| Gameboy ASM Hacking Guide | evo | A set of four documents (three are in Italian, one in English) with information on performing assembly level hacks to R-Type II. | Assembly | GB | R-Type II | 1.0 | Adv |
| Pole Position Source | OEM | Appears to be the original source code for the game Pole Position. | Source Code | 2600 | Pole Position | 1.0 | Adv |
| Pokemon Red Tileset Configuration | Lin | A short document I wrote on how the Pokemon Red tilesets work. It also works for Pokemon Blue, but I’m pretty sure the addresses are different. | Miscellaneous | GB | Pokémon Red | 1.0 | Beg |
| Hacking Wild Pokemon Encounters | Tzepish | Information on changing wild pokemon encounters in Pokemon Crystal. | Game Specific | GB | Pokémon Crystal | .4 | Beg |
| Pokemon Red/Blue Pokedex Data Structure | Sawakita | A simple doc on how info displayed in a pokedex page are stored. | Miscellaneous | GB | Pokémon Blue | 1.0 | Beg |
| Pocahontas Source Code | OEM | Pocahontas is a game programmed and published by a Taiwanese company called Super Game. Not long ago the source code was released to the public for this game. The game was programmed by maxzhou88.
I believe it assembles with 2500AD. | Source Code | NES | Pocahontas | 1.0 | Adv |
| Pocahontas Music Source Code | Jeroen Tel | This source code was donated by Jeroen Tel, the composer and audio programmer for the game. Unfortunately, most of the tools are missing in this package. Some tools may need to be written to use the code. | Source Code | SNES | Pocahontas | 1.0 | Adv |
| Pitfall! Disassembly | Thomas Jentzsch | Disassembly of the game Pitfall!. Use DASM and vcs.h to compile. | Source Code | 2600 | Pitfall! | 1.0 | Adv |
| Compression - Phantasy Star Gaiden | g8z et al | A bitmap ASM trace with sample source code. | Source Code | GG | Phantasy Star Gaiden | 2 | Int |
| Compression - Phantasy Star | g8z et al | RLE bitplane grouping. Font replacement trace. | Source Code | SMS | Phantasy Star | 2 | Int |
| Overlord Music Source Code | Jeroen Tel | This music code for the game Overlord was donated by Jeroen Tel, the musician and audio programmer for the game. This code has some proprietary macros but shouldn’t be too difficult to convert to modern public domain assemblers. The assembler wa…. | Source Code | NES | Overlord | 1.0 | Adv |
| Outlaw Disassembly | Manuel Polik | Disassembly for the Atari 2600 game, Outlaw. Compiles with DASM. | Source Code | 2600 | Outlaw | 1.0 | Adv |
| Nuts & Milk Data | elbobelo | Here is a list of all the data for Nuts & Milk. From level data to sound data, he was working on a hack that was title “Donkey Kong 2″ to show off the ASM, sound and level changes, it’s at the following link…
[url]http:…. | Game Specific | NES | Nuts & Milk | 1.0 | Beg |
| An Introductory Guide to Hacking Nintendo World Cup | Dacicus | This PDF document presents offsets and descriptions for much of the data needed to hack Nintendo World Cup, including team statistics, graphics, palettes, and passwords. It also contains information about RAM addresses that may be useful to hackers, …. | Game Specific | NES | Nintendo World Cup | 1.00 | Beg |
| How to find & edit enemy health with FCEUXD | bbitmaster | bbitmaster explains how to locate and edit enemy health in almost any game with FCEUXD. Hackers will apply this knowledge on Ninja Gaiden 1. (Applies equally to FCEUXD SP debugging) | Assembly | NES | Ninja Gaiden | 1.0 | Int |
| Night Driver | Dennis Debro | Disassembly of the game Night Driver. Compiled with DASM, vcs.h version 105 and greater, and macro.h. | Source Code | 2600 | Night Driver | 1.0 | Adv |
| NBA Hangtime Music Source Code | Jeroen Tel | This source code was donated by Jeroen Tel, audio programmer and composer for the game.
This source code includes tools that are used by Chip Level Designs Music Cart. It’s a SNES music cart that plugs into a SNES and has a parallel port and …. | Source Code | SNES | NBA Hangtime | 1.0 | Adv |
| Game Genie Doc | SnowBro | The contents of an email written by SnowBro detailing a method of making GameGenie codes permanant. | Cheat Codes | NA | N/A | 1.0 | Beg |
| Console Graphics Document | Klarth | Descriptions of graphics storage methods for the NES, SNES, NGPC, Virtual Boy, SMS, Game Gear, WSC, and Genesis. | Graphics Hacking | Multiple | N/A | 0.7 | Int |
| Editing Fonts without the Aid of a Graphics Editor | Partial Translations | A document explaining how to edit bitplane fonts with a hex editor. | Graphics Hacking | Multiple | N/A | 1.0 | Int |