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(1 to 20) of 601 Results
Title DescendingAuthorDescriptionCategoryPlatformGameVerLevel
ZSNES Savestate SPC Format_Demo_This is a detailed look at the SPC portion of the ZSNES savestate. This is invaluable information for anybody trying to learn some SPC700 hacking skills.
The companion general ZSNES savestate format document can also be found right here at….
Save State HackingSNESN/AUnknownInt
ZSNES Savestate FormatZsKnightStraight from the creator himself, this is the ZSNES save state format documentation. This is a must have for serious save state hackers!Save State HackingSNESN/AUnknownBeg
Zelda Overworld Color HackingDr. FloppyEntry-level guide to altering the overworld palettes of The Legend of Zelda. (MSWord document with embedded PNG’s.)Palette HackingNESThe Legend of Zelda1.0Beg
Zelda I DocsNight DragonA basic guide to Zelda map hacking.Game SpecificNESThe Legend of Zelda1.0Int
Zelda Hacking TutorialDreamWave GamesA guide to hacking Zelda.Game SpecificNESThe Legend of Zelda1.4Beg
Zelda Decompression CodePikenA commented trace log of the Zelda graphics decompression routine.Game SpecificSNESThe Legend of Zelda: A Link to the Past1.0Int
Zelda 3 Sprite SheetErockbroxThis is an excel sprite sheet that I made while working on the Zelda 3 hack: Quest for Calatia along with Zack (Gamemakr24). The goal was to take all of the sprites in the game and to test them in three specific areas to document their functionality…..Game SpecificSNESThe Legend of Zelda: A Link to the Past1.0Beg
Zelda 3 DocumentationMathOnNapkinsContains extensive information on VRAM, SRAM, RAM, and ROM maps. The most comprehensive package of information available for the SNES version of the game.Game SpecificSNESThe Legend of Zelda: A Link to the Past6.0Int
zdawg's NES ROM Hacking DocumentZackManCovers several different aspects of ROM hacking.Text HackingNESN/A0.65Beg
Ys III DTEKingMike's TranslationsUsing Ys III as an example, KingMike walks you through the steps of implementing DTE compression in a NES game.AssemblyNESYs III: Wanderers from Ys1.1Beg
Yet Another Sega Genesis VDP DocumentDevSterAimed at beginners, this covers the Genesis’ VDP.Hardware Info.GENN/A1.0Beg
Yars' Revenge DisassemblyDennis DebroDisassembly for the game Yars’ Revenge. Compile with DASM and vcs.h version 105 or greater.Source Code2600Yars' Revenge1.0Adv
Xcalibur's Pointer DocumentXcaliburA nice condensed document aimed at those wishing to master the art of SNES pointers.Pointer HackingSNESN/A1.1Int
WS Tech 2.3doxThe Wonderswan/Color technical notes from the Cygne website.Hardware Info.WSN/A2.3Adv
Winter Gold Music Source CodeJeroen TelThis source code was donated by Jeroen Tel, composer and audio programmer for the game. The original tools and assembler were lost for this game. A conversion or custom tool would need to be made to assemble.Source CodeSNESWinter Gold1.0Adv
Windwaker's Kirby's Adventure NotesWindwakerThis is Windwaker’s notes for Kirby’s Adventure.Game SpecificNESKirby's Adventure1Beg
WindThunder Script FormatDThis is a script file format, and while it contains dialogue, ’script’ in this example refers more to scripted actions. The extensions for this format are .SC0 or .SC1. The scripts are generated by WindThunder’s in-house event editor.File FormatsPCMultiple Games2006/2/7Int
WindThunder Package File FormatDWindThunder Package Files are used for graphics storage in Heroine Anthem I&II, and possibly in a few other titles from WindThunder. Their proper extension is ‘.bin.’ File FormatsPCMultiple Games2006/2/7Int
WindThunder ANI_FILE V1.0 FormatDAll animations in WindThunder’s Heroine Anthem I&II are stored in the proprietary ANI_FILE format. Their extension is usually .APS, .000 or .001. The ANI_FILE format is a running format designed to be streamed and played in real time. It’s a l….File FormatsPCMultiple Games2006/2/7Int
WindThunder AMP_File V1.0 FormatDAMP files are WindThunder’s transparent PCX format used in Heroine Anthem I&II. Their extension is usually .AMP, .000 or .001.File FormatsPCMultiple Games2006/2/7Int
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