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(21 to 40) of 716 Results
TitleAuthorDescriptionCategoryPlatformGame DescendingVerLevelDate
Orochimaru's Perfect Guide to Hyrule MagicOrochimaruA very in depth guide to Sephiroth3’s Zelda 3 editor, Hyrule Magic. A bit dated at this point, but still extremely valuable for anyone wanting to learn how to get full use out of Hyrule Magic. It also includes a lot of extra tutorials and info….Game SpecificSNESThe Legend of Zelda: A Link to the Past2.0Beg01 Jan 2005
Zelda 3 DocumentationMathOnNapkinsContains extensive information on VRAM, SRAM, RAM, and ROM maps. The most comprehensive package of information available for the SNES version of the game.Game SpecificSNESThe Legend of Zelda: A Link to the Past6.0Int30 Nov 2011
Zelda 3 Sprite SheetErockbroxThis is an excel sprite sheet that I made while working on the Zelda 3 hack: Quest for Calatia along with Zack (Gamemakr24). The goal was to take all of the sprites in the game and to test them in three specific areas to document their functionality…..Game SpecificSNESThe Legend of Zelda: A Link to the Past1.0Beg17 Aug 2012
Zelda3 CompendiumSePHAlthough not yet completely finished, this surely is the Bible of the A link to the Past editing. It contains tons of useful and valuable information, written by practically everyone, who ever edited this game.Game SpecificSNESThe Legend of Zelda: A Link to the Past1.8.4Int24 Apr 2014
Hacking The Legend of Zelda NESticle Save StatesSliver XA guide to hacking Zelda save states.Game SpecificNESThe Legend of Zelda1.0Beg05 Jan 2001
Zelda Hacking TutorialDreamWave GamesA guide to hacking Zelda.Game SpecificNESThe Legend of Zelda1.4Beg21 Mar 1999
Zelda I DocsNight DragonA basic guide to Zelda map hacking.Game SpecificNESThe Legend of Zelda1.0Int09 Mar 2000
Zelda Overworld Color HackingDr. FloppyEntry-level guide to altering the overworld palettes of The Legend of Zelda. (MSWord document with embedded PNG’s.)Palette HackingNESThe Legend of Zelda1.0Beg07 Sep 2006
Lost Woods & Lost Hills HackingDr. FloppyComprehensive guide to altering the special sequences of the Lost Woods and Lost Hills in The Legend of Zelda.Game SpecificNESThe Legend of Zelda1.0Beg17 Jun 2009
The Legend of Zelda (NES) Music Hacking DocumentActionGamerA music hacking document for The Legend of Zelda on the NES by ActionGamer.Audio HackingNESThe Legend of Zelda1.0Beg18 Jun 2018
Guardian Legend ROM Hacking DocumentJigglysaintThis is a hacking document for the Nintendo game, The Guardian Legend. This document includes the various formats for the overhead view walking part of the game. In addition, information can be found on what area plays what music, and what each corr….Game SpecificNESThe Guardian Legend1.0Beg14 May 2008
FCEUd, Tutorial #3 (Compression in ROMs)ParasyteParasyte explains how to use FCEUd to locate and reverse engineer graphics compression in NES roms. Hackers will see a real world example on The Goonies II. (Applies equally to FCEUXD SP debugging)AssemblyNESThe Goonies II1.0Adv30 Apr 2003
The Flash Music Source CodeJeroen TelThis music source code is for the unreleased game, The Flash. The code was donated by Jeroen Tel, the audio composer and programmer for the game. The assembler was the PDS development system.Source CodeSMSThe Flash1.0Adv19 Dec 1992
The A-Team Music Source CodeJeroen TelThis is the music source code to the unreleased game, The A-Team. This code was donated by Jeroen Tel, the music composer and audio programmer for the game.Source CodeSMSThe A-Team1.0Adv09 Nov 1992
Tetris Disassemblylory1990Disassembly of Tetris for Sega GenesisSource CodeGENTetris1.0Adv13 May 2016
Technocop Music Source CodeJeroen TelTechnocop is a unreleased game. This code was donated by Jeroen Tel, the musician and audio programmer for the game. The code requires minimal changes to be converted to a modern public domain 6502 assembler. As the original assembler was lost long a….Source CodeNESTechnocop1.0Adv03 Feb 1993
Compression - Sylvan Taleg8z et alSimple LZ. ASM trace with method comparisons.Source CodeGGSylvan Tale2Int13 May 2006
Surround DisassemblyDennis DebroDisassembly for the game Surround. Was originally disassembled and commented by Thomas Jentzsch. Dennis Debro then updated the file in 2004. Compiled with DASM and version 105 or greater vcs.h.Source Code2600Surround1.0Adv04 Sep 2010
Superman DisassemblyDennis DebroDisassembly for the game Superman. Compiled with DASM and vcs.h.Source Code2600Superman1.0Adv04 Sep 2010
Superman enemies hp hex valuesDANGER XThis text is with all hp values of superman enemies.Game SpecificNESSuperman1.0Beg21 Jul 2016
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