|Sonic Adventure DC Disassembly||Sonic Retro||Sonic Adventure DC Disassembly||Assembly||DC||Sonic Adventure||1.0||Int||01 Dec 2013|
|Sonic Advance Hacking Notes||ThunderSpeed||Various documents useful in the hacking of Sonic Advance.||Miscellaneous||GBA||Sonic Advance||1.0||Beg||24 Jul 2006|
|Sonic Advance 3 Attack Notes||Zanerus||A simple to understand guide on editing of move lists of Sonic Advance 3. Lists most values as well as offsets for all ten of the team choices for both characters.||Miscellaneous||GBA||Sonic Advance 3||1.0||Beg||19 Jan 2011|
|Sonic 3D Blast Disassembly||Sonic Retro||Sonic 3D Blast Disassembly
Any and all content presented in this repository is presented for informational and educational purposes only.
Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these ….||Assembly||GEN||Sonic 3D Blast||1.0||Int||01 Dec 2013|
|Sonic 2 SMS Disassembly||Sonic Retro||Sonic 2 SMS Disassembly||Assembly||SMS||Sonic the Hedgehog 2||1.0||Int||13 Dec 2013|
|Sonic 2 Level Select Documentation||R. Solaris||This is probably the most complete Sonic 2 level documentation on the net! If you’re interested in hacking Sonic 2 and it’s levels, you best read this!||Game Specific||GEN||Sonic the Hedgehog 2||1.0||Int||14 May 2008|
|Sonic 1 Disassembly||Sonic Retro||The very latest Sonic 1 Disassembly.
DISCLAIMER: Any and all content presented in this repository is presented for informational and educational purposes only. Commercial usage is expressly prohibit….||Assembly||GEN||Sonic the Hedgehog||1.0||Int||13 May 2016|
|Solaris Source||Douglas Neubauer||Appears to be the original source code of the game Solaris.||Source Code||2600||Solaris||1.0||Adv||09 Nov 1998|
|SoftAction Resource Files||D||These files are used in some games by Korean publisher SoftAction SDT. More specifically, they are used in SoftAction’s Langrisser I&II remakes, where the author encountered them. Their extension is .RES.||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|SNESGT savestate format||GIGO||This file describes the format of the blocks in a SNESGT savestate file.||File Formats||SNES||N/A||3.0||Beg||26 May 2006|
|SNES9x savestate file format||creaothceann||A document detailing the basics of the snes9x savestate format.||File Formats||SNES||N/A||0.1||Int||09 Oct 2007|
|SNES/SFC Manual (PDF Version)||OEM||This is an SFC version of the SNES Dev Manual we also have on the site, covering the PPU and CPU. This is a good technical supplement to the actual SNES Dev Manual we also have on the site. It also contains a nice 2-page register summary sheet.||Hardware Info.||SNES||N/A||PDF||Int||31 Mar 1994|
|SNES translucency FAQ||Bregalad||This document talks about how translucency works on the SNES, and shows a few examples how to use the hardware to your advantage.||Hardware Info.||SNES||N/A||2.0||Int||21 May 2015|
|SNES Sound Processors Info||Gau Of The Veldt||The SNES sound system was custom made by Sony specifically for the SNES. It’s labeled as an SPC-700. It is superior to most sound chips of its time (1991), for it has its own memory and instruction set, which takes the load off the main CPU. If ….||Hardware Info.||SNES||N/A||1.0||Adv||05 Feb 1998|
|SNES Register Map||Nintendo||A short and sweet guide to the SNES hardware registers. It can be a handy quick reference register sheet when doing SNES programming. Anomie’s Register doc is also recommended.||Hardware Info.||SNES||N/A||1.0||Int||16 May 2007|
|SNES Read||D||PHP function to read a SNES ROM. Deinterleaves and removes header. Does not support mistakenly interleaved LoROMs.||Source Code||SNES||N/A||2.0||Int||03 Jul 2006|
|SNES Palette Format||Jay||A document on the SNES palette format, and converting colors between it and standard RGB24 format.||Palette Hacking||SNES||N/A||1.0||Adv||24 Apr 1998|
|SNES Multiplication/Division Registers||Vic Ricker||This is an in-depth documentation on the SNES’s special multiplication/division registers.||Hardware Info.||SNES||N/A||1.0||Adv||26 Dec 1993|
|SNES Memory Mapping||]SiMKiN[||Brief description of SNES LoROM and HiROM memory maps. Nice as a quick graphical type reference, but not as complete as some other sources on the subject such as open source emulator source code.||Hardware Info.||SNES||N/A||3.5||Int||23 Mar 1998|
|SNES Layering Explained||Piken||This is some advanced information on layering and color math in SNES background modes 0 and 1.
An Image to go along with document can be found on author’s homepage.||Hardware Info.||SNES||N/A||2004-04-04||Adv||04 Apr 2004|