|Space War Disassembly||Manuel Polik||Disassembly of the game Space War. Compiles with DASM and vcs.h.||Source Code||2600||Space War||1.0||Adv||None|
|Space Jockey Disassembly||Dennis Debro||Disassembly for the game Space Jockey. Compile with DASM and vcs.h version 105 or greater.||Source Code||2600||Space Jockey||1.0||Adv||None|
|Sonic 2 Level Select Documentation||R. Solaris||This is probably the most complete Sonic 2 level documentation on the net! If you’re interested in hacking Sonic 2 and it’s levels, you best read this!||Game Specific||GEN||Sonic the Hedgehog 2||1.0||Int||None|
|Sonic Rush BAC Format||Justin Aquadro||An ‘incomplete and not 100% accurate’ document describing the BAC format used in Sonic Rush’s levels (and its sequels using the same engine).||File Formats||NDS||Sonic Rush||1.0||Beg||19 Jul 2006|
|Sonic Advance 3 attack notes||Zanerus||A simple to understand guide on editing of move lists of Sonic Advance 3. Lists most values as well as offsets for all ten of the team choices for both characters.||Miscellaneous||GBA||Sonic Advance 3||1.0||Beg||None|
|Sonic Advance Hacking Notes||ThunderSpeed||Various documents useful in the hacking of Sonic Advance.||Miscellaneous||GBA||Sonic Advance||1||Beg||None|
|Solaris Source||Douglas Neubauer||Appears to be the original source code of the game Solaris.||Source Code||2600||Solaris||1.0||Adv||None|
|Silva Saga 2 VWF||Bongo`|| I wrote this Variable Width Font routine for Silva Saga 2 and decided to post the source code minus the other game specific stuff. I just wanted to show how a routine can be done efficiently when the game uses a text window buffer as oppose to the ….||Source Code||SNES||Silva Saga II: The Legend of Light and Darkness||1.0||Int||None|
|Compression - Shining Force Gaiden||g8z et al||Multiple Huffman text compaction. Bitmap interleaving. All three gaidens.||Source Code||GG||Shining Force Gaiden: Final Conflict||2||Int||None|
|Compression - Shining Force||g8z et al||Multiple Huffman. 68k code more intriguing. No example source.||Source Code||GEN||Shining Force||2||Int||None|
|Seiken Densetsu 3 Saveram Hacking||Jair||An in depth look at hacking SD3 saves.||Game Specific||SNES||Seiken Densetsu 3||0.90||Beg||None|
|Seiken Densetsu 3 offsets and data formats||giangurgolo||Contains an offset compendium/ROM map for SD3, as well as a few other docs detailing the format for some types of data in the SD3 rom, among those the NPC maps and monster stats.||Miscellaneous||SNES||Seiken Densetsu 3||1.0||Int||17 Aug 2013|
|Secret Scout in the Temple of Demise Source Code||Roger Deforest||Secret Scout in the Temple of Demise is a Color Dreams game programmed by Roger Deforest and donated by him to public domain.
Most of the tools that you need should be in the package should you wish to assemble.||Source Code||NES||Secret Scout in the Temple of Demise||1.0||Adv||None|
|Secret of Evermore SRAM Guide||John David Ratliff||This is a guide to the Secret of Evermore SRAM. It includes information on the game data and the sanity algorithm used to verify it.||Game Specific||SNES||Secret of Evermore||2||Beg||None|
|Playstation pointers||ambyra||A general guide for playstation game translation with a focus on finding pointers. Uses SD Gundam GCentury as a base.||Pointer Hacking||PSX||SD Gundam: G Century||A||Int||None|
|Romancing Saga 2 VWF||LordTech||Example of VWF on snes. ||Source Code||SNES||Romancing SaGa 2||1.0||Adv||None|
|Romancing Saga Quick Notes||F.H.||This is a document/tutorial F.H. did way back for Romancing SaGa. Among others things it goes into detail about objects and SNES OAM stuff.||Game Specific||SNES||Romancing SaGa||1.0||Adv||None|
|Romancing Saga VWF Source Code||F.H.||This is F.H.’s VWF source code that he made available to the public years and years ago. It’s possible that the source code might not be perfect and could cause severe crashes that F.H. mentioned before he disappeared.||Game Specific||SNES||Romancing SaGa||1.0||Adv||None|
|VWF Routine for Dragon Slayer Jr. - Romancia on the NES||DvD||You asked for it!
Here is the commented source code and notes for the variable width font routine DvD wrote for DvD Translations’ translation of Dragon Slayer Jr. - Romancia, the first VWF released for an NES game.
It also includes 2 png ….||Source Code||NES||Romancia||1.0||Adv||None|
|Robocop 3 Music Source Code||Jeroen Tel||Jeroen Tel, the musician and audio programmer for the game donated this music source code. This source code is for the PAL version. Also, there are some proprietary macros in the code but shouldn’t require too much modification to convert to ano….||Source Code||NES||Robocop 3||1.0||Adv||None|