| Super Mario Bros. 1 Music Data Documentation | necrosaro | Details on hacking the music in Super Mario Bros. | Game Specific | NES | Super Mario Bros. | 1.0 | Int |
| FF2 US Docs | The Tower of Bab-Il | A collection of documents covering all sorts of FF2 game data hacking. | Game Specific | SNES | Final Fantasy IV | 1.0 | Int |
| Zelda Decompression Code | Piken | A commented trace log of the Zelda graphics decompression routine. | Game Specific | SNES | The Legend of Zelda: A Link to the Past | 1.0 | Int |
| Ms Pac-Man Hacking Document | DahrkDaiz | Details on level and palette hacking in Ms. Pac-Man. | Game Specific | NES | Ms. Pac-Man | 2.0 | Int |
| Ms. Pac-Man (NES) Maze Data Format | BMF54123 | Map data & compression info in Ms. Pac-Man. | Game Specific | NES | Ms. Pac-Man (Tengen) | 1.0 | Int |
| ASM Tutorial | Jay | A tutorial written for novices. Includes the basics of assembly language using the 65816 as an example. | Assembly | SNES | N/A | 1.0 | Int |
| ASM Hacking for Dummies | D | An introduction to assembly language hacking. Pointers, title screen replacement, expansion, and the like are covered. | Assembly | SNES | N/A | 1.0 | Int |
| (6502) Assembly in One Step | Leo Scanlon | A resource guide to 6502 assembly. A good reference tool. | Assembly | NES | N/A | 1.0 | Int |
| Coding Dictionary/DTE compression routines in SNES roms | Bongo` | A very nice document describing the basics behind implementing a dictionary/DTE compression routine in SNES ROMs. | Assembly | SNES | N/A | 1.0 | Int |
| Compression of SNES Roms | Czar Dragon | A document detailing some LZx, sliding window type SNES compression examples. | Assembly | SNES | N/A | 1.0 | Int |
| Decompression of SNES fonts | Bongo` | A document which discusses a way to find and decompress SNES fonts and graphics. | Assembly | SNES | N/A | 1.0 | Int |
| 65816 Primer | Brett Tabke | An in depth look at the 65816 processor. | Assembly | SNES | N/A | 1.0 | Int |
| GPU information | doomed | A document on the Graphics Processing Unit of the Playstation. | Hardware Info. | PSX | N/A | 1.0 | Int |
| GTE information | doomed | A document on the Geometry Transformation Engine of the Playstation. This is the chip responsible for the 3d calculations. | Hardware Info. | PSX | N/A | 1.0 | Int |
| SPU information | doomed | A document detailing the operation of the Playstation’s Sound Processing Unit. | Hardware Info. | PSX | N/A | 1.0 | Int |
| System Operation | doomed | A document detailing the operation of the R3000 processor, the heart of the Playstation. | Hardware Info. | PSX | N/A | 1.0 | Int |
| Everything You Have Always Wanted to Know about the Playstation But Were Afraid to Ask | Joshua Walker | A compilation of details on the hardware of the Playstation. | Hardware Info. | PSX | N/A | 1.1 | Int |
| SH7604 Hardware User Manual | OEM | Documentation on the processor inside the 32x addon for the Genesis. | Hardware Info. | GEN | N/A | 1.0 | Int |
| First PS ASM Doc for Hacking | Skeud | A step by step tutorial on some PSX hacking essentials including finding compressed font data, finding the compression routine, understanding the routine (asm), and more using Legand of Mana as an example. This will give you some fundemental knowledg…. | Assembly | PSX | Legend of Mana | 1.0 | Int |
| Compression Library | Jay | This is a companion package to Jay’s Compression Document, and contains source code that could be included in an extractor or inserter to dump/insert compressed text in ROM images. | Source Code | NA | N/A | 1.2 | Int |