|gradius 3 disassembly of bank $00||[J]||Complete disassembly of Bank $00. Only bank $00 and $02 has assembly.||Assembly||SNES||Gradius III||1.0||Int||12 Jan 2019|
|Rygar Data||Optomon||Information on Doors, Text, and Sprites for the NES game Rygar.||Game Specific||NES||Rygar||1.0||Int||29 Nov 2018|
|SOR2 - Custom character portraits||Dha_Lau_Hoo||This is a guide on how to add custom portraits to Streets of Rage 2.
Before you start, you need these tools:
1. Pancake 2
3….||Graphics Hacking||GEN||Streets of Rage 2||1.0||Int||22 Nov 2018|
|Hacking NBA Jam TE: A Beginner's Guide||eskayelle||Eskayelle, while developing his NBA Jam TE - Double Z Mod romhack, scoured websites, forums, message boards, Google Docs, PMs, etc. to amass every tidbit he could about [I]NBA Jam: Tournament Ed….||Game Specific||SNES||NBA Jam: Tournament Edition||1.0||Beg||17 Oct 2018|
|Super Bomberman 4 hacking infos||Svambo||I did a translation for Super Bomberman 4 for the SNES several years ago. Today I found a file with notes I took back in the days. If anyone wants to translate the game to another language or improve my old patch or whatever - here you find some info….||Game Specific||SNES||Super Bomberman 4||1.0||Adv||28 Aug 2018|
|SMB3 — Beyond Pipes||Blue Finch||Super Mario Bros 3 hackers now have a stable and relatively easy method of creating alternate paths and secret exits to different paths in their overworld maps, with the help of this document.
Using unused pipe-sets in the game, the maker will sim….||Game Specific||NES||Super Mario Bros. 3||1.0||Int||31 Jul 2018|
|SMB3 Enemy Document (Organized)||Blue Finch||If you’ve ever been frustrated trying to find the right cheep-cheep, koopa, or other enemy in the SMB3 Workshop bank, then this document will help you.
Neatly arranged by their groups, and o….||Game Specific||NES||Super Mario Bros. 3||1.2||Beg||28 Jul 2018|
|Ninja Gaiden 3 hacking values||DANGER X||This archive includes 1 document with the enemy and item location values to allow you to change them in every stage, 1 image with the enemy types, and another text file with diverse hex values, like weapon nimpo consumption, level and enemy palette,l….||Game Specific||NES||Ninja Gaiden III: The Ancient Ship of Doom||1.0||Beg||26 Jul 2018|
|Solstice room data documentation||Jp32||Room data documentation, pretty much everything you need to know to edit rooms/levels.
- Room data/format documentation
- Complete list of sprite types/values
- List of rooms locations
- Some other misc. data and values
|Game Specific||NES||Solstice: The Quest for the Staff of Demnos||1.0||Adv||10 Jul 2018|
|Hacking Custom Intros Into SNES ROMs||DackR||This tutorial aims to simplify the learning curve for hacking your own intros into SNES ROMS.
The tutorial includes a re-compiled 32-bit version of gif2sopts.exe. This is included because this is hard to find.
Special Thanks to MrRichard999 fo….||Graphics Hacking||SNES||N/A||1.0||Int||10 Jul 2018|
|The Legend of Zelda (NES) Music Hacking Document||ActionGamer||A music hacking document for The Legend of Zelda on the NES by ActionGamer.||Audio Hacking||NES||The Legend of Zelda||1.0||Beg||18 Jun 2018|
|Double Dragon III Enemies Values||DANGER X||This document contains the types and hp hex addresses of enemy from the game.||Game Specific||NES||Double Dragon III: The Sacred Stones||1.0||Beg||11 Jun 2018|
|Super Mario RPG - Bank $C2 Disassembly||Yakibomb||This is an unfinished disassembly of Super Mario RPG’s bank $C2, or the “battle bank.” Some background info, Super Mario RPG uses a custom scripting language, a lot of which is located in this bank. Additionally, you can find a lot of ….||Assembly||SNES||Super Mario RPG: Legend of the Seven Stars||1.0||Int||18 May 2018|
|Mega Man X6 Tweaks Spreadsheet||acediez||An XLSX spreadsheet with all the address, values and ASM modifications to do everything the “Mega Man X6 Tweaks Patcher” project does . Please refer to it for more information.||Game Specific||PSX||Mega Man X6||15||Int||14 May 2018|
|Zelda II - Jumping Routine||njosro||This document translates the assembly routine for Link jumping and the subroutine that the game uses to apply gravity.||Assembly||NES||Zelda II: The Adventure of Link||1.0||Int||29 Apr 2018|
|Streets of Rage 2: Modifying Sound Values||Metal64||Documentation about the sound offset and values of Streets of Rage 2 and Streets of Rage 2 Syndicate Wars.||Audio Hacking||GEN||Streets of Rage 2||1.0||Beg||31 Mar 2018|
|Streets of Rage 3 Music Offsets & Audio Info||hagelbreaker||Info about music offsets, values and sound samples.||Game Specific||GEN||Streets of Rage 3||0.1||Beg||22 Mar 2018|
|Layer 3 Information and Usage for GoldenEgg||Shiny Ninetales||This is a document where you can find the settings and strings for Layer 3 usage on Golden Egg (which is by far, the best Yoshi’s Island editor, considered as the current standard) I decided to make this since Layer 3 on Yoshi’s Island is a….||Miscellaneous||SNES||Super Mario World 2: Yoshi’s Island||1.3||Int||18 Feb 2018|
|Streets of Rage 2: Level Music offsets||Metal64||Documentation about the music offset and values||Game Specific||GEN||Streets of Rage 2||1.0||Beg||16 Feb 2018|
|SD Hero Soukessen Document||DANGER X||SD Hero Soukessen document with many hacking values, such as level structure data, enemies position type & more, Robot Heroes attack & Jump, Stages music etc.||Game Specific||NES||SD Hero Soukessen: Taose! Aku no Gundan||1.0||Beg||13 Feb 2018|