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(261 to 280) of 303 Results
TitleAuthor AscendingDescriptionCategoryPlatformGameVerLevelDate
4BPP DemoTFGA Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation.Source CodeSNESN/A1.0IntNone
NES Rom Expansion 101TFGA nice guide to expanding NES ROMs using mapper 0 as a hands on example and offering notes on how you might handle some other mappers.AssemblyNESN/A1.0IntNone
NES Sound demoTFGNES demo using basic native PPU features as well as native sound features. Ready to assemble with x816, commented source code included.AssemblyNESN/A1.0IntNone
Hacking RPG InventoriesThe SpookThis document explains how to hack save states.Cheat CodesNAN/A1.0IntNone
Hacking Save StatesThe SpookA general introductory document on the subject of save state hacking.Save State HackingMultipleN/A1.0BegNone
How to Disassemble 8K Games with DiStellaThomas JentzschThis document is a guide on how to disassemble 8KB sized games with the DiStella disassembler.Assembly2600N/A1.0IntNone
CowBite Virtual Hardware SpecificationsTom HappAn in dept documentation of the GBA hardware.Hardware Info.GBAN/A3.5Adv08 Feb 2001
The Palette Hacking DocTomaToma explains how hacking NES pallettes using the NESticle emulator couldn’t be any easier.Palette HackingNESN/A1.0BegNone
PC Engine Assembly docsTomaitheousThis bundle includes all the docs for usage of the PCE assembler (MagicKit) and info on the PCE hardware.AssemblyTG16N/A3.21IntNone
Otaku No PC Engine CribsheetTomaitheousPage 1 and 2 of the Otaku No PC Engine Cribsheet. A printable cheat sheet for statistical cpu and system information of the PC-Engine / TurboGrafx-16 system. (Better have a good printer and quality paper)AssemblyTG16N/A1.0.3AdvNone
How to Make NES Game Genie Codes With a DebuggerTony HedstromExplains how to use the debugger in FCEUXD to make NES Game Genie codes. No assembly knowledge needed. This also serves as an interesting backdoor introduction to assembly language and debugger useage.Cheat CodesNESN/A0.7aBegNone
How to Make Genesis Game Genie Codes With Gens TracerTony HedstromExplains how to make Genesis Game Genie codes using memory traces and assembly trace logs. This also serves as an interesting backdoor introduction to assembly language.Cheat CodesGENN/A0.4IntNone
Introduction to Reverse Engineering WIN32 ApplicationstrewThis paper will introduced the reader to many concepts and tools essential to understanding and controlling native WIN32 applications through the eyes of Windows Debugger (WinDBG). Throughout, WinMine will be utilized as a vehicle to deliver and demo….AssemblyPCN/A1.0BegNone
TMD Graphics FormatUnknownA technical look at the Playstation’s 3d graphics format.Graphics HackingPSXN/A1.0AdvNone
TMD Packet List FormatUnknownA document detailing the Playstation’s 3d graphics format.Graphics HackingPSXN/A1.0AdvNone
SNES Register MapUnknownA short and sweet guide to the SNES hardware registers. It can be a handy quick reference register sheet when doing SNES programming. Anomie’s Register doc is also recommended.Hardware Info.SNESN/A1.0IntNone
SNES Initialization Source CodeUnknownHere is some examples code to initialize the SNES from scratch and write some text to the screen.Source CodeSNESN/A1.0IntNone
The 68000's Instruction SetUnknownA nice reference for the 68000’s instruction set. It does not, however, include things such as the opcode bit-patterns (the hexadecimal encoding for the instructions).AssemblyGENN/A1.0IntNone
Turbografx CD Boot SectorUnknownThis covers the $20 byte “header” of the boot sector of a Turbografx CD-ROM.Hardware Info.TGCDN/A1.0IntNone
PC Engine hardware infoUnknownThese 3 documents contain info on the PC Engine’s Video Color Encoder(VCE), CPU memory layout, and the Video Display Controller (VDC).Hardware Info.TG16N/A1.0IntNone
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