Title | Author | Description | Category | Platform | Game ![]() | Ver | Level | Date |
---|---|---|---|---|---|---|---|---|
FF1 Magic Notes | Bongo` | While helping a fellow hacker with other stuff in the game, I came across this data that I didn’t see in ff1bytes.zip. So I decided to upload what I found HOPING no one has submitted such info already. Enjoy! | Game Specific | NES | Final Fantasy | .90 | Beg | 01 Apr 2008 |
Recompression | Bongo` | A helper file to show how to re-compress data. This routine is for Light Fantasy 2. I have seen that some people find it hard recompiling after they may have decompressed game. | Source Code | SNES | Light Fantasy 2 | 1 | Int | 20 Apr 2006 |
Coding Dictionary/DTE compression routines in SNES roms | Bongo` | A very nice document describing the basics behind implementing a dictionary/DTE compression routine in SNES ROMs. | Assembly | SNES | N/A | 1.0 | Int | 19 Jan 2001 |
6502 ASM Codes | Bongo` | A nice reference list of opcodes and mnemonics for the 6502 processor. | Assembly | NES | N/A | 1.0 | Beg | 10 Aug 1999 |
Decompression of SNES fonts | Bongo` | A document which discusses a way to find and decompress SNES fonts and graphics. | Assembly | SNES | N/A | 1.0 | Int | 20 Apr 2006 |
Silva Saga 2 VWF | Bongo` | I wrote this Variable Width Font routine for Silva Saga 2 and decided to post the source code minus the other game specific stuff. I just wanted to show how a routine can be done efficiently when the game uses a text window buffer as oppose to the 16…. | Source Code | SNES | Silva Saga II: The Legend of Light and Darkness | 1.0 | Int | 25 Oct 2008 |
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