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(141 to 160) of 600 Results
Title DescendingAuthorDescriptionCategoryPlatformGameVerLevel
SNES FastROM InformationPaulThis document provides information on the SNES’s FastROM mode, which allows a speed increase of around 33%.Hardware Info.SNESN/A1.0Adv
SNES Docy0shiThe greatest Super Nintendo documentation in its day, but newer docs have more information.Hardware Info.SNESN/A2.30Beg
SNES Developer ManualOEMThis is heck of an SNES technical reference document. With over 800+ pages of information covering most aspects of the SNES including CPU, APU, DSP,SA-1, SFX, Super Scope, SNES mouse, multi-tap, and more, this document is a treasure!Hardware Info.SNESN/A1.0Int
SNES CPURandall HydeThis is an extremely detailed technical document of the SNES 65c816 processor. It is a customized 16 bit processor made for the SNES. It operates in both 16- (Native) and 8-bit (Emulation) modes. The 8-bit emulation mode is 100% compatible with the 6….Hardware Info.SNESN/A1.0Adv
SNES Chip LabelsPikenA document outlining the actual chip markings found on the SNES circuit board. Also has chip information for various special chip cart games with the SuperFX, DSP, SA-1 and other chips. Very useful to help obtain chip data sheets and other informatio….Hardware Info.SNESMultiple Games2004-04-04Adv
SNES Cart Hacking InfoSiudymThis is an extremely detailed techincal document of SNES cartridge pinouts.Hardware Info.SNESN/A1.0Adv
SNES and GB sprite storage formatsPikenThis document covers several different storage formats for GB and SNES graphics.Graphics HackingMultipleN/A0.0Int
SMBDisdoppelgangerA comprehensive disassembly of the program ROM of Super Mario Bros.Source CodeNESSuper Mario Bros.2Int
SMB3 Object Data & Enemy Data OrdersQuick CurlyThis document is for Super Mario Bros. 3 for the NES. There is nothing really “new” in this document. I made it to organize the enemy data and object data as it appears in the SMB3 ROM. This is useful if you intend to expand the enemy ….Game SpecificNESSuper Mario Bros. 31.0Beg
SMB3 Level DatainsectduelThis document will tell you all you need to know to edit Super Mario 3 data in Super Mario All-Stars.Game SpecificSNESSuper Mario All-Stars1.0Int
SMB3 Level and Pointer DataQuick CurlyThis document is for the NES version of SMB3. It basically explains how to change the data of the level pointers so that you can make Mario go to any level you want from any level you want. This document provides you visually easy-to-understand data…..Game SpecificNESSuper Mario Bros. 31.0Beg
smb2jdisdoppelgangerA comprehensive disassembly of the program files of Super Mario Bros. 2 from Japan.Source CodeFDSSuper Mario Bros. 21.0Int
SMB Utility FAQAPIt’s a FAQ for SMB Utility for newbie’s who don’t know how to use the editor.Game SpecificNESSuper Mario Bros.1.0Beg
SMB Memory MapdoppelgangerSuper Mario Bros. memory mapAssemblyNESSuper Mario Bros.2Int
SM64 hacking tutorialJensthecomposerTells you how to easily change physics and music of SM64 via a hex editorGame SpecificN64Super Mario 641Beg
SM64 Hacking DocVL-ToneAn extensive, but slightly outdated, SM64 hacking document, created by VL-Tone.MiscellaneousN64Super Mario 642Beg
Silva Saga 2 VWFBongo` I wrote this Variable Width Font routine for Silva Saga 2 and decided to post the source code minus the other game specific stuff. I just wanted to show how a routine can be done efficiently when the game uses a text window buffer as oppose to the ….Source CodeSNESSilva Saga II: The Legend of Light and Darkness1.0Int
Shift-JIS TableKingMike's TranslationsThe popular Shift-JIS encoding scheme in table format. The table is itself encoded in Shift-JIS.Table FilesNAN/A1.0Beg
Shift-JIS TableTauwasserShift-JIS table. Contains additional mappings:
  • NEC special chatacters (NEC特殊文字)
  • NEC selected IBM extended characters (NEC選定IBM拡張文字)
  • IBM extended characters (IBM拡張文字)
Compatible with ….
Table FilesNAN/A1.0Beg
SH7604 Hardware User ManualOEMDocumentation on the processor inside the 32x addon for the Genesis.Hardware Info.GENN/A1.0Int
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