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(21 to 40) of 695 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevel DescendingDate
Super Mario Bros. 1 Music Data DocumentationnecrosaroDetails on hacking the music in Super Mario Bros.Game SpecificNESSuper Mario Bros.1.0Int14 May 2008
FF2 US DocsThe Tower of Bab-IlA collection of documents covering all sorts of FF2 game data hacking.Game SpecificSNESFinal Fantasy II1.0Int13 May 2002
Zelda Decompression CodePikenA commented trace log of the Zelda graphics decompression routine.Game SpecificSNESThe Legend of Zelda: A Link to the Past1.0Int22 Feb 2001
Ms Pac-Man Hacking DocumentDahrkDaizDetails on level and palette hacking in Ms. Pac-Man.Game SpecificNESMs. Pac-Man (Namco)2.0Int01 Jan 2003
Ms. Pac-Man (NES) Maze Data FormatBMF54123Map data & compression info in Ms. Pac-Man.Game SpecificNESMs. Pac-Man (Tengen)1.0Int06 Aug 1999
ASM TutorialJayA tutorial written for novices. Includes the basics of assembly language using the 65816 as an example.AssemblySNESN/A1.0Int24 Apr 1998
ASM Hacking for DummiesDAn introduction to assembly language hacking. Pointers, title screen replacement, expansion, and the like are covered.AssemblySNESN/A1.0Int25 Apr 1999
(6502) Assembly in One StepLeo ScanlonA resource guide to 6502 assembly. A good reference tool.AssemblyNESN/A1.0Int23 Jul 1997
Coding Dictionary/DTE compression routines in SNES romsBongo`A very nice document describing the basics behind implementing a dictionary/DTE compression routine in SNES ROMs.AssemblySNESN/A1.0Int19 Jan 2001
Compression of SNES ROMsCzar DragonA document detailing some LZx, sliding window type SNES compression examples.AssemblySNESN/A1.0Int31 Mar 1999
Decompression of SNES fontsBongo`A document which discusses a way to find and decompress SNES fonts and graphics.AssemblySNESN/A1.0Int20 Apr 2006
GPU informationDoomedA document on the Graphics Processing Unit of the PlayStation.Hardware Info.PSXN/A1.0Int30 Aug 1999
GTE informationDoomedA document on the Geometry Transformation Engine of the PlayStation. This is the chip responsible for the 3d calculations.Hardware Info.PSXN/A1.0Int02 Feb 2000
SPU informationDoomedA document detailing the operation of the PlayStation’s Sound Processing Unit.Hardware Info.PSXN/A1.0Int05 Jun 1999
65816 Programming PrimerBrett TabkeAn in depth look at the 65816 processor. This document is intended to aid those programming the 65816 Processor from The Western Design Center. This chip is the basis for the Apple IIGS, the Creative Micro Designs SuperCPU addon cartridge for the Com….AssemblySNESN/A1.0Int10 Feb 1998
System OperationDoomedA document detailing the operation of the R3000 processor, the heart of the PlayStation.Hardware Info.PSXN/A1.0Int03 Jun 1999
Everything You Have Always Wanted to Know about the PlayStation But Were Afraid to AskJoshua WalkerA compilation of details on the hardware of the PlayStation.Hardware Info.PSXN/A1.1Int06 Nov 2011
SH7604 Hardware User ManualOEMDocumentation on the processor inside the 32x addon for the Genesis.Hardware Info.GENN/A1.0Int13 Aug 1997
Compression LibraryJayThis is a companion package to Jay’s Compression Document, and contains source code that could be included in an extractor or inserter to dump/insert compressed text in ROM images.Source CodeNAN/A1.2Int01 Jan 1999
First PS ASM Doc for HackingSkeudA step by step tutorial on some PSX hacking essentials including finding compressed font data, finding the compression routine, understanding the routine (asm), and more using Legend of Mana as an example. This will give you some fundamental knowledg….AssemblyPSXLegend of Mana1.0Int31 Aug 2001
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