Newest Translations

Volleyball Soccer Shodai Nekketsu Kouha Kunio-kun Mach Rider

Newest Utilities

ALttP Chest Alt-Item Editor CD-Tool RGB2GBC (Color Ripper) LODModS

Newest Reviews

Zelda III: Hyrule Explorer Rockman 4 EX: Dr. Wily no Yabou!! Super Mario World Voice Removal Zelda III: Hyrule Explorer

Newest Homebrew

Simplistic Tower of Hanoi Chicken of the Farm PROTO DERE .NES

Featured Hack Images

There can be only one! Bubble Bobble Arcade Edition New Super Mario Bros. Deluxe! Tecmo Super Bowl: 1995

Featured Translation Images

Majou Densetsu II: Daimashikyou Galious Twinkle Tale Monster World IV Otaku no Seiza: Adventure in the Otaku Galaxy

Recent Updates

Documents
General Information
Button

(1 to 8) of 8 Results
TitleAuthorDescriptionCategoryPlatformGame AscendingVerLevelDate
Dream Maze: Kigurumi no Daibouken (SFC) FontKingMike's TranslationsA detailed look at where to find and how to edit the 12×16 font in Dream Maze: Kigurumi no Daibouken.Graphics HackingSNESDream Maze: Kigurumi Daibouken1.0Int02 Nov 2011
EUC-JP TableKingMike's TranslationsEUC-JP table. Contains additional mappings:
  • NEC special characters
  • NEC selected IBM extended characters
Compatible with CP51932 and eucJP-ms. Table is encoded in UTF-8.
Table FilesN/AN/A1.0Beg11 Sep 2009
Shift-JIS TableKingMike's TranslationsThe popular Shift-JIS encoding scheme in table format. The table is itself encoded in Shift-JIS.Table FilesN/AN/A1.0Beg25 Mar 2001
NES Rom ExpansionKingMike's TranslationsA document describing how one would go about expanding NES ROMs.AssemblyNESN/A1.0Adv05 Feb 2008
DTE - You can do it, we can helpKingMike's TranslationsA document detailing how you can implement DTE compression in your NES hacks, saving space and resulting in a potentially more professional reading hack.AssemblyNESN/A2.0Int05 Jun 2008
NES Dictionary Code w/DTE supportKingMike's TranslationsThis is sample code of a combined DTE and dictionary compression scheme for the NES. It also supports DTE within the dictionary.Source CodeNESN/A1.0Adv21 Feb 2008
Converting SNES pointers to 24-bitKingMike's TranslationsThis is a document to explain how to convert SNES 2-byte pointer tables (”absolute addressing”) to 3-byte pointer tables (”long addressing”).AssemblySNESN/A1.0Int24 Jan 2011
Ys III DTEKingMike's TranslationsUsing Ys III as an example, KingMike walks you through the steps of implementing DTE compression in a NES game.AssemblyNESYs III: Wanderers from Ys1.1Beg16 May 2010
[1]