logo
 drop

Main

Community

Submissions

Help

78269780 visitors
 drop

Newest Help Wanted Ads

Newest Utilities

Newest Documents

Newest Translations

Newest Hacks

Newest Reviews

Documents
General Information
Button

(81 to 100) of 626 Results
TitleAuthorDescriptionCategoryPlatformGame DescendingVerLevelDate
Space War DisassemblyManuel PolikDisassembly of the game Space War. Compiles with DASM and vcs.h.Source Code2600Space War1.0AdvNone
Space Jockey DisassemblyDennis DebroDisassembly for the game Space Jockey. Compile with DASM and vcs.h version 105 or greater.Source Code2600Space Jockey1.0AdvNone
Sonic 2 Level Select DocumentationR. SolarisThis is probably the most complete Sonic 2 level documentation on the net! If you’re interested in hacking Sonic 2 and it’s levels, you best read this!Game SpecificGENSonic the Hedgehog 21.0IntNone
Sonic Rush BAC FormatJustin AquadroAn ‘incomplete and not 100% accurate’ document describing the BAC format used in Sonic Rush’s levels (and its sequels using the same engine).File FormatsNDSSonic Rush1.0Beg19 Jul 2006
Sonic Advance 3 attack notesZanerusA simple to understand guide on editing of move lists of Sonic Advance 3. Lists most values as well as offsets for all ten of the team choices for both characters.MiscellaneousGBASonic Advance 31.0BegNone
Sonic Advance Hacking NotesThunderSpeedVarious documents useful in the hacking of Sonic Advance.MiscellaneousGBASonic Advance1BegNone
Solaris SourceDouglas NeubauerAppears to be the original source code of the game Solaris.Source Code2600Solaris1.0AdvNone
Silva Saga 2 VWFBongo` I wrote this Variable Width Font routine for Silva Saga 2 and decided to post the source code minus the other game specific stuff. I just wanted to show how a routine can be done efficiently when the game uses a text window buffer as oppose to the ….Source CodeSNESSilva Saga II: The Legend of Light and Darkness1.0IntNone
Compression - Shining Force Gaideng8z et alMultiple Huffman text compaction. Bitmap interleaving. All three gaidens.Source CodeGGShining Force Gaiden: Final Conflict2IntNone
Compression - Shining Forceg8z et alMultiple Huffman. 68k code more intriguing. No example source.Source CodeGENShining Force2IntNone
Seiken Densetsu 3 Saveram HackingJairAn in depth look at hacking SD3 saves.Game SpecificSNESSeiken Densetsu 30.90BegNone
Seiken Densetsu 3 offsets and data formatsgiangurgoloContains an offset compendium/ROM map for SD3, as well as a few other docs detailing the format for some types of data in the SD3 rom, among those the NPC maps and monster stats.MiscellaneousSNESSeiken Densetsu 31.0Int17 Aug 2013
Secret Scout in the Temple of Demise Source CodeRoger DeforestSecret Scout in the Temple of Demise is a Color Dreams game programmed by Roger Deforest and donated by him to public domain. Most of the tools that you need should be in the package should you wish to assemble.Source CodeNESSecret Scout in the Temple of Demise1.0AdvNone
Secret of Evermore SRAM GuideJohn David RatliffThis is a guide to the Secret of Evermore SRAM. It includes information on the game data and the sanity algorithm used to verify it.Game SpecificSNESSecret of Evermore2BegNone
Playstation pointersambyraA general guide for playstation game translation with a focus on finding pointers. Uses SD Gundam GCentury as a base.Pointer HackingPSXSD Gundam: G CenturyAIntNone
Romancing Saga 2 VWFLordTechExample of VWF on snes. Source CodeSNESRomancing SaGa 21.0AdvNone
Romancing Saga Quick NotesF.H.This is a document/tutorial F.H. did way back for Romancing SaGa. Among others things it goes into detail about objects and SNES OAM stuff.Game SpecificSNESRomancing SaGa1.0AdvNone
Romancing Saga VWF Source CodeF.H.This is F.H.’s VWF source code that he made available to the public years and years ago. It’s possible that the source code might not be perfect and could cause severe crashes that F.H. mentioned before he disappeared.Game SpecificSNESRomancing SaGa1.0AdvNone
VWF Routine for Dragon Slayer Jr. - Romancia on the NESDvDYou asked for it! Here is the commented source code and notes for the variable width font routine DvD wrote for DvD Translations’ translation of Dragon Slayer Jr. - Romancia, the first VWF released for an NES game. It also includes 2 png ….Source CodeNESRomancia1.0AdvNone
Robocop 3 Music Source CodeJeroen TelJeroen Tel, the musician and audio programmer for the game donated this music source code. This source code is for the PAL version. Also, there are some proprietary macros in the code but shouldn’t require too much modification to convert to ano….Source CodeNESRobocop 31.0AdvNone
Prev 1 2 3 4 5 6 7 8 9 ...32 Next