How to make raster effects with the NES ? | Bregalad | This document presents how to do raster effects by writing to PPU registers during the frame, without going too much into technical details that are irrelevant when programming a game or tech-demo.
Also, it includes some practical tips to produce …. | Hardware Info. | NES | N/A | 2.0 | Int | 21 May 2015 |
How to Make NES Game Genie Codes With a Debugger | Tony Hedstrom | Explains how to use the debugger in FCEUXD to make NES Game Genie codes. No assembly knowledge needed. This also serves as an interesting backdoor introduction to assembly language and debugger usage. | Cheat Codes | NES | N/A | 0.7a | Beg | 17 Oct 2003 |
How to Make Genesis Game Genie Codes With Gens Tracer | Tony Hedstrom | Explains how to make Genesis Game Genie codes using memory traces and assembly trace logs. This also serves as an interesting backdoor introduction to assembly language. | Cheat Codes | GEN | N/A | 0.4 | Int | 05 Jun 2007 |
How to Hack Experience Levels | tcaud | Step-by-step guide to hacking experience levels in games that have them. | Miscellaneous | Multiple | Multiple Games | 1.0 | Beg | 04 Jun 2015 |
How to find & edit enemy health with FCEUXD | bbitmaster | bbitmaster explains how to locate and edit enemy health in almost any game with FCEUXD. Hackers will apply this knowledge on Ninja Gaiden 1. (Applies equally to FCEUXD SP debugging) | Assembly | NES | Ninja Gaiden | 1.0 | Int | 14 May 2008 |
How to encode quality Playstation videos | Michael Sabin | Recently I’ve run across a couple of groups trying to replace the video of a Playstation game.
As we have to do the same thing with S.E. Lain, I thought I would share some insight on how it
might be done with the highest quality output. | Miscellaneous | PSX | N/A | 1.0 | Adv | 01 Sep 2008 |
How to edit Donkey Kong titlescreen | Crying Onion | Tutorial about how to edit the titlescreen of Donkey Kong for NES. Available in English and Spanish. | Game Specific | NES | Donkey Kong | 1.0 | Beg | 10 Nov 2020 |
How to Edit 16×16 tiles | David Timko | Explains a specific type of storage common to Japanese SNES fonts ranging in size from 12×12 to 16×12. | Graphics Hacking | SNES | N/A | 1.2 | Beg | 21 May 2007 |
How to Disassemble 8K Games with DiStella | Thomas Jentzsch | This document is a guide on how to disassemble 8KB sized games with the DiStella disassembler. | Assembly | 2600 | N/A | 1.0 | Int | 13 Feb 2002 |
How to Change Wild Pokemon | Philip Reuben | A document on hacking pokemon which covers the games Pokemon Red, Blue, Yellow, Green, Silver, and Gold. | Game Specific | GB | Multiple Games | 1.0 | Beg | 15 May 2008 |
How NES Graphics work | yarbles | A narative on how the NES displays graphics. | Hardware Info. | NES | N/A | 1.0 | Beg | 27 Jan 1999 |
Homebrew Handbook for SNES | Grog | This guide goes over the basics of coding 65816 assembly for the SNES. Only the Introduction and first chapter are complete. | Assembly | SNES | N/A | 1.0 | Adv | 27 Feb 2006 |
Hiryuu no ken 3 allies & opponents hex values | DANGER X | It contains all the values for your characters and enemies from 1 on 1 fights.
fighting style & special move
damage
life bar
etc | Game Specific | NES | Hiryuu no Ken III: 5 Nin no Ryuu Senshi | 1.0 | Beg | 13 Oct 2015 |
Hex Lesson | solid t-bone | This document explains the basics of hex editing and it’s many uses. | Miscellaneous | Multiple | N/A | 1.0 | Beg | 09 Dec 2002 |
Hero Quest Source Code | Chris Shrigley | This is the source code to the game Hero Quest which was donated by Chris Shrigley, the founder of Eurocom and owner of the source code.
This source code won’t be easily assembled and requires a very old development kit called PDS. Other opti…. | Source Code | NES | Hero Quest | 1.0 | Adv | 22 Oct 1991 |
Hard Truck Music Source Code | Jeroen Tel | This is the music source code to the unreleased game, Hard Truck. The code was donated by Jeroen Tel, the composer and audio programmer of the game. The assembler was lost long ago. | Source Code | GB | Hard Truck | 1.0 | Adv | 13 Nov 2010 |
Hacking Your Way to Superstardom with the NESticle Emulator | AC2k | An old guide to graphics hacking using the Nesticle emulator. | Graphics Hacking | NES | N/A | 1.2 | Beg | 14 May 2008 |
Hacking Wild Pokemon Encounters | Tzepish | Information on changing wild pokemon encounters in Pokemon Crystal. | Game Specific | GB | Pokémon: Crystal Version | 0.4 | Beg | 10 Nov 2011 |
Hacking The Legend of Zelda NESticle Save States | Sliver X | A guide to hacking Zelda save states. | Game Specific | NES | The Legend of Zelda | 1.0 | Beg | 05 Jan 2001 |
Hacking Sprites | The Almighty Guru | This guide will show you how to hack certain properties about the sprites of Bionic Commando. Sprites include bullets, enemies, ego, etc. Basically, anything that moves. Includes graphics and palette information as well. | Game Specific | NES | Bionic Commando | 04/08/03 | Beg | 08 Apr 2003 |