|JIS X 0201 Table||Tauwasser||A complete JIS X 0201 table file encoded in UTF-8.||Table Files||NA||N/A||1.1||Beg||None|
|JIS X 0211 Table||Tauwasser||A complete JIS X 0211 table file encoded in UTF-8.
Please note that JIS X 0211 contains control codes only! You will have to have a special hex editor to use it in this format.||Table Files||NA||N/A||1.0||Beg||None|
|JIS X 0213 Table||Tauwasser||A complete JIS X 0213 table file encoded in UTF-8.
Note that this does not contain private Windows remappings. Rather it follows the JIS X 0213:2004.||Table Files||NA||N/A||1.0||Beg||None|
|Shift-JIS Table||Tauwasser||Shift-JIS table.
Contains additional mappings: |
Compatible with ….
- NEC special chatacters (NEC特殊文字)
- NEC selected IBM extended characters (NEC選定IBM拡張文字)
- IBM extended characters (IBM拡張文字)
|Save State Hacking with Visual Basic||TFG||A nice resource for those of you looking to start writing visual basic hacking programs. Takes a tutorial aproach at hacking Final Fantasy II(us) save states.||Save State Hacking||NES||N/A||2.1||Beg||None|
|NES Rom Expansion 102||TFG||TFG finishes his two-part explination of NES rom expansion basics with a real world application on the game Dig Dug.||Assembly||NES||N/A||1.0||Adv||None|
|NES Palette hacking: The Fast way||TFG||A simple guide to finding NES palettes using a 6502 debugging capable emulator.||Assembly||NES||N/A||1.0||Int||None|
|RLEDecmp||TFG||A simple RLE codec written in C.||Source Code||NA||N/A||1.0||Int||None|
|4BPP Demo||TFG||A Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation.||Source Code||SNES||N/A||1.0||Int||20 Feb 2004|
|NES Rom Expansion 101||TFG||A nice guide to expanding NES ROMs using mapper 0 as a hands on example and offering notes on how you might handle some other mappers.||Assembly||NES||N/A||1.0||Int||None|
|NES Sound demo||TFG||NES demo using basic native PPU features as well as native sound features. Ready to assemble with x816, commented source code included.||Assembly||NES||N/A||1.0||Int||None|
|Hacking RPG Inventories||The Spook||This document explains how to hack save states.||Cheat Codes||NA||N/A||1.0||Int||None|
|Hacking Save States||The Spook||A general introductory document on the subject of save state hacking.||Save State Hacking||Multiple||N/A||1.0||Beg||None|
|How to Disassemble 8K Games with DiStella||Thomas Jentzsch||This document is a guide on how to disassemble 8KB sized games with the DiStella disassembler.||Assembly||2600||N/A||1.0||Int||None|
|CowBite Virtual Hardware Specifications||Tom Happ||An in dept documentation of the GBA hardware.||Hardware Info.||GBA||N/A||3.5||Adv||08 Feb 2001|
|The Palette Hacking Doc||Toma||Toma explains how hacking NES pallettes using the NESticle emulator couldn’t be any easier.||Palette Hacking||NES||N/A||1.0||Beg||None|
|PC Engine Assembly docs||Tomaitheous||This bundle includes all the docs for usage of the PCE assembler (MagicKit) and info on the PCE hardware.||Assembly||TG16||N/A||3.21||Int||None|
|Otaku No PC Engine Cribsheet||Tomaitheous||Page 1 and 2 of the Otaku No PC Engine Cribsheet. A printable cheat sheet for statistical cpu and system information of the PC-Engine / TurboGrafx-16 system. (Better have a good printer and quality paper)||Assembly||TG16||N/A||1.0.3||Adv||None|
|How to Make NES Game Genie Codes With a Debugger||Tony Hedstrom||Explains how to use the debugger in FCEUXD to make NES Game Genie codes. No assembly knowledge needed. This also serves as an interesting backdoor introduction to assembly language and debugger useage.||Cheat Codes||NES||N/A||0.7a||Beg||None|
|How to Make Genesis Game Genie Codes With Gens Tracer||Tony Hedstrom||Explains how to make Genesis Game Genie codes using memory traces and assembly trace logs. This also serves as an interesting backdoor introduction to assembly language.||Cheat Codes||GEN||N/A||0.4||Int||None|