| Yet Another Sega Genesis VDP Document | DevSter | Aimed at beginners, this covers the Genesis’ VDP. | Hardware Info. | GEN | N/A | 1.0 | Beg |
| Disch Explains Stack Basics | Disch | Disch explains the basics of the stack to Spliff in an IRC conversation. | Assembly | NES | N/A | 1.0 | Adv |
| Disch Explains PPU Writing | Disch | Disch explains the basics of writing background tiles to the PPU in an IRC conversation. | Assembly | NES | N/A | 1.0 | Adv |
| NES Memory Mapping | Disch | Explains PRG/CHR swapping in NES games, what mappers are and what they do, how to convert between CPU Addresses and ROM offsets, and lays out basic blueprints of the most common NES mappers. | Hardware Info. | NES | N/A | 1.0 | Int |
| NES Mapper List | Disch | Details for several mappers, arranged by mapper number. Register descriptions, behavior explanations, example games, etc. Everything you’ve ever wanted to know about mappers! | Hardware Info. | NES | N/A | 0.6.1 | Adv |
| FDS Sound | Disch | This document is a reference to Famicom Disk System expansion audio. | Hardware Info. | FDS | N/A | 1.0 | Int |
| SNES Kart | DiskDude | In depth detail on the actual cartridge layout. Not really “the most complete [or accurate] guide to a SNES cartridge worldwide” though. | Hardware Info. | SNES | N/A | 1.6 | Int |
| SNES Kart (HTML) | DiskDude | In depth detail on the actual cartridge layout. Not really “the most complete [or accurate] guide to a SNES cartridge worldwide” though. | Hardware Info. | SNES | N/A | 1.6 | Int |
| Quick CDrom explanation | doomed | A very technical document on the PSX CD ROM drive. | Hardware Info. | PSX | N/A | 1.0 | Adv |
| GPU information | doomed | A document on the Graphics Processing Unit of the Playstation. | Hardware Info. | PSX | N/A | 1.0 | Int |
| GTE information | doomed | A document on the Geometry Transformation Engine of the Playstation. This is the chip responsible for the 3d calculations. | Hardware Info. | PSX | N/A | 1.0 | Int |
| SPU information | doomed | A document detailing the operation of the Playstation’s Sound Processing Unit. | Hardware Info. | PSX | N/A | 1.0 | Int |
| System Operation | doomed | A document detailing the operation of the R3000 processor, the heart of the Playstation. | Hardware Info. | PSX | N/A | 1.0 | Int |
| PSX VBlank | doomed | This demonstrates a simple VBlank IRQ for the Playstation. | Source Code | PSX | N/A | 1.0 | Beg |
| Print GPU | doomed | This routine shows how to print text to the screen, by using the GPU. | Source Code | PSX | N/A | 1.0 | Beg |
| WS Tech 2.3 | dox | The Wonderswan/Color technical notes from the Cygne website. | Hardware Info. | WS | N/A | 2.3 | Adv |
| Gameboy Programming Manual | DP | This neatly presented PDF manual is a comprehensive compilation of several other Gameboy (color) information docs.
Optimized to be printed out, beware though, it’s 139 (Din A5) pages.
Original sources from:
Pan of Anthrox, GABY, Marat Fayz…. | Hardware Info. | GB | N/A | 1.01 | Int |
| Adding an SNES Intro (with a few clicks) | DQ Translations | This document explains a quick way to go about the process of adding an intro to a game. | Assembly | SNES | N/A | 1.0 | Beg |
| Gamecube DSP | Duddie | A description of the bytecode that the Gamecube DSP procesor uses. | Assembly | GC | N/A | 0.0.4 | Adv |
| Atari 2600 VCS Sound Frequency and Waveform Guide | Eckhard Stolberg | This is a guide to the TIA sound device and various charts for notes and distortions for both PAL and NTSC. A must read for hacking sound data.
- You can view the document here.
| Miscellaneous | 2600 | N/A | 1.01 | Int |