|SNES Graphics||Starr||These documents tells all about the SNES graphics array. It is what sets the SNES apart from all the 16 bit systems. It consists of four overlapping backgrounds that can scroll by themselves in any direction. It runs on 256 colors (Or 15 bit colors f….||Hardware Info.||SNES||N/A||1.0||Adv||04 Oct 1997|
|Variable Width Font||Stealth Translations||An example of how I would do a variable width font routine for a SNES game.||Source Code||SNES||N/A||2.0||Int||20 Apr 2006|
|Stella Programmer's Guide||Steve Wright||This document appears to be official as it was written in 1979 by Steve Wright. This is a programmer’s guide but is also a very tough read for those not familiar with assembly programming and hardware.||Assembly||2600||N/A||1.0||Adv||03 Dec 1979|
|65816 ASM Tutorial||Sukasa||Well, you’re here to learn ASM, right? You can’t find a good tutorial on google right? Or, you just needed some clarification, right? Good. Time to learn about ASM, how it works, and all that.
Now, you’ve heard about ASM and HDMA an….||Assembly||NA||N/A||1.0||Adv||20 Feb 2007|
|Cinepak for Sega - Breakdown||Tasco Deluxe||A breakdown of the Cinepak video codec used for several Sega CD games.||File Formats||SegaCD||N/A||2.0||Beg||27 Apr 2006|
|JIS X 0201 Table||Tauwasser||A complete JIS X 0201 table file encoded in UTF-8.||Table Files||NA||N/A||1.1||Beg||06 Jun 2009|
|JIS X 0211 Table||Tauwasser||A complete JIS X 0211 table file encoded in UTF-8.
Please note that JIS X 0211 contains control codes only! You will have to have a special hex editor to use it in this format.||Table Files||NA||N/A||1.0||Beg||06 Jun 2009|
|JIS X 0213 Table||Tauwasser||A complete JIS X 0213 table file encoded in UTF-8.
Note that this does not contain private Windows remappings. Rather it follows the JIS X 0213:2004.||Table Files||NA||N/A||1.0||Beg||07 Jun 2009|
|Shift-JIS Table||Tauwasser||Shift-JIS table.
Contains additional mappings: |
Compatible with ….
- NEC special chatacters (NEC特殊文字)
- NEC selected IBM extended characters (NEC選定IBM拡張文字)
- IBM extended characters (IBM拡張文字)
|Table Files||NA||N/A||1.0||Beg||14 Sep 2009|
|Save State Hacking with Visual Basic||TFG||A nice resource for those of you looking to start writing visual basic hacking programs. Takes a tutorial approach at hacking Final Fantasy II (US) save states.||Save State Hacking||NES||N/A||2.1||Beg||29 Apr 2001|
|NES Rom Expansion 102||TFG||TFG finishes his two-part explanation of NES rom expansion basics with a real world application on the game Dig Dug.||Assembly||NES||N/A||1.0||Adv||20 Oct 2004|
|NES Palette hacking: The Fast way||TFG||A simple guide to finding NES palettes using a 6502 debugging capable emulator.||Assembly||NES||N/A||1.0||Int||11 Dec 2005|
|RLEDecmp||TFG||A simple RLE codec written in C.||Source Code||NA||N/A||1.0||Int||03 Aug 2003|
|4BPP Demo||TFG||A Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation.||Source Code||SNES||N/A||1.0||Int||20 Feb 2004|
|NES Rom Expansion 101||TFG||A nice guide to expanding NES ROMs using mapper 0 as a hands on example and offering notes on how you might handle some other mappers.||Assembly||NES||N/A||1.0||Int||13 Jun 2007|
|NES Sound demo||TFG||NES demo using basic native PPU features as well as native sound features. Ready to assemble with x816, commented source code included.||Assembly||NES||N/A||1.0||Int||01 Dec 2008|
|Hacking RPG Inventories||The Spook||This document explains how to hack save states.||Cheat Codes||NA||N/A||1.0||Int||14 May 2008|
|Hacking Save States||The Spook||A general introductory document on the subject of save state hacking.||Save State Hacking||Multiple||N/A||1.0||Beg||01 Jan 1998|
|The Palette Hacking Doc||The Spoony Bard||Toma explains how hacking NES palettes using the NESticle emulator couldn’t be any easier.||Palette Hacking||NES||N/A||1.0||Beg||14 May 2008|
|How to Disassemble 8K Games with DiStella||Thomas Jentzsch||This document is a guide on how to disassemble 8KB sized games with the DiStella disassembler.||Assembly||2600||N/A||1.0||Int||13 Feb 2002|