Newest Translations

Jack Bros. The Lost Golem Dragon Buster Urusei Yatsura: Lum no Wedding Bell

Newest Utilities

Crash 2 Level Editor BARF! Tilemap Studio Lightweight Checksum Calculator

Newest Reviews

Booster the Eighth Castlevania Aria of Sorrow Alfred Hack Castlevania Aria of Sorrow Zangetsu Hack Castlevania: Hugh Baldwin Hack

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Sonic Winter Adventures Super SpongeBob Kart Rockman 5 YH Jackie Chan Stage Select Hack

Featured Translation Images

Hajime no Ippo: The Fighting Lunatic Fantasy Kawa no Nushi Tsuri Kid Klown in Night Mayor World

Recent Updates

  • Hacks
    I fixed a typo that a user found and alerted me about it.
  • Games
    Added game description that was attempted to be added in the translation description.
  • Hacks
    Minor text update I should've done last year
  • Hacks
    V1.1.4: Fixed skippable and enterable unrevealed levels, HDMA during transitions, music staying sped up when beating a level with less than 100 seconds in the time, skippable cutscenes and final boss is easier. This update was released on July 24 (almost 5 months ago), but only submitted it now because I forgot to do this here.
Documents
General Information
Button

(1 to 6) of 6 Results
TitleAuthorDescriptionCategoryPlatformGame AscendingVerLevelDate
FF1 Magic NotesBongo`While helping a fellow hacker with other stuff in the game, I came across this data that I didn’t see in ff1bytes.zip. So I decided to upload what I found HOPING no one has submitted such info already. Enjoy!Game SpecificNESFinal Fantasy.90Beg01 Apr 2008
RecompressionBongo`A helper file to show how to re-compress data. This routine is for Light Fantasy 2. I have seen that some people find it hard recompiling after they may have decompressed game.Source CodeSNESLight Fantasy 21Int20 Apr 2006
Coding Dictionary/DTE compression routines in SNES romsBongo`A very nice document describing the basics behind implementing a dictionary/DTE compression routine in SNES ROMs.AssemblySNESN/A1.0Int19 Jan 2001
6502 ASM CodesBongo`A nice reference list of opcodes and mnemonics for the 6502 processor.AssemblyNESN/A1.0Beg10 Aug 1999
Decompression of SNES fontsBongo`A document which discusses a way to find and decompress SNES fonts and graphics.AssemblySNESN/A1.0Int20 Apr 2006
Silva Saga 2 VWFBongo`I wrote this Variable Width Font routine for Silva Saga 2 and decided to post the source code minus the other game specific stuff. I just wanted to show how a routine can be done efficiently when the game uses a text window buffer as oppose to the 16….Source CodeSNESSilva Saga II: The Legend of Light and Darkness1.0Int25 Oct 2008
[1]