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(81 to 100) of 303 Results
TitleAuthorDescriptionCategoryPlatformGame AscendingVerLevelDate
NINJA 1.0 File FormatDThe NINJA 1.0 patch format, designed as a replacement to IPS.File FormatsNAN/A1.0IntNone
Super Famicom Sound ManualPikenA manual to the SPC700 and SNES sound hardware. IPL ROM disable bit of register $00f1 functionality is missing. Also,there are some errors in the opcode tables.Hardware Info.SNESN/A2001-10-15IntNone
Dual-Tile Encoding: NES/Famicom ImplementationRedCometA document describing one method of implementing Dual-Tile Encoding in an NES game.AssemblyNESN/A1.00BegNone
NES Rom Expansion 102TFGTFG finishes his two-part explination of NES rom expansion basics with a real world application on the game Dig Dug.AssemblyNESN/A1.0AdvNone
NES Palette hacking: The Fast wayTFGA simple guide to finding NES palettes using a 6502 debugging capable emulator.AssemblyNESN/A1.0IntNone
RLEDecmpTFGA simple RLE codec written in C.Source CodeNAN/A1.0IntNone
4BPP DemoTFGA Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation.Source CodeSNESN/A1.0IntNone
20 Levels of NSF rippingGil GaladA very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed.AssemblyNESN/A0.8AdvNone
Disch Explains Stack BasicsDischDisch explains the basics of the stack to Spliff in an IRC conversation.AssemblyNESN/A1.0AdvNone
Disch Explains PPU WritingDischDisch explains the basics of writing background tiles to the PPU in an IRC conversation.AssemblyNESN/A1.0AdvNone
FCEUd, Tutorial #2 (Password Generators)ParasyteParasyte continues his FCEUd hacking explination and this time delves into reverse engineering NES password generators. Hackers will apply techniques on an Adams Family game. (Applies equally to FCEUXD SP debugging)AssemblyNESN/A1.0AdvNone
SNES Layering ExplainedPikenThis is some advanced information on layering and color math in SNES background modes 0 and 1. An Image to go along with document can be found on author’s homepage.Hardware Info.SNESN/A2004-04-04AdvNone
ZSNES Savestate FormatZsKnightStraight from the creator himself, this is the ZSNES save state format documentation. This is a must have for serious save state hackers!Save State HackingSNESN/AUnknownBegNone
ZSNES Savestate SPC Format_Demo_This is a detailed look at the SPC portion of the ZSNES savestate. This is invaluable information for anybody trying to learn some SPC700 hacking skills.
The companion general ZSNES savestate format document can also be found right here at….
Save State HackingSNESN/AUnknownIntNone
SNES Register MapUnknownA short and sweet guide to the SNES hardware registers. It can be a handy quick reference register sheet when doing SNES programming. Anomie’s Register doc is also recommended.Hardware Info.SNESN/A1.0IntNone
SNES Memory Mapping]SiMKiN[Brief description of SNES LoROM and HiROM memory maps. Nice as a quick graphical type reference, but not as complete as some other sources on the subject such as open source emulator source code.Hardware Info.SNESN/A3.5Int23 Mar 1998
BRR Sound Encoding SchemeButchaExplains the BRR encoding scheme used by the SPC700 in detail. Note: The filter formulas are not bit perfect if you are coding an emulator.Hardware Info.SNESN/AUnknownIntNone
SNES KartDiskDudeIn depth detail on the actual cartridge layout. Not really “the most complete [or accurate] guide to a SNES cartridge worldwide” though.Hardware Info.SNESN/A1.6IntNone
SNES Initialization Source CodeUnknownHere is some examples code to initialize the SNES from scratch and write some text to the screen.Source CodeSNESN/A1.0IntNone
SPC-700 SourceAntiTrackA commented disassembly of a sound routine.Source CodeSNESN/AUnknownIntNone
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