|Super Bomberman 4 hacking infos||Svambo||I did a translation for Super Bomberman 4 for the SNES several years ago. Today I found a file with notes I took back in the days. If anyone wants to translate the game to another language or improve my old patch or whatever - here you find some info….||Game Specific||SNES||Super Bomberman 4||1.0||Adv||28 Aug 2018|
|SMB3 — Beyond Pipes||Blue Finch||Super Mario Bros 3 hackers now have a stable and relatively easy method of creating alternate paths and secret exits to different paths in their overworld maps, with the help of this document.
Using unused pipe-sets in the game, the maker will sim….||Game Specific||NES||Super Mario Bros. 3||1.0||Int||31 Jul 2018|
|SMB3 Enemy Document (Organized)||Blue Finch||If you’ve ever been frustrated trying to find the right cheep-cheep, koopa, or other enemy in the SMB3 Workshop bank, then this document will help you.
Neatly arranged by their groups, and o….||Game Specific||NES||Super Mario Bros. 3||1.2||Beg||28 Jul 2018|
|Ninja Gaiden 3 hacking values||DANGER X||This archive includes 1 document with the enemy and item location values to allow you to change them in every stage, 1 image with the enemy types, and another text file with diverse hex values, like weapon nimpo consumption, level and enemy palette,l….||Game Specific||NES||Ninja Gaiden III: The Ancient Ship of Doom||1.0||Beg||26 Jul 2018|
|Solstice room data documentation||Jp32||Room data documentation, pretty much everything you need to know to edit rooms/levels.
- Room data/format documentation
- Complete list of sprite types/values
- List of rooms locations
- Some other misc. data and values
|Game Specific||NES||Solstice: The Quest for the Staff of Demnos||1.0||Adv||10 Jul 2018|
|Hacking Custom Intros Into SNES ROMs||DackR||This tutorial aims to simplify the learning curve for hacking your own intros into SNES ROMS.
The tutorial includes a re-compiled 32-bit version of gif2sopts.exe. This is included because this is hard to find.
Special Thanks to MrRichard999 fo….||Graphics Hacking||SNES||N/A||1.0||Int||10 Jul 2018|
|The Legend of Zelda (NES) Music Hacking Document||ActionGamer||A music hacking document for The Legend of Zelda on the NES by ActionGamer.||Audio Hacking||NES||The Legend of Zelda||1.0||Beg||18 Jun 2018|
|Double Dragon III Enemies Values||DANGER X||This document contains the types and hp hex addresses of enemy from the game.||Game Specific||NES||Double Dragon III: The Sacred Stones||1.0||Beg||11 Jun 2018|
|Super Mario RPG - Bank $C2 Disassembly||Yakibomb||This is an unfinished disassembly of Super Mario RPG’s bank $C2, or the “battle bank.” Some background info, Super Mario RPG uses a custom scripting language, a lot of which is located in this bank. Additionally, you can find a lot of ….||Assembly||SNES||Super Mario RPG: Legend of the Seven Stars||1.0||Int||18 May 2018|
|Mega Man X6 Tweaks Spreadsheet||acediez||An XLSX spreadsheet with all the address, values and ASM modifications to do everything the “Mega Man X6 Tweaks Patcher” project does . Please refer to it for more information.||Game Specific||PSX||Mega Man X6||15||Int||14 May 2018|
|Zelda II - Jumping Routine||njosro||This document translates the assembly routine for Link jumping and the subroutine that the game uses to apply gravity.||Assembly||NES||Zelda II: The Adventure of Link||1.0||Int||29 Apr 2018|
|Streets of Rage 2: Modifying Sound Values||Metal64||Documentation about the sound offset and values of Streets of Rage 2 and Streets of Rage 2 Syndicate Wars.||Audio Hacking||GEN||Streets of Rage 2||1.0||Beg||31 Mar 2018|
|Streets of Rage 3 Music Offsets & Audio Info||hagelbreaker||Info about music offsets, values and sound samples.||Game Specific||GEN||Streets of Rage 3||0.1||Beg||22 Mar 2018|
|Layer 3 Information and Usage for GoldenEgg||Shiny Ninetales||This is a document where you can find the settings and strings for Layer 3 usage on Golden Egg (which is by far, the best Yoshi’s Island editor, considered as the current standard) I decided to make this since Layer 3 on Yoshi’s Island is a….||Miscellaneous||SNES||Super Mario World 2: Yoshi’s Island||1.3||Int||18 Feb 2018|
|Streets of Rage 2: Level Music offsets||Metal64||Documentation about the music offset and values||Game Specific||GEN||Streets of Rage 2||1.0||Beg||16 Feb 2018|
|SD Hero Soukessen Document||DANGER X||SD Hero Soukessen document with many hacking values, such as level structure data, enemies position type & more, Robot Heroes attack & Jump, Stages music etc.||Game Specific||NES||SD Hero Soukessen: Taose! Aku no Gundan||1.0||Beg||13 Feb 2018|
|Streets of Rage 2: Character Physics||Metal64||A guide of how to change the characters physics in Streets of Rage 2.||Game Specific||GEN||Streets of Rage 2||1.0||Int||10 Feb 2018|
|Ice Climber - Level Data Map||Issun||This document covers Ice Climber’s level data and should contain all the information you need to make custom stages including bonus stages.||Game Specific||NES||Ice Climber||1.0||Int||08 Feb 2018|
|Shift-JIS Encoded + Half||John Osborne||A basic Shift-JIS table file encoded in Shift-JIS and including the half-width characters in the 0xA1-0xDF range.
If you just want to extract Shift-JIS text from a game, you would be better off using a Shift-JIS table file encoded in UTF-8. But, i….||Table Files||Multiple||N/A||1||Beg||16 Jan 2018|
|StarOcean japanese full ROM layout||Traducciones Magno||This file is the result of more than 2 years reverse-engineering the Japanese version of Star Ocean. I dumped all and any graphic, SPC block, sprite tileset, LZ map data, LZ events, text and palettes in the game, and made a tool to re-insert them int….||Game Specific||SNES||Star Ocean||1.1||Int||07 Jan 2018|