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(1 to 20) of 33 Results
TitleAuthor DescendingDescriptionCategoryPlatformGameVerLevelDate
Rob Northern Compression FormatZoinkityDescription of the Rob Northern Compression format. Includes a breakdown of the standard compressed file, indexed mode, and archive mode headers, as well as the related method used by Acclaim for multipart files. Encryption and locking are ….File FormatsMultipleN/A1.0Int28 Nov 2012
Romance of Forgotten Kingdom Staff Roll Image File FormatTauwasserA brief description of the image file format used by the staff roll of Romance of Forgotten Kingdom. Includes a 010 Editor binary template to parse image files.File FormatsPCMangguk Jeon'gi: Ichyeojin Nara-ui Iyagi1.0Int09 Oct 2011
Cinepak for Sega - BreakdownTasco DeluxeA breakdown of the Cinepak video codec used for several Sega CD games.File FormatsSegaCDN/A2.0Beg27 Apr 2006
Castlevania: Symphony of the Night - Zone File Technical DocumentationNyxojaeleThis document is meant to be a centralized place containing all known information about the SotN map files’ format. Everything from graphics to tiles and entity placement is covered here.File FormatsPSXCastlevania: Symphony of the Night1.0Adv26 Dec 2010
The Definitive Guide to Exploring File FormatsMr.Mouse and WATTOComputer games are vast and many, however most computer games have something in common – they need a place to store all their important files like images, movies and sounds. To do this, computer game developers typically store their data into a big….File FormatsN/AN/A1.0Beg01 Nov 2004
Description of the Sega FILM/CPK File FormatMike MelansonA description of the FILM A/V container developed by Sega for use on several CD-ROM game consoles.File FormatsMultipleN/A2.0Beg13 Mar 2003
PlayStation Video Format (STR)Michael SabinSony PlayStation videos, usually with the extension STR, MOV, or BIN, contain compressed video data similar to an MPEG1 movie. They also contain interleaved audio using a unique form of Adaptive Differential Pulse Code Modulation (ADPCM) compression…..File FormatsPSXN/A1.1Int01 Mar 2013
Nintendo DS File FormatsLow LinesA quick summary of some of the file formats used by DS games.File FormatsNDSN/A1.0Int25 Aug 2010
Miniguide on Virtual File SystemsKlarthA mini-guide to playstation (and playstation 2) virtual file systems. A generalized overview of VFS: what they look like and how to extract the files within.File FormatsPSXN/A1.0Int12 Dec 2006
SDAT File Formatkiwi.dsA description of some of the details in the Nitro composer format, the format used for sound and music in a lot of DS games.File FormatsNDSMultiple Games4.0Int23 Jun 2007
NES Music Format SpecificationKevin HortonThis is the official NSF file specification for audio extraction out of a NES/Famicom/Famicom Disk System game.File FormatsNESN/A1.61Int27 Jun 2000
Sonic Rush BAC FormatJustin AquadroAn ‘incomplete and not 100% accurate’ document describing the BAC format used in Sonic Rush’s levels (and its sequels using the same engine).File FormatsNDSSonic Rush1.0Beg19 Jul 2006
D88 File StructureJPN TranslationsDescribes the the structure of the D88, a disk format commonly used in computers such as the PC88 and the X1. The original text was in Japanese.File FormatsMultipleN/A1.0Int06 Nov 2009
Archive formats in Gyakuten Kenji 2henke37This text describes the two custom archive file formats that are used by the game “Gyakuten Kenji 2″ by Capcom.File FormatsNDSGyakuten Kenji 21.0Int07 Jun 2011
NitroFS in a nutshellhenke37A short guide in my own words about the format of the filesystem that all DS games have available.File FormatsNDSN/A1.1Int08 Apr 2011
PAC File formathenke37PAC files are simple archive files used by Capcom. In fact, they are so simple that there are no file names for the archived files!File FormatsNDSN/A1.0Int05 Apr 2011
SNESGT savestate formatGIGOThis file describes the format of the blocks in a SNESGT savestate file.File FormatsSNESN/A3.0Beg26 May 2006
Final Fantasy Advance and Chrono Trigger DS Font SpecificationsDragonsbrethrenExplains the format used by the fonts in Final Fantasy IV, V, and VI Advance. Also covers Chrono Trigger on the DS, but the information is untested with that game. Now contains information about editing the fonts with the [url=http://www.romhackin….File FormatsMultipleMultiple Games1.2Int24 Jul 2009
Microsoft Fastfile Package FormatDFFCREATE.EXE was a Fastfile creator made by Microsoft for the DirectX 5.0 SDK. I believe this file was originally distributed as source, along with a FASTFILE.H include file for accessing Fastfile packages as a file system.File FormatsPCN/A2006/2/7Int07 Feb 2006
NEC Interchannel Package FormatDNEC Interchannel’s package format is used in the Sentimental Graffiti games to store scripts and other data. The format appears in both Sentimental Graffiti on Sega Saturn and Sentimental Graffiti 2 on Dreamcast.File FormatsMultipleMultiple Games2006/2/7Int07 Feb 2006
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