Playstation Pointers | ambyra | A general guide for PlayStation game translation with a focus on finding pointers. Uses SD Gundam G Century as a base. | Pointer Hacking | PSX | SD Gundam: G Century | A | Int | 15 Dec 2007 |
Pitfall! Disassembly | Thomas Jentzsch | Disassembly of the game Pitfall!. Use DASM and vcs.h to compile. | Source Code | 2600 | Pitfall! | 1.0 | Adv | 04 Sep 2010 |
Pharaoh Man AI | coldIced | This document explains, line-by-line, a disassembly of Pharaoh Man’s AI in Mega Man 4. It also has a list of RAM locations used by the routine. | Game Specific | NES | Mega Man 4 | 1.0 | Int | 27 Sep 2010 |
Phantasy Star IV Disassembly | lory1990 | This is a disassembly of Phantasy Star IV: The End of the Millennium. It can be re-assembled using the Macro Assembler AS which is already included in the package.
Pointers and Offsets are calculated by the assembler allowing you to expand or redu…. | Source Code | GEN | Phantasy Star IV: The End of the Millennium | 1.0 | Adv | 23 Aug 2019 |
Phantasy Star III Disassembly | lory1990 | This is a disassembly of the UE version of Phantasy Star III. It can be re-assembled using the Macro Assembler AS which was modified to make writing both M68K and Z80 code easier on the Mega Drive/Genesis.
Many pointers and offsets were labelled i…. | Source Code | GEN | Phantasy Star III: Generations of Doom | 1.0 | Adv | 23 Aug 2019 |
Phantasy Star II Disassembly | lory1990 | This is a disassembly for the US/EU version of Phantasy Star II. It targets the Macro Assembler AS.
The ASM code produces a byte-perfect copy of the original US/UE ROM.
The code can be changed freely without worrying about shifting data since e…. | Source Code | GEN | Phantasy Star II | 1.0 | Adv | 23 Aug 2019 |
Phantasy Star Disassembly | lory1990 | Disassembly of Phantasy Star for Sega Master System. | Source Code | SMS | Phantasy Star | 1.0 | Adv | 23 Aug 2019 |
PDS 6502 Programming Manual | OEM | PDS or Programmer Development Systems is the name of a hardware and software development kit by a company of the same name. Both the software and the hardware including a PC, PCB and custom software work together as one and won’t function withou…. | Assembly | Multiple | N/A | 1.0 | Int | 12 Feb 2011 |
PC-Engine Video Display Controller Documentation | Emanuel Schleussinger | A relatively detailed reference of all of the PC Engine’s VDC registers and capabilities. Thus far, this is the only document that covers all of the VDC’s registers in depth. | Hardware Info. | TG16 | N/A | 0.3 | Int | 01 Feb 1998 |
PC Engine Programmable Sound Generator | Paul Clifford | As the title suggests, this covers the PC Engine’s programmable sound generator. All(?) of the PSG’s registers are covered. | Hardware Info. | TG16 | N/A | 1.0 | Int | 04 Jan 2008 |
PC Engine hardware info | OEM | These 3 documents contain info on the PC Engine’s Video Color Encoder(VCE), CPU memory layout, and the Video Display Controller (VDC). | Hardware Info. | TG16 | N/A | 1.0 | Int | 01 Oct 2005 |
PC Engine Assembly docs | Tomaitheous | This bundle includes all the docs for usage of the PCE assembler (MagicKit) and info on the PCE hardware. | Assembly | TG16 | N/A | 3.21 | Int | 09 Apr 2005 |
Paper Mario: The Thousand-Year Door Text Dump (Raw) | Rew | This is a document laying out the entirety of the text in the North American edition of Paper Mario: The Thousand-Year Door. This version contains control codes, however a cleaned-up version without codes is also available on this website.
…. | Game Specific | GC | Paper Mario: The Thousand-Year Door | 1.02 | Beg | 19 Jan 2015 |
Paper Mario: The Thousand-Year Door Text Dump (Clean) | Rew | This is a document laying out the entirety of the text in the North American edition of Paper Mario: The Thousand-Year Door. This is a cleaned-up version, removing control codes and other bits of data for easier perusal.
Best if viewed with…. | Game Specific | GC | Paper Mario: The Thousand-Year Door | 1.02 | Beg | 19 Jan 2015 |
Paper Mario: Sticker Star Text Dump (Raw) | Rew | This is a document laying out the entirety of the text in the North American edition of Paper Mario: Sticker Star. This version contains control codes, however a cleaned-up version without codes is also available on this website.
Best if vi…. | Game Specific | N/A | Paper Mario: Sticker Star | 1.0 | Int | 19 Jan 2015 |
Paper Mario: Sticker Star Text Dump (Clean) | Rew | This is a document laying out the entirety of the text in the North American edition of Paper Mario: Sticker Star. This is a cleaned-up version, removing control codes and other bits of data for easier perusal.
Best if viewed with Notepad++…. | Game Specific | N/A | Paper Mario: Sticker Star | 1.0 | Beg | 19 Jan 2015 |
Paper Mario Text Dump (Raw) | Rew | This is a document laying out the entirety of the text in the North American edition of Paper Mario (N64). This version contains control codes, however a cleaned-up version without codes is also available on this website.
Best if viewed wit…. | Game Specific | N64 | Paper Mario | 1.12 | Beg | 19 Jan 2015 |
Paper Mario Text Dump (Clean) | Rew | This is a document laying out the entirety of the text in the North American edition of Paper Mario (N64). This is a cleaned-up version, removing control codes and other bits of data for easier perusal.
Best if viewed with Notepad++, which …. | Game Specific | N64 | Paper Mario | 1.04 | Beg | 19 Jan 2015 |
Palette Modifications of an NES file using a Hex Editor | AC2k | A document detailing NES palette hacking. | Palette Hacking | NES | N/A | 1.8 | Beg | 14 May 2008 |
PAC File format | henke37 | PAC files are simple archive files used by Capcom. In fact, they are so simple that there are no file names for the archived files! | File Formats | NDS | N/A | 1.0 | Int | 05 Apr 2011 |