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(81 to 100) of 303 Results
TitleAuthor AscendingDescriptionCategoryPlatformGameVerLevelDate
Yet Another Sega Genesis VDP DocumentDevSterAimed at beginners, this covers the Genesis’ VDP.Hardware Info.GENN/A1.0BegNone
Disch Explains Stack BasicsDischDisch explains the basics of the stack to Spliff in an IRC conversation.AssemblyNESN/A1.0AdvNone
Disch Explains PPU WritingDischDisch explains the basics of writing background tiles to the PPU in an IRC conversation.AssemblyNESN/A1.0AdvNone
NES Memory MappingDischExplains PRG/CHR swapping in NES games, what mappers are and what they do, how to convert between CPU Addresses and ROM offsets, and lays out basic blueprints of the most common NES mappers.Hardware Info.NESN/A1.0IntNone
NES Mapper ListDischDetails for several mappers, arranged by mapper number. Register descriptions, behavior explanations, example games, etc. Everything you’ve ever wanted to know about mappers!Hardware Info.NESN/A0.6.1AdvNone
FDS SoundDischThis document is a reference to Famicom Disk System expansion audio.Hardware Info.FDSN/A1.0IntNone
SNES KartDiskDudeIn depth detail on the actual cartridge layout. Not really “the most complete [or accurate] guide to a SNES cartridge worldwide” though.Hardware Info.SNESN/A1.6IntNone
SNES Kart (HTML)DiskDudeIn depth detail on the actual cartridge layout. Not really “the most complete [or accurate] guide to a SNES cartridge worldwide” though.Hardware Info.SNESN/A1.6IntNone
Quick CDrom explanationdoomedA very technical document on the PSX CD ROM drive.Hardware Info.PSXN/A1.0AdvNone
GPU informationdoomedA document on the Graphics Processing Unit of the Playstation.Hardware Info.PSXN/A1.0IntNone
GTE informationdoomedA document on the Geometry Transformation Engine of the Playstation. This is the chip responsible for the 3d calculations.Hardware Info.PSXN/A1.0IntNone
SPU informationdoomedA document detailing the operation of the Playstation’s Sound Processing Unit.Hardware Info.PSXN/A1.0IntNone
System OperationdoomedA document detailing the operation of the R3000 processor, the heart of the Playstation.Hardware Info.PSXN/A1.0IntNone
PSX VBlankdoomedThis demonstrates a simple VBlank IRQ for the Playstation.Source CodePSXN/A1.0BegNone
Print GPUdoomedThis routine shows how to print text to the screen, by using the GPU.Source CodePSXN/A1.0BegNone
WS Tech 2.3doxThe Wonderswan/Color technical notes from the Cygne website.Hardware Info.WSN/A2.3AdvNone
Gameboy Programming ManualDPThis neatly presented PDF manual is a comprehensive compilation of several other Gameboy (color) information docs. Optimized to be printed out, beware though, it’s 139 (Din A5) pages. Original sources from: Pan of Anthrox, GABY, Marat Fayz….Hardware Info.GBN/A1.01IntNone
Adding an SNES Intro (with a few clicks)DQ TranslationsThis document explains a quick way to go about the process of adding an intro to a game.AssemblySNESN/A1.0BegNone
Gamecube DSPDuddieA description of the bytecode that the Gamecube DSP procesor uses.AssemblyGCN/A0.0.4AdvNone
Atari 2600 VCS Sound Frequency and Waveform GuideEckhard StolbergThis is a guide to the TIA sound device and various charts for notes and distortions for both PAL and NTSC. A must read for hacking sound data.
  • You can view the document here.
Miscellaneous2600N/A1.01Int25 May 2000
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