Newest Translations

Spider-Man and Venom: Maximum Carnage Skeleton Krew Shadow of the Beast Pink Goes to Hollywood

Newest Utilities

Mega Man X6 Tweaks Patcher Animal Crossing String Table Editor ALX - Skies of Arcadia Legends Examiner SA2 Stage Level Select Editor

Newest Reviews

Final Fantasy V Final Fantasy VI - Ted Woolsey Uncensored Edition 8-bit Mario World - Desert Mario Super Mario Bros. 3Mix

Newest Homebrew

Star Evil Lunar Limit Retroid LvR

Featured Hack Images

Mega Man 2 Remix Sonic 3D Blast Time Attack Final Fantasy VI: Stand Guard Mega Man Remastered

Featured Translation Images

Jutei Senki Banana Prince Mike Tyson's Punch Out!! Saya no Uta

Recent Updates

Documents
General Information
Button

(1 to 8) of 8 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
Converting SNES pointers to 24-bitKingMike's TranslationsThis is a document to explain how to convert SNES 2-byte pointer tables (”absolute addressing”) to 3-byte pointer tables (”long addressing”).AssemblySNESN/A1.0Int24 Jan 2011
NES Rom ExpansionKingMike's TranslationsA document describing how one would go about expanding NES ROMs.AssemblyNESN/A1.0Adv05 Feb 2008
NES Dictionary Code w/DTE supportKingMike's TranslationsThis is sample code of a combined DTE and dictionary compression scheme for the NES. It also supports DTE within the dictionary.Source CodeNESN/A1.0Adv21 Feb 2008
EUC-JP TableKingMike's TranslationsEUC-JP table. Contains additional mappings:
  • NEC special characters
  • NEC selected IBM extended characters
Compatible with CP51932 and eucJP-ms. Table is encoded in UTF-8.
Table FilesNAN/A1.0Beg11 Sep 2009
Shift-JIS TableKingMike's TranslationsThe popular Shift-JIS encoding scheme in table format. The table is itself encoded in Shift-JIS.Table FilesNAN/A1.0Beg25 Mar 2001
Dream Maze: Kigurumi no Daibouken (SFC) FontKingMike's TranslationsA detailed look at where to find and how to edit the 12×16 font in Dream Maze: Kigurumi no Daibouken.Graphics HackingSNESDream Maze: Kigurumi Daibouken1.0Int02 Nov 2011
Ys III DTEKingMike's TranslationsUsing Ys III as an example, KingMike walks you through the steps of implementing DTE compression in a NES game.AssemblyNESYs III: Wanderers from Ys1.1Beg16 May 2010
DTE - You can do it, we can helpKingMike's TranslationsA document detailing how you can implement DTE compression in your NES hacks, saving space and resulting in a potentially more professional reading hack.AssemblyNESN/A2.0Int05 Jun 2008
[1]