graphic Formats 1.0KlarthThis is an indispensible resource for anyone interested in learning to work with 2d playstation graphics.Graphics HackingPSXN/A1.0AdvNone
TMD Graphics FormatUnknownA technical look at the Playstation’s 3d graphics format.Graphics HackingPSXN/A1.0AdvNone
TMD Packet List FormatUnknownA document detailing the Playstation’s 3d graphics format.Graphics HackingPSXN/A1.0AdvNone
SNES Palette FormatJayA document on the SNES palette format, and converting colors between it and standard RGB24 format.Palette HackingSNESN/A1.0AdvNone
Quick CDrom explanationdoomedA very technical document on the PSX CD ROM drive.Hardware Info.PSXN/A1.0AdvNone
NES Rom Expansion 102TFGTFG finishes his two-part explination of NES rom expansion basics with a real world application on the game Dig Dug.AssemblyNESN/A1.0AdvNone
20 Levels of NSF rippingGil GaladA very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed.AssemblyNESN/A0.8AdvNone
Disch Explains Stack BasicsDischDisch explains the basics of the stack to Spliff in an IRC conversation.AssemblyNESN/A1.0AdvNone
Disch Explains PPU WritingDischDisch explains the basics of writing background tiles to the PPU in an IRC conversation.AssemblyNESN/A1.0AdvNone
FCEUd, Tutorial #2 (Password Generators)ParasyteParasyte continues his FCEUd hacking explination and this time delves into reverse engineering NES password generators. Hackers will apply techniques on an Adams Family game. (Applies equally to FCEUXD SP debugging)AssemblyNESN/A1.0AdvNone
SNES Layering ExplainedPikenThis is some advanced information on layering and color math in SNES background modes 0 and 1. An Image to go along with document can be found on author’s homepage.Hardware Info.SNESN/A2004-04-04AdvNone
Anomie's S-DSP DocAnomieExtremely in depth technical information on the S-DSP sound hardware on the SNES and how sound is generated. Mostly for experts only, but it can be used as an intermediate-level reference to the S-DSP registers.Hardware Info.SNESN/A2008-12-21AdvNone
Anomie’s C4 Chip DocAnomieIn depth information on the SNES C4 cartridge add-on chip and it’s registers.Hardware Info.SNESN/A2007-07-12AdvNone
Anomie’s SNES OpenBus and Wrapping DocAnomieExplains OpenBus effect on the SNES hardware, and the behavior of S-CPU accesses that cross page/bank boundaries. For experts only.Hardware Info.SNESN/A2007-04-21AdvNone
Anomie's SPC700 Cycle DocAnomieCycle information for the SPC700. Probably not too useful for ROMhacking, but is for emulator authors.Hardware Info.SNESN/A2007-04-21AdvNone
Anomie's SNES Timing DocAnomieThis is a document intended to describe various aspects of SNES timing. It will probably not be useful unless you already know a good bit about the SNES.Hardware Info.SNESN/A2008-12-21AdvNone
GBATEKMartin KorthAn exhaustive reference for the Gameboy Advance and Nintendo DS internal hardware. Everything from registers to joypads, it’s here. It’s THE ultimate GBA (and DS!) hardware reference, so grab this if you try to ASM hack either of thos….Hardware Info.GBAN/A2.5AdvNone
Homebrew Handbook for SNESGrogThis guide goes over the basics of coding 65816 assembly for the SNES. Only the Introduction and first chapter are complete.AssemblySNESN/A1.0AdvNone
Sega 32X SDKOEMThe official Software Development Kit for the Sega 32X.Miscellaneous32XN/A1.0AdvNone
S-DD1 algorithm documentationAndreas NaiveDocumentation of the S-DD1 graphics compression algorithm including source code samples of decompression and compression routines.Source CodeSNESN/A1AdvNone
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