|SDAT File Format||kiwi.ds||A description of some of the details in the Nitro composer format, the format used for sound and music in a lot of DS games.||File Formats||NDS||Multiple Games||4.0||Int||23 Jun 2007|
|SNESGT savestate format||GIGO||This file describes the format of the blocks in a SNESGT savestate file.||File Formats||SNES||N/A||3.0||Beg||26 May 2006|
|WindThunder Script Format||D||This is a script file format, and while it contains dialogue, ’script’ in this example refers more to scripted actions. The extensions for this format are .SC0 or .SC1. The scripts are generated by WindThunder’s in-house event editor.||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|WindThunder Package File Format||D||WindThunder Package Files are used for graphics storage in Heroine Anthem I&II, and possibly in a few other titles from WindThunder. Their proper extension is ‘.bin.’||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|WindThunder ANI_FILE V1.0 Format||D||All animations in WindThunder’s Heroine Anthem I&II are stored in the proprietary ANI_FILE format. Their extension is usually .APS, .000 or .001.
The ANI_FILE format is a running format designed to be streamed and played in real time. It&….||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|WindThunder AMP_File V1.0 Format||D||AMP files are WindThunder’s transparent PCX format used in Heroine Anthem I&II. Their extension is usually .AMP, .000 or .001.||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|SoftAction Resource Files||D||These files are used in some games by Korean publisher SoftAction SDT. More specifically, they are used in SoftAction’s Langrisser I&II remakes, where the author encountered them. Their extension is .RES.||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|QDA Package Format||D||The QDA package format is used by buster in all his latest Windows games, like Guardian of Paradise and Akuji the Demon.||File Formats||PC||Multiple Games||2006/2/7||Int||07 Feb 2006|
|NEC Interchannel Package Format||D||NEC Interchannel’s package format is used in the Sentimental Graffiti games to store scripts and other data. The format appears in both Sentimental Graffiti on Sega Saturn and Sentimental Graffiti 2 on Dreamcast.||File Formats||Multiple||Multiple Games||2006/2/7||Int||07 Feb 2006|
|Microsoft Fastfile Package Format||D||FFCREATE.EXE was a Fastfile creator made by Microsoft for the DirectX 5.0 SDK. I believe this file was originally distributed as source, along with a FASTFILE.H include file for accessing Fastfile packages as a file system.||File Formats||PC||N/A||2006/2/7||Int||07 Feb 2006|
|Description of the Sega FILM/CPK File Format||Mike Melanson||A description of the FILM A/V container developed by Sega for use on several CD-ROM game consoles.||File Formats||Multiple||N/A||2.0||Beg||13 Mar 2003|
|NINJA 2.0 File Format||D||The NINJA 2.0 patch format, designed as a superior format to IPS and PPF. More features and simpler than 1.0.||File Formats||N/A||N/A||2.0||Beg||29 Jun 2006|
|Cinepak for Sega - Breakdown||Tasco Deluxe||A breakdown of the Cinepak video codec used for several Sega CD games.||File Formats||SegaCD||N/A||2.0||Beg||27 Apr 2006|
|NES Music Format Specification||Kevin Horton||This is the official NSF file specification for audio extraction out of a NES/Famicom/Famicom Disk System game.||File Formats||NES||N/A||1.61||Int||27 Jun 2000|
|Final Fantasy Advance and Chrono Trigger DS Font Specifications||Dragonsbrethren||Explains the format used by the fonts in Final Fantasy IV, V, and VI Advance. Also covers Chrono Trigger on the DS, but the information is untested with that game.
Now contains information about editing the fonts with the [url=http://www.romhackin….||File Formats||Multiple||Multiple Games||1.2||Int||24 Jul 2009|
|NitroFS in a nutshell||henke37||A short guide in my own words about the format of the filesystem that all DS games have available.||File Formats||NDS||N/A||1.1||Int||08 Apr 2011|
|PlayStation Video Format (STR)||Michael Sabin||Sony PlayStation videos, usually with the extension STR, MOV, or BIN, contain compressed video data similar to an MPEG1 movie. They also contain interleaved audio using a unique form of Adaptive Differential Pulse Code Modulation (ADPCM) compression…..||File Formats||PSX||N/A||1.1||Int||01 Mar 2013|
|Castlevania: Symphony of the Night - Zone File Technical Documentation||Nyxojaele||This document is meant to be a centralized place containing all known information about the SotN map files’ format.
Everything from graphics to tiles and entity placement is covered here.||File Formats||PSX||Castlevania: Symphony of the Night||1.0||Adv||26 Dec 2010|
|PAC File format||henke37||PAC files are simple archive files used by Capcom. In fact, they are so simple that there are no file names for the archived files!||File Formats||NDS||N/A||1.0||Int||05 Apr 2011|
|Archive formats in Gyakuten Kenji 2||henke37||This text describes the two custom archive file formats that are used by the game “Gyakuten Kenji 2″ by Capcom.||File Formats||NDS||Gyakuten Kenji 2||1.0||Int||07 Jun 2011|