| Super Cars Music Source Code | Barry Leitch | This music source code was donated by Barry Leitch, the audio composer and programmer for the game. This code was once assembled by the development kit PDS. The hardware and assembler have been lost, so a conversion or custom assembler would need to …. | Source Code | NES | Super Cars | 1.0 | Adv |
| Super Adventure Island | Revenant | Some basic information about the level format and graphics compression scheme in Super Adventure Island. | Game Specific | SNES | Super Adventure Island | 1.0 | Int |
| Subor V3 Music Source Code | OEM | This is music source code for many Subor and clone unit games from China and Russia. If you are familiar with a lot of Chinese Famicom games, you may recognize many of the songs transcribed within. | Source Code | NES | N/A | 3.0 | Adv |
| Stunt Race FX Hacking Notes | Matrixz | This document contains various hacking information, including ROM data offsets, track data, and RAM locations. | Game Specific | SNES | Stunt Race FX | 2.0 | Beg |
| Stella Programmer's Guide | Steve Wright | This document appears to be official as it was written in 1979 by Steve Wright. This is a programmer’s guide but is also a very tough read for those not familiar with assembly programming and hardware. | Assembly | 2600 | N/A | 1.0 | Adv |
| Stat growth | Lenophis | FF6 left out natural stat growth in favor of the esper bonus system.
This source code gives natural stat growth to all characters, including those evil temporary ones
that nobody ever cares about. | Source Code | SNES | Final Fantasy VI | v1.0b | Int |
| Startropics Level Format Notes | Jigglysaint | This is a text file archiving some level format notes posted by Jiggleysaint and ETG in a thread on RHDN’s Message Board in October 2007. | Game Specific | NES | StarTropics | 1.0 | Beg |
| Starmaster Disassembly | Thomas Jentzsch | Disassembly of the game Starmaster. Use DASM and vcs.h to compile. | Source Code | 2600 | Starmaster | 0.9 | Adv |
| Star Wars: The Arcade Game Disassembly | Steve Englehardt | Disassembly for the game Star Wars: The Arcade Game. Compiled with DASM and vcs.h. | Source Code | 2600 | Star Wars: The Arcade Game | 1.0 | Adv |
| SPU information | doomed | A document detailing the operation of the Playstation’s Sound Processing Unit. | Hardware Info. | PSX | N/A | 1.0 | Int |
| SPC7110F0a Chip information | Kammedo | This document contains information about the SPC7110 chip, which is used for the SNES games; Far East Of Eden Zero (FEoEZ),
Super Power League 4 (SPL4) and
Momotarou Densetsu Happy (MDH). It contains pinouts, memory map, and so…. | Hardware Info. | SNES | N/A | 1.0 | Adv |
| SPC7110 Info | Dark Force | This document contains reverse engineered information on the SPC7110 regarding registers, memory map, real time clock commands, and more. It was originally created by Dark Force of DeJap and then updated more recently by The Dumper. | Hardware Info. | SNES | N/A | 1.0 | Adv |
| SPC700 Mini Tutorial | Gau | This is a small tutorial with a basic example of how to transfer data to the SPC700 and get some sound code up and running. Useful for SPC700 beginners as a supplement to other SPC700 documents. | Hardware Info. | SNES | N/A | 1.0 | Int |
| SPC-700 Source | AntiTrack | A commented disassembly of a sound routine. | Source Code | SNES | N/A | Unknown | Int |
| SPC File Format | creaothceann | The SPC SNES/SFC Music File Format. | File Formats | SNES | N/A | .31 | Beg |
| Space War Disassembly | Manuel Polik | Disassembly of the game Space War. Compiles with DASM and vcs.h. | Source Code | 2600 | Space War | 1.0 | Adv |
| Space Jockey Disassembly | Dennis Debro | Disassembly for the game Space Jockey. Compile with DASM and vcs.h version 105 or greater. | Source Code | 2600 | Space Jockey | 1.0 | Adv |
| Space Funky B.O.B. Source Code | OEM | This is the source code to the SNES game Space Funky B.O.B. There are a limited amount of tools in this package. There is one called ICE that could be a assembler as well as having a few debugging options. This ICE hardware that goes with this applic…. | Source Code | SNES | B.O.B. | 1.0 | Adv |
| Source Code "MultiMenu" | MopoZ | Source code menu for the cartridge with 16 games Lorom.
Asm for xkas.
http://gegmopo3.magicteam.net/File/MultiMenu000.png | Source Code | SNES | N/A | 1.0 | Adv |
| Sonic Advance Hacking Notes | ThunderSpeed | Various documents useful in the hacking of Sonic Advance. | Miscellaneous | GBA | Sonic Advance | 1 | Beg |