|Sonic Advance Hacking Notes||ThunderSpeed||Various documents useful in the hacking of Sonic Advance.||Miscellaneous||GBA||Sonic Advance||1.0||Beg||24 Jul 2006|
|Sonic 3D Blast Disassembly||Sonic Retro||Sonic 3D Blast Disassembly
Any and all content presented in this repository is presented for informational and educational purposes only.
Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these ….||Assembly||GEN||Sonic 3D Blast||1.0||Int||01 Dec 2013|
|Solaris Source||Douglas Neubauer||Appears to be the original source code of the game Solaris.||Source Code||2600||Solaris||1.0||Adv||09 Nov 1998|
|Silva Saga 2 VWF||Bongo`||I wrote this Variable Width Font routine for Silva Saga 2 and decided to post the source code minus the other game specific stuff. I just wanted to show how a routine can be done efficiently when the game uses a text window buffer as oppose to the 16….||Source Code||SNES||Silva Saga II: The Legend of Light and Darkness||1.0||Int||25 Oct 2008|
|Compression - Shining Force Gaiden||g8z et al||Multiple Huffman text compaction. Bitmap interleaving. All three gaidens.||Source Code||GG||Shining Force Gaiden: Final Conflict||2.0||Int||13 May 2006|
|Compression - Shining Force||g8z et al||Multiple Huffman. 68k code more intriguing. No example source.||Source Code||GEN||Shining Force||2.0||Int||13 May 2006|
|Seiken Densetsu 3 Saveram Hacking||Jair||An in depth look at hacking SD3 saves.||Game Specific||SNES||Seiken Densetsu 3||0.90||Beg||02 Aug 1999|
|Seiken Densetsu 3 offsets and data formats||giangurgolo||Contains an offset compendium/ROM map for SD3, as well as a few other docs detailing the format for some types of data in the SD3 rom, among those the NPC maps and monster stats.||Miscellaneous||SNES||Seiken Densetsu 3||1.0||Int||17 Aug 2013|
|Secret Scout in the Temple of Demise Source Code||Roger Deforest||Secret Scout in the Temple of Demise is a Color Dreams game programmed by Roger Deforest and donated by him to public domain.
Most of the tools that you need should be in the package should you wish to assemble.||Source Code||NES||Secret Scout in the Temple of Demise||1.0||Adv||08 Jun 2003|
|Secret of Evermore SRAM Guide||John David Ratliff||This is a guide to the Secret of Evermore SRAM. It includes information on the game data and the sanity algorithm used to verify it.||Game Specific||SNES||Secret of Evermore||2.0||Beg||01 Jan 2006|
|SD Hero Soukessen Document||DANGER X||SD Hero Soukessen document with many hacking values, such as level structure data, enemies position type & more, Robot Heroes attack & Jump, Stages music etc.||Game Specific||NES||SD Hero Soukessen: Taose! Aku no Gundan||1.0||Beg||13 Feb 2018|
|Playstation Pointers||ambyra||A general guide for PlayStation game translation with a focus on finding pointers. Uses SD Gundam G Century as a base.||Pointer Hacking||PSX||SD Gundam: G Century||A||Int||15 Dec 2007|
|Romancing Saga 2 VWF||LordTech||Example of VWF on SNES.||Source Code||SNES||Romancing SaGa 2||1.0||Adv||08 Nov 2011|
|Romancing Saga Quick Notes||F.H.||This is a document/tutorial F.H. did way back for Romancing SaGa. Among others things it goes into detail about objects and SNES OAM stuff.||Game Specific||SNES||Romancing SaGa||1.0||Adv||23 Apr 2004|
|Romancing Saga VWF Source Code||F.H.||This is F.H.’s VWF source code that he made available to the public years and years ago. It’s possible that the source code might not be perfect and could cause severe crashes that F.H. mentioned before he disappeared.||Game Specific||SNES||Romancing SaGa||1.0||Adv||28 Dec 2004|
|VWF Routine for Dragon Slayer Jr. - Romancia on the NES||DvD||You asked for it!
Here is the commented source code and notes for the variable width font routine DvD wrote for DvD Translations’ translation of Dragon Slayer Jr. - Romancia, the first VWF released for an NES game.
It also includes 2 png file….||Source Code||NES||Romancia||1.0||Adv||27 Apr 2008|
|Robocop 3 Music Source Code||Jeroen Tel||Jeroen Tel, the musician and audio programmer for the game donated this music source code. This source code is for the PAL version. Also, there are some proprietary macros in the code but shouldn’t require too much modification to convert to ano….||Source Code||NES||RoboCop 3||1.0||Adv||03 Feb 1993|
|Robocop 3 hex enemies values||DANGER X||Hex text with all enemies values in Robocop 3 in all stages.||Graphics Hacking||NES||RoboCop 3||1.0||Beg||21 Jul 2016|
|Road Rash 2 ROM Hacking Guide||Tony Hedstrom||Lots of Road Rash 2 ROM addresses for hacking things like: bike acceleration, top speed, handling, straightening out the tracks, slowing down the game, etc.||Game Specific||GEN||Road Rash II||0.7||Beg||28 Feb 2007|
|Road Rash II Disassembly||lory1990||Disassembly of Road Rash II for Sega Genesis||Source Code||GEN||Road Rash II||1.0||Adv||09 Mar 2016|