| Silva Saga 2 VWF | Bongo` | I wrote this Variable Width Font routine for Silva Saga 2 and decided to post the source code minus the other game specific stuff. I just wanted to show how a routine can be done efficiently when the game uses a text window buffer as oppose to the …. | Source Code | SNES | Silva Saga II: The Legend of Light and Darkness | 1.0 | Int |
| Compression - Shining Force Gaiden | g8z et al | Multiple Huffman text compaction. Bitmap interleaving. All three gaidens. | Source Code | GG | Shining Force Gaiden: Final Conflict | 2 | Int |
| Compression - Shining Force | g8z et al | Multiple Huffman. 68k code more intriguing. No example source. | Source Code | GEN | Shining Force | 2 | Int |
| Seiken Densetsu 3 Saveram Hacking | Jair | An in depth look at hacking SD3 saves. | Game Specific | SNES | Seiken Densetsu 3 | 0.90 | Beg |
| Secret Scout in the Temple of Demise Source Code | Roger Deforest | Secret Scout in the Temple of Demise is a Color Dreams game programmed by Roger Deforest and donated by him to public domain.
Most of the tools that you need should be in the package should you wish to assemble. | Source Code | NES | Secret Scout in the Temple of Demise | 1.0 | Adv |
| Secret of Evermore SRAM Guide | John David Ratliff | This is a guide to the Secret of Evermore SRAM. It includes information on the game data and the sanity algorithm used to verify it. | Game Specific | SNES | Secret of Evermore | 2 | Beg |
| Playstation pointers | ambyra | A general guide for playstation game translation with a focus on finding pointers. Uses SD Gundam GCentury as a base. | Pointer Hacking | PSX | SD Gundam: G Century | A | Int |
| Romancing Saga 2 VWF | LordTech | Example of VWF on snes. | Source Code | SNES | Romancing SaGa 2 | 1.0 | Adv |
| Romancing Saga Quick Notes | F.H. | This is a document/tutorial F.H. did way back for Romancing SaGa. Among others things it goes into detail about objects and SNES OAM stuff. | Game Specific | SNES | Romancing SaGa | 1.0 | Adv |
| Romancing Saga VWF Source Code | F.H. | This is F.H.’s VWF source code that he made available to the public years and years ago. It’s possible that the source code might not be perfect and could cause severe crashes that F.H. mentioned before he disappeared. | Game Specific | SNES | Romancing SaGa | 1.0 | Adv |
| VWF Routine for Dragon Slayer Jr. - Romancia on the NES | DvD | You asked for it!
Here is the commented source code and notes for the variable width font routine DvD wrote for DvD Translations’ translation of Dragon Slayer Jr. - Romancia, the first VWF released for an NES game.
It also includes 2 png …. | Source Code | NES | Romancia | 1.0 | Adv |
| Robocop 3 Music Source Code | Jeroen Tel | Jeroen Tel, the musician and audio programmer for the game donated this music source code. This source code is for the PAL version. Also, there are some proprietary macros in the code but shouldn’t require too much modification to convert to ano…. | Source Code | NES | Robocop 3 | 1.0 | Adv |
| Road Rash 2 ROM Hacking Guide | Tony Hedstrom | Lots of Road Rash 2 ROM addresses for hacking things like: bike acceleration, top speed, handling, straightening out the tracks, slowing down the game, etc. | Game Specific | GEN | Road Rash II | 0.7 | Beg |
| River Raid Disassembly | Thomas Jentzsch | This is a disassembly of River Raid. Use DASM and vcs.h to compile. | Source Code | 2600 | River Raid | 1.0 | Adv |
| River City Ransom Password Algorithm | j. mcmahan | This text provides a description of the password algorithm for the NES
version of River City Ransom. The information provided should allow the
reader to generate passwords for a desired set of character data, or to
determine the character data ass…. | Game Specific | NES | River City Ransom | 0.0 | Int |
| Riddle of the Sphinx Disassembly | T. Mathys | Disassembly for the game Riddle of the Sphinx/Dank Tower. This disassembly is for the PAL version of the game. Compiles with DASM and vcs.h. | Source Code | 2600 | Riddle of the Sphinx | 1.0 | Adv |
| Rhino Rumble Music Source Code | Jeroen Tel | This is the music source code to the game, Rhino Rumble. The source code was donated by Jeroen Tel, the composer and audio programmer of the game. The assembler was lost long ago. | Source Code | GB | Rhino Rumble | 1.0 | Adv |
| Compression - River City Ransom Zero | g8z et al | Tilemap compression. ASM trace. | Source Code | NES | Renegade | 2 | Int |
| Red Vs. Blue Disassembly | Dennis Debro | Disassembly for the game Red Vs. Blue. Compiled with DASM and vcs.h. | Source Code | 2600 | Red vs. Blue | 1.0 | Adv |
| Record of the Lodoss War R'Engineer Notes | F.H. | An explanation of the compression and storage of text in the Record of Lodoss War. Extremely thorough. | Game Specific | SNES | Record of Lodoss War | 1.2 | Adv |