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(261 to 280) of 309 Results
TitleAuthor AscendingDescriptionCategoryPlatformGameVerLevelDate
JIS X 0211 TableTauwasserA complete JIS X 0211 table file encoded in UTF-8. Please note that JIS X 0211 contains control codes only! You will have to have a special hex editor to use it in this format.Table FilesNAN/A1.0BegNone
JIS X 0213 TableTauwasserA complete JIS X 0213 table file encoded in UTF-8. Note that this does not contain private Windows remappings. Rather it follows the JIS X 0213:2004.Table FilesNAN/A1.0BegNone
Shift-JIS TableTauwasserShift-JIS table. Contains additional mappings:
  • NEC special chatacters (NEC特殊文字)
  • NEC selected IBM extended characters (NEC選定IBM拡張文字)
  • IBM extended characters (IBM拡張文字)
Compatible with ….
Table FilesNAN/A1.0BegNone
Save State Hacking with Visual BasicTFGA nice resource for those of you looking to start writing visual basic hacking programs. Takes a tutorial aproach at hacking Final Fantasy II(us) save states.Save State HackingNESN/A2.1BegNone
NES Rom Expansion 102TFGTFG finishes his two-part explination of NES rom expansion basics with a real world application on the game Dig Dug.AssemblyNESN/A1.0AdvNone
NES Palette hacking: The Fast wayTFGA simple guide to finding NES palettes using a 6502 debugging capable emulator.AssemblyNESN/A1.0IntNone
RLEDecmpTFGA simple RLE codec written in C.Source CodeNAN/A1.0IntNone
4BPP DemoTFGA Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation.Source CodeSNESN/A1.0Int20 Feb 2004
NES Rom Expansion 101TFGA nice guide to expanding NES ROMs using mapper 0 as a hands on example and offering notes on how you might handle some other mappers.AssemblyNESN/A1.0IntNone
NES Sound demoTFGNES demo using basic native PPU features as well as native sound features. Ready to assemble with x816, commented source code included.AssemblyNESN/A1.0IntNone
Hacking RPG InventoriesThe SpookThis document explains how to hack save states.Cheat CodesNAN/A1.0IntNone
Hacking Save StatesThe SpookA general introductory document on the subject of save state hacking.Save State HackingMultipleN/A1.0BegNone
How to Disassemble 8K Games with DiStellaThomas JentzschThis document is a guide on how to disassemble 8KB sized games with the DiStella disassembler.Assembly2600N/A1.0IntNone
CowBite Virtual Hardware SpecificationsTom HappAn in dept documentation of the GBA hardware.Hardware Info.GBAN/A3.5Adv08 Feb 2001
The Palette Hacking DocTomaToma explains how hacking NES pallettes using the NESticle emulator couldn’t be any easier.Palette HackingNESN/A1.0BegNone
PC Engine Assembly docsTomaitheousThis bundle includes all the docs for usage of the PCE assembler (MagicKit) and info on the PCE hardware.AssemblyTG16N/A3.21Int09 Apr 2005
Otaku No PC Engine CribsheetTomaitheousPage 1 and 2 of the Otaku No PC Engine Cribsheet. A printable cheat sheet for statistical cpu and system information of the PC-Engine / TurboGrafx-16 system. (Better have a good printer and quality paper)AssemblyTG16N/A1.0.3Adv03 Feb 2011
How to Make NES Game Genie Codes With a DebuggerTony HedstromExplains how to use the debugger in FCEUXD to make NES Game Genie codes. No assembly knowledge needed. This also serves as an interesting backdoor introduction to assembly language and debugger useage.Cheat CodesNESN/A0.7aBegNone
How to Make Genesis Game Genie Codes With Gens TracerTony HedstromExplains how to make Genesis Game Genie codes using memory traces and assembly trace logs. This also serves as an interesting backdoor introduction to assembly language.Cheat CodesGENN/A0.4IntNone
Introduction to Reverse Engineering WIN32 ApplicationstrewThis paper will introduced the reader to many concepts and tools essential to understanding and controlling native WIN32 applications through the eyes of Windows Debugger (WinDBG). Throughout, WinMine will be utilized as a vehicle to deliver and demo….AssemblyPCN/A1.0BegNone
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