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(261 to 280) of 310 Results
TitleAuthor AscendingDescriptionCategoryPlatformGameVerLevelDate
SNES GraphicsStarrThese documents tells all about the SNES graphics array. It is what sets the SNES apart from all the 16 bit systems. It consists of four overlapping backgrounds that can scroll by themselves in any direction. It runs on 256 colors (Or 15 bit colors f….Hardware Info.SNESN/A1.0Adv04 Oct 1997
Variable Width FontStealth TranslationsAn example of how I would do a variable width font routine for a SNES game.Source CodeSNESN/A2.0Int20 Apr 2006
Stella Programmer's GuideSteve WrightThis document appears to be official as it was written in 1979 by Steve Wright. This is a programmer’s guide but is also a very tough read for those not familiar with assembly programming and hardware.Assembly2600N/A1.0Adv03 Dec 1979
65816 ASM TutorialSukasaWell, you’re here to learn ASM, right? You can’t find a good tutorial on google right? Or, you just needed some clarification, right? Good. Time to learn about ASM, how it works, and all that. Now, you’ve heard about ASM and HDMA an….AssemblyNAN/A1.0Adv20 Feb 2007
Cinepak for Sega - BreakdownTasco DeluxeA breakdown of the Cinepak video codec used for several Sega CD games.File FormatsSegaCDN/A2.0Beg27 Apr 2006
JIS X 0201 TableTauwasserA complete JIS X 0201 table file encoded in UTF-8.Table FilesNAN/A1.1Beg06 Jun 2009
JIS X 0211 TableTauwasserA complete JIS X 0211 table file encoded in UTF-8. Please note that JIS X 0211 contains control codes only! You will have to have a special hex editor to use it in this format.Table FilesNAN/A1.0Beg06 Jun 2009
JIS X 0213 TableTauwasserA complete JIS X 0213 table file encoded in UTF-8. Note that this does not contain private Windows remappings. Rather it follows the JIS X 0213:2004.Table FilesNAN/A1.0Beg07 Jun 2009
Shift-JIS TableTauwasserShift-JIS table. Contains additional mappings:
  • NEC special chatacters (NEC特殊文字)
  • NEC selected IBM extended characters (NEC選定IBM拡張文字)
  • IBM extended characters (IBM拡張文字)
Compatible with ….
Table FilesNAN/A1.0Beg14 Sep 2009
Save State Hacking with Visual BasicTFGA nice resource for those of you looking to start writing visual basic hacking programs. Takes a tutorial approach at hacking Final Fantasy II (US) save states.Save State HackingNESN/A2.1Beg29 Apr 2001
NES Rom Expansion 102TFGTFG finishes his two-part explanation of NES rom expansion basics with a real world application on the game Dig Dug.AssemblyNESN/A1.0Adv20 Oct 2004
NES Palette hacking: The Fast wayTFGA simple guide to finding NES palettes using a 6502 debugging capable emulator.AssemblyNESN/A1.0Int11 Dec 2005
RLEDecmpTFGA simple RLE codec written in C.Source CodeNAN/A1.0Int03 Aug 2003
4BPP DemoTFGA Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation.Source CodeSNESN/A1.0Int20 Feb 2004
NES Rom Expansion 101TFGA nice guide to expanding NES ROMs using mapper 0 as a hands on example and offering notes on how you might handle some other mappers.AssemblyNESN/A1.0Int13 Jun 2007
NES Sound demoTFGNES demo using basic native PPU features as well as native sound features. Ready to assemble with x816, commented source code included.AssemblyNESN/A1.0Int01 Dec 2008
Hacking RPG InventoriesThe SpookThis document explains how to hack save states.Cheat CodesNAN/A1.0Int14 May 2008
Hacking Save StatesThe SpookA general introductory document on the subject of save state hacking.Save State HackingMultipleN/A1.0Beg01 Jan 1998
The Palette Hacking DocThe Spoony BardToma explains how hacking NES palettes using the NESticle emulator couldn’t be any easier.Palette HackingNESN/A1.0Beg14 May 2008
How to Disassemble 8K Games with DiStellaThomas JentzschThis document is a guide on how to disassemble 8KB sized games with the DiStella disassembler.Assembly2600N/A1.0Int13 Feb 2002
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