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(21 to 40) of 616 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevel DescendingDate
Super Mario Bros. 1 Music Data DocumentationnecrosaroDetails on hacking the music in Super Mario Bros.Game SpecificNESSuper Mario Bros.1.0IntNone
FF2 US DocsThe Tower of Bab-IlA collection of documents covering all sorts of FF2 game data hacking.Game SpecificSNESFinal Fantasy IV1.0IntNone
Zelda Decompression CodePikenA commented trace log of the Zelda graphics decompression routine.Game SpecificSNESThe Legend of Zelda: A Link to the Past1.0IntNone
Ms Pac-Man Hacking DocumentDahrkDaizDetails on level and palette hacking in Ms. Pac-Man.Game SpecificNESMs. Pac-Man (Namco)2.0IntNone
Ms. Pac-Man (NES) Maze Data FormatBMF54123Map data & compression info in Ms. Pac-Man.Game SpecificNESMs. Pac-Man (Tengen)1.0IntNone
ASM TutorialJayA tutorial written for novices. Includes the basics of assembly language using the 65816 as an example.AssemblySNESN/A1.0IntNone
ASM Hacking for DummiesDAn introduction to assembly language hacking. Pointers, title screen replacement, expansion, and the like are covered.AssemblySNESN/A1.0IntNone
(6502) Assembly in One StepLeo ScanlonA resource guide to 6502 assembly. A good reference tool.AssemblyNESN/A1.0IntNone
Coding Dictionary/DTE compression routines in SNES romsBongo`A very nice document describing the basics behind implementing a dictionary/DTE compression routine in SNES ROMs.AssemblySNESN/A1.0Int19 Jan 2001
Compression of SNES RomsCzar DragonA document detailing some LZx, sliding window type SNES compression examples.AssemblySNESN/A1.0IntNone
Decompression of SNES fontsBongo`A document which discusses a way to find and decompress SNES fonts and graphics.AssemblySNESN/A1.0IntNone
65816 PrimerBrett TabkeAn in depth look at the 65816 processor.AssemblySNESN/A1.0IntNone
GPU informationdoomedA document on the Graphics Processing Unit of the Playstation.Hardware Info.PSXN/A1.0IntNone
GTE informationdoomedA document on the Geometry Transformation Engine of the Playstation. This is the chip responsible for the 3d calculations.Hardware Info.PSXN/A1.0IntNone
SPU informationdoomedA document detailing the operation of the Playstation’s Sound Processing Unit.Hardware Info.PSXN/A1.0IntNone
System OperationdoomedA document detailing the operation of the R3000 processor, the heart of the Playstation.Hardware Info.PSXN/A1.0IntNone
Everything You Have Always Wanted to Know about the Playstation But Were Afraid to AskJoshua WalkerA compilation of details on the hardware of the Playstation.Hardware Info.PSXN/A1.1IntNone
SH7604 Hardware User ManualOEMDocumentation on the processor inside the 32x addon for the Genesis.Hardware Info.GENN/A1.0IntNone
First PS ASM Doc for HackingSkeudA step by step tutorial on some PSX hacking essentials including finding compressed font data, finding the compression routine, understanding the routine (asm), and more using Legand of Mana as an example. This will give you some fundemental knowledg….AssemblyPSXLegend of Mana1.0IntNone
Compression LibraryJayThis is a companion package to Jay’s Compression Document, and contains source code that could be included in an extractor or inserter to dump/insert compressed text in ROM images.Source CodeNAN/A1.2IntNone
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