|Rob Northern Compression Format||Zoinkity||Description of the Rob Northern Compression format.
Includes a breakdown of the standard compressed file, indexed mode, and archive mode headers, as well as the related method used by Acclaim for multipart files.
Encryption and locking are ….||File Formats||Multiple||N/A||1.0||Int||28 Nov 2012|
|Romance of Forgotten Kingdom Staff Roll Image File Format||Tauwasser||A brief description of the image file format used by the staff roll of Romance of Forgotten Kingdom.
Includes a 010 Editor binary template to parse image files.||File Formats||PC||Mangguk Jeon'gi: Ichyeojin Nara-ui Iyagi||1.0||Int||09 Oct 2011|
|Cinepak for Sega - Breakdown||Tasco Deluxe||A breakdown of the Cinepak video codec used for several Sega CD games.||File Formats||SegaCD||N/A||2.0||Beg||27 Apr 2006|
|Castlevania: Symphony of the Night - Zone File Technical Documentation||Nyxojaele||This document is meant to be a centralized place containing all known information about the SotN map files’ format.
Everything from graphics to tiles and entity placement is covered here.||File Formats||PSX||Castlevania: Symphony of the Night||1.0||Adv||26 Dec 2010|
|The Definitive Guide to Exploring File Formats||Mr.Mouse and WATTO||Computer games are vast and many, however most computer games have something in common – they need a place to store all their important files like images, movies and sounds. To do this, computer game developers typically store their data into a big….||File Formats||N/A||N/A||1.0||Beg||01 Nov 2004|
|Description of the Sega FILM/CPK File Format||Mike Melanson||A description of the FILM A/V container developed by Sega for use on several CD-ROM game consoles.||File Formats||Multiple||N/A||2.0||Beg||13 Mar 2003|
|PlayStation Video Format (STR)||Michael Sabin||Sony PlayStation videos, usually with the extension STR, MOV, or BIN, contain compressed video data similar to an MPEG1 movie. They also contain interleaved audio using a unique form of Adaptive Differential Pulse Code Modulation (ADPCM) compression…..||File Formats||PSX||N/A||1.1||Int||01 Mar 2013|
|Nintendo DS File Formats||Low Lines||A quick summary of some of the file formats used by DS games.||File Formats||NDS||N/A||1.0||Int||25 Aug 2010|
|Miniguide on Virtual File Systems||Klarth||A mini-guide to playstation (and playstation 2) virtual file systems. A generalized overview of VFS: what they look like and how to extract the files within.||File Formats||PSX||N/A||1.0||Int||12 Dec 2006|
|SDAT File Format||kiwi.ds||A description of some of the details in the Nitro composer format, the format used for sound and music in a lot of DS games.||File Formats||NDS||Multiple Games||4.0||Int||23 Jun 2007|
|NES Music Format Specification||Kevin Horton||This is the official NSF file specification for audio extraction out of a NES/Famicom/Famicom Disk System game.||File Formats||NES||N/A||1.61||Int||27 Jun 2000|
|Sonic Rush BAC Format||Justin Aquadro||An ‘incomplete and not 100% accurate’ document describing the BAC format used in Sonic Rush’s levels (and its sequels using the same engine).||File Formats||NDS||Sonic Rush||1.0||Beg||19 Jul 2006|
|D88 File Structure||JPN Translations||Describes the the structure of the D88, a disk format commonly used in computers such as the PC88 and the X1. The original text was in Japanese.||File Formats||Multiple||N/A||1.0||Int||06 Nov 2009|
|Archive formats in Gyakuten Kenji 2||henke37||This text describes the two custom archive file formats that are used by the game “Gyakuten Kenji 2″ by Capcom.||File Formats||NDS||Gyakuten Kenji 2||1.0||Int||07 Jun 2011|
|NitroFS in a nutshell||henke37||A short guide in my own words about the format of the filesystem that all DS games have available.||File Formats||NDS||N/A||1.1||Int||08 Apr 2011|
|PAC File format||henke37||PAC files are simple archive files used by Capcom. In fact, they are so simple that there are no file names for the archived files!||File Formats||NDS||N/A||1.0||Int||05 Apr 2011|
|SNESGT savestate format||GIGO||This file describes the format of the blocks in a SNESGT savestate file.||File Formats||SNES||N/A||3.0||Beg||26 May 2006|
|Final Fantasy Advance and Chrono Trigger DS Font Specifications||Dragonsbrethren||Explains the format used by the fonts in Final Fantasy IV, V, and VI Advance. Also covers Chrono Trigger on the DS, but the information is untested with that game.
Now contains information about editing the fonts with the [url=http://www.romhackin….||File Formats||Multiple||Multiple Games||1.2||Int||24 Jul 2009|
|Microsoft Fastfile Package Format||D||FFCREATE.EXE was a Fastfile creator made by Microsoft for the DirectX 5.0 SDK. I believe this file was originally distributed as source, along with a FASTFILE.H include file for accessing Fastfile packages as a file system.||File Formats||PC||N/A||2006/2/7||Int||07 Feb 2006|
|NEC Interchannel Package Format||D||NEC Interchannel’s package format is used in the Sentimental Graffiti games to store scripts and other data. The format appears in both Sentimental Graffiti on Sega Saturn and Sentimental Graffiti 2 on Dreamcast.||File Formats||Multiple||Multiple Games||2006/2/7||Int||07 Feb 2006|